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Cheese

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Everything posted by Cheese

  1. horrible, horrible joke
  2. i stumbled across it in my own lvz development escapades, but i thought it only applied to the zone folder (whole zone) however even through experience noone could think of creating a folder inside a zone folder with an arena name i have to ask how you found this out
  3. last reset the idiots degranted in excess of 1 million HSD from me, in addition to silencing me on random occasions when i hadn't even typed that day. hard to ignore idiots when theyre stealing your stuff
  4. solution: modular open source client connects to modular open source zone attached to modular open source biller guess what, we already have 1/3
  5. Cheese

    Center Bots

    That is not very hard. The hard part is having the bot fly to the optimal position. and even that isnt very difficult... but i dont know how different a maze solver will be without solving the maze before it starts moving how different will it be if its moving while its solving? ps: btw this is why having them in center is way easier than in bases pps: this wouldnt even be needed if they were dropturrets .
  6. Cheese

    Center Bots

    the problem with these in bases is that they aim like pd, so they would be firing at a wall with a person behind it, and it would be near impossible to make them fire at walls to bounce and hit someone
  7. Cheese

    Center Bots

    /* http://www.shanky.com/server/faq/server-cfg.html#damage * says: Hit the random number * http://www.shanky.com/server/faq/misc.html#1064680230 * says: square root(rand# * (maxdamage^2 + 1)) */
  8. Cheese

    Center Bots

    also, i plan to add support for multifire and bursts soon, except im horribly busy adding support for bricks will be easy enough with the core brick modules, and i have no idea why it should care about decoys repels and wormholes should be easy too however, we currently have no idea how to add random shrap. I believe it uses the timestamp as the random seed, but its anyones guess right now. additionally, there is conflicting information regarding random damage calculation.
  9. Cheese

    Center Bots

    both jowie and i not only have the source to smong's damage module, but are improving upon it
  10. Cheese

    Center Bots

    why not? is it because of a personal issue with smong, because you dont like the way its coded, or because of its system resource usage?
  11. Cheese

    Center Bots

    good thing i'm doing it for fun then. also, that wouldnt matter if i was a monopoly =]
  12. Cheese

    New Map

    arent those safety tiles just the trench wars safety tiles rotated 45 degrees
  13. Cheese

    Base Idea

    yes, this does require extra coding. and since corey now knows how difficult it was to get them to change the map, he also now knows he will win the lottery before this will get implemented.
  14. Cheese

    Center Bots

    mine is 80% finished mine is 20% finished e-spo has already seen the very primitive version of both currently on display in SSCV Distension
  15. Welcome to HyperSpace, new guy! ^_^
  16. i used your zone to afk for about 2 years, in which i did not see a single person enter. i thought you left the game or something
  17. Cheese

    Base Idea

    translation: have you ever been to jowie's test zone, in which he has two regions that uses a default core warping module what this means to you: yes, and its easy
  18. its a legitimate question, how about you quit cockblocking/flaming instead. backups need to be kept of ALL AVAILABLE MATERIALS when you stop using it is when you dont have to keep backups
  19. one thing that is impossible to do is have something follow your ship on other people's screens that arent points master or KotH its something that the client can not do and trying to imitate it would look like crap so much that it wouldnt be worth the time you spent on it
  20. good point, but you would have to turn it off if you wanted to go hero mode explain plz
  21. its called a "trackball"
  22. i thought it was you who made it... and wheres your copy? =P
  23. Cheese

    Reset

    thats because some of them are literally pieces of the old bases sewn together
  24. it would be far easier to have a lvz crosshair in the center of your screen while in spec also, it is far more difficult to try to replace the corner HUD than it is to simply add the entries at the bottom, just like every zone that has added a timer there so far also, there are really only three people who are currently capable of getting this finished within a year jowie, dr brain, me sadly im the best bet and im busy irl =\ im still very close to finishing my turret core though...
  25. Cheese!> i can specify wherever i want them to be Cheese!> as well as any speed that they move L.C.> I also wanted to make a special version of the top-right corner HUD for the operator in spec L.C.> it would show for lives, points, etc Cheese!> also easily done L.C.> I can do it! Cheese!> exactly ^_^; L.C.> Do we need a "score" part? Cheese!> not if you use money as a score Cheese!> :S L.C.> could have a high-score bulletin, donno? Cheese!> prob L.C.> could use points as money L.C.> or donno L.C.> kinda hard Cheese!> unfortunately youre limited to 65000 energy per creep L.C.> cause score might be more logical.. but points as equally ggood L.C.> if SVS settings are used, that shouldnt be a problem L.C.> if you use super though.. L.C.> well Cheese!> i thought operator was in spec Cheese!> Cheese!> how about i have a better idea Cheese!> PVP TD L.C.> well the gameplay is based on the settigns? Cheese!> L.C.> ? Cheese!> you buy creeps to send to nme base Autosaving 2 players... Cheese!> last base standing wins Cheese!> L.C.> how do you get money? Cheese!> kill nme creeps Cheese!> L.C.> no, but how does the creeps-buyer get money? Cheese!> TD Dueling Cheese!> start with a predetermined amount Cheese!> durr L.C.> but they'll run out of that amount... Cheese!> not if they get cash per kill Cheese!> L.C.> that doesnt make sense L.C.> ./me prefers regular TD LOL Cheese!> i have a base Cheese!> i send creeps to destroy enemy base Cheese!> enemy kills my creeps and gets money L.C.> so essentially RTS? Cheese!> exactly Cheese!> i just had yet another idea Cheese!> hero mode Cheese!> operator can hop in a ship Cheese!> and fly to nme base Cheese!> maybe shoot turrets, etc Cheese!> i almost have the turret system completely finalized L.C.> so lives, money, and score? L.C.> hmm Cheese!> well L.C.> lives, money, score, wave Cheese!> lives in td is usually dumb Cheese!> something that recharges is smarter L.C.> no it isn't it gives you a challenge, a reason to play Cheese!> like mana or shields or something L.C.> hmm Cheese!> maybe take hits out of money L.C.> maybe like the energy bar in SS? Cheese!> no Cheese!> thats not available in spec Cheese!> and will be in use for hero mode .
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