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ArcticxWolf
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Everything posted by ArcticxWolf
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IIRC, it will be at the end of B1. And I'm not sure about that, it will probably be in a separate arena which won't give money for kills or flag wins. I'd have to ask.
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Oh, I forgot to mention it. People who haven't played their minimum 3 games always have priority over anybody who has. Also, there will be multiple games running at once if enough people show up. For example, if there were 24, there would be 2 games of 6v6.
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No, because everybody on the winning team receives the same amount of points. The system will be changed soon anyway. No coffins. Final decision. Other fields still unknown.
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The captains pick the players -> pick a lanc Coffins won't be in it. Maybe something else, but not coffins. Also, that would be nearly impossible to enforce.
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Using only one field and/or brick at a time is even harder to enforce than lag attaching. Most likely, there will be no place to buy fields, and only chaos fields are allowed. Again, it'll depend on what happens. Also, again, rules will be changed including the lag attaching thing so don't worry about it too much. Winners are decided by dropping flags. number undecided atm. Time limit of 45min, otherwise it's a draw, and each person gets 2 points.
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Well the thing is, the rules are going to change drastically after the map is determined, and I think that a lot of you are going to be more pleased with the new rules than the current ones. I'm currently working on getting the map up with corey, so just be patient for a while. 6. I'm not going to enforce this, it's up to the team. If you don't have one, then you'll have to do without one. I think the draftees should be intelligent enough to look for at least one person willing to lanc though. It's like looking for a dep in mg. 7. the ability to instantly kill an enemy lanc along with their ad if placed properly is just too annoying. I'll think about it though. maybe I'll only allow certain types of fields or something...ugh. 8. ok. note: there will be no kill reward money in the map, and no guarantee that there will even be a thine own self or cobalt mk2 in the arena. I'm not sure about that. As for the other concerns, most of them will be answered when the new rules come out.
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Is that a signup or something? EDIT: No its not, because the first player would have 3 points and 21 bonus points while the second player would have 3 points and 0 bonus points. Bonus points still count in the rating, it's just that the real points count first. So if there is a tie in points, whoever has more bonus points would be considered higher. The problem with that is it would make teams incredibly hard to balance, and also, what if more than one pair or triplet show up? how would I be able to balance the teams if the two pairs (will refer to them as pairs from now on for simplicity) aren't equal in skill? Of course, in the second season, picking captains and balancing teams will be much easier because everybody will have a rating, and we can then balance teams in terms of rating. I don't want to shoot this idea down completely, because I can see why a lot of people would want to do this, and I do want to make it fun for all participants, so let me think this over for a couple of days and try to find a solution.
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Change B8 to an actual base with the scrap and salvage at the entrance to it and a single goal at the end. make the base so that it's different from the current bases in that there are a lot of shortcuts but are difficult to get through and possibly increase rewards. I'd do it except I need to figure out how DCME works first >___>
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I don't get why you're complicating things so much. Design the map to prevent wallneuting and let everything else go. The team that holds the most flags gets to defend, or better yet have ONE flag. For limited bricks/fields, exclude B8 safe. No flanking... honestly? Sorry if it annoys you, but it's a legitimate strategy and the first step a defender takes when breaking through an attacking line. I'm in if this somehow gets going The problem is you're forgetting that the attackers only have 200 seconds to reset timer or clear or get flags. Again though, we'll see after testing and after the map is made. Also, I've talked about the flanking with others already, so you could at least ask me about it first before bashing me like that. And I'm also planning to remake the rules after a map is made because the rules will depend heavily on the map, so until then, please don't mention them in here. Personally, I agree with you in that it would be better to have a few players you can count to be with you, but imagine it from the players who weren't in miniteam's perspectives. In any other zone, I would easily make those changes. However, because Hyperspace is not really a competetive zone in terms of dueling and leagues (our entire zone is based off of pub, unlike other zones based off of events, dueling arenas, and DB), so I think that it would be best to have as even teams as possible just to start. Perhaps in another season this change will happen, but at least for now, this drafting format will stay. Also, as I mentioned in the OP, activity and participation was quite a large issue in the last league. By drafting teams permanently, activity will once again be an issue. By keeping it like this, both people who are active as well as people who don't have as much spare time can still participate. IIRC, you also had a question on the chat for me. It was something like, "what if bobby plays 10 games, loses the first 3 and wins the next 7? only the first 3 will count as 3 losses". Because you appear to be afk atm, I'll just answer you here. It is quite unlikely that bobby will be able to play all 10 games, because games will be held at different times each week in order to account for players who don't live in the same timezone as North America. IIRC, in the previous league, Namp's and Spider's teams had problems playing each other because of timezone difficulties, so hopefully this format will remedy it. The idea here is that the first 3 games are what matter. The other games are just for fun (for you), and provide a healthy bonus. Also, the bonus that you gain for playing these extra games is also different depending on win or loss. Consider it an extracurricular activity at school. ALSO: WE ARE STILL IN DIRE NEED OF A MAP.
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What's your IGN?
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Agree with pretty much everything here.
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That's not true, because it's pretty much required that every team has at least one gunner w/ x or aw to be successful. If you're willing to do that, then I'm sure you can be useful regardless. Anyway, added. Also, there's been some questions about the flanking rule. It will probably depend on the map. We will test games with flanking prior to the actual season, and if it is alright, then we'll do it. Otherwise, the rule stands.
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Essentially, it's an individual ladder based off a team game. Each player has their own rank but they become allies with other players in order to win the game and therefore, increase their rating. It's like how in pro starcraft, the gamers each have their own power rank but they are members of teams. Even though I am part of Team A I still have my own rank which is seperate from Team A. wat Also, sign me up. Thors will not be in center, or spawning area. I mentioned in the notes that the thor depot will be located after a thorproof maze. You have to go through the maze to get the thors, then attach out. This maze area will be antiwarp-able. The center spawning area will not. This is to prevent massive amounts of thors. Of course, the bases will be different from the current pub bases as to allow teams to be able to have a reasonable amount of time to clear the other team. reset flags, or other things. By this change, I hope to rely less on thors, bricks, and fields, as they are pretty much the only weapon against the blines that are currently in the pub map. Also, added signups.
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Jot-note form for all of you who don't want to read walls of text. - Draft basing league - Individual point counts - 5 to 7 players per team - Predetermined number of games hosted per month - you must attend 30% of games hosted - extra games played will be rewarded - win = 3 points loss = 1 point - minimum of 10 points required to play in playoffs - playoffs -> 1 week to prepare for and play your games - READ THE RULES IN THE FIRST POST Signups are now open.
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Rules: 1. No fields whatsoever. 2. No bricks whatsoever. 3. Follow the HS code of conduct. Changes from OLD rules - Nov 14: - 1 flag instead of 4 - Time limit of 45 minutes -> If time limit is up, the game is a tie. - Rating system -> Each player has a rating -> Team rating = Total of Player ratings / Number of players -> The team rating increase/decrease will be determined by this system (copypasted from a friend): That's all for now. SIGNUPS: OPEN REF SPOTS: OPEN OLD If you have any questions, feedback, comments, or constructive criticism, feel free to post in this thread. Signups (IGN): Oid P Nut Weebles Wobble Docomo Cheese! Spidernl Corey S Noldec BZAP Candy. monkey Espo~ Relos Choprock Gilligan doggydodo Vanilla To be continued.
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This is just getting silly. Reward: $14799 (5 exp) You received $2919 and 10 exp for a flag loss. Opposing team won (14588 points given) ************************************* * Period 1 Stats (game 0) * Displaying the top 10 players per team : RATING K D TK ..................................... : oid 8.8 53 1 7 : : Robo 2.3 21 40 0 : Killed Ships 2.0 10 10 0 : sauce 1.5 10 15 0 : Deddly 1.2 16 26 1 : <50-coffin m 1.2 4 0 0 : Mindless 0.9 5 6 0 : <27-lightnin 0.6 2 0 0 : matteocapone 0.3 20 57 0 : @@@@ TOTALS -8.2 293 761 20 ..................................... : Eve` 22.5 87 16 2 : Oh, Hello 16.8 66 30 0 : Zelander 6.7 49 10 7 : P Nut 5.5 74 7 16 : Noldec 5.0 63 9 13 : Verratti 4.8 20 2 1 : Yellow-Drago 3.5 48 49 6 : foobarz 2.5 37 46 4 : poison ink 1.7 38 7 9 : Twisted Blad 1.3 30 67 1 : @@@@ TOTALS 46.5 741 426 133 ..................................... ************************************* Most Kills (100): Weebles Wobble Most Deaths (147): doggydodo Most Team Kills (42): Weebles Wobble Highest Rated Player (22.5): Eve` ---SPECCING EVERYONE TO EVEN TEAMS--- Out of 100 kills, someone should not have 42 teamkills. Please change either the bases or the settings. In total, out of 741 kills for the other team, there were 133 teamkills.
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What happened to them? I enjoyed playing them a lot 3-4 years ago, but then after a while they just stopped happening
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Fix B7. B7 used to be alright BEFORE nova bomb, but now its just stupid.
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Why not just put the duelbox map into say, ?go duelbox?
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instead of not being able to enter, why not make it so they can only enter on attacking freq?
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Might be easier to do more and expect less if you let us. Say somebody wanted to help make modules for the zones because the current devs wouldn't do it. Would you let them? In addition, I know several of my threads in the Zone development forum were completely ignored without consideration. Pretty much, what I'm trying to say is that you tell us we do nothing to help, but you're making it extremely difficult for us to do so.
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So you're telling me sharppinger and Mass are balanced?
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I was about to say something untill I saw who this was, so I'm deiciding to post this instead.