my sugestion: Terrier: remove shredder, its too powerful to be on a ship this fast with this much energy. lower recharge rate a little so other ships can actuly kill it once in a while Weasel: Lower the emp time, its not necessary to emp some1 for 6 secs add double barrels, this is offset by the modification above (id like to get plasma on weasels, but that might be too good) shark: dont allow sharks to get radiating coils, there way to good for rushing in bases because they dont get hit with bursts very often. i think wb are fine, there ez to kill, and there only defense is speed. Javs are like wbs, cept with bombs instead of guns. ez to kill Spiders are fine, there too slow to combat much in center and only useful in bases. Levis are fine, they get piled on by everyone already but can often take out turrets and larger ships lancs have got nerfed enuf. there only use in center is mining and turreting and both are hard to do on other changes. TAKE OUT DAMAGE. its VERY annoying and i think almost useless. i keep loosing multi when im using fletchette and so i cant do crap. find a way to nerf the safe-laming with levis, its not a balance ship prob, its a safe zone manipulation. and stop the id weps!!! i h8 getn my turrets killed by sharp only solution is to use antimatter mines, he seems to like hitting them. And can u find a way to code in a new burst that worked like the old ones, where it atracted the shots instead o pushing away that was sooo much fun with those and mines