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zephoid
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also, when u sell an item, it often will not deprize you right and u keep the stats of the old engine+new for 1 life.also works with reactors cuz i had maxed nrg on a wzl when i sold quantum and bought esper
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used to play runescape, i was a member, had green phat, 2x santa, full set of all barrows armor and about 43m in cash. then i got hacked and lost all but the cash cuz it was on another account. Gave that to a friend and quit. Lv 97, zephoid b is my account, u can look up stats and if u need me to do anything nonmember with my stats, i can. Btw, i merchanted to get the money, i know you were going to ask cuz everyone does. I can tell u the price of any item but my records are a bit dated. i quit right as Player Owned Houses came out, thats why i had the money on my other account.
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i agree, spiders are slow enuf. a few more off topic changes id like to see: Remove Radiating coils from spiders to increase the effect of concentrated rushers's bursts. No shred on sharks... its good enuf rushing with a way to kill another ship by sitting on it. Increase bullet speed on pd and remove multi, its too good in bases as a flak shield against all rushing as the shots hang in the air forever.
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reps.. plus with the current spiders, there the only thing that can break 2-3 spiders spammin pulse.. even ad sharks cant live through it. im all for a ballance between rushing and defending, but since we cant do that, we need stronger thors. yes, STRONGER. even with thors, spiders still just stop firing for 3 secs and there back to full and in that time another spider takes up the spam... theres no way to rush at all unless u have ad at the current time.
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make alot higher reward for killing higher exp people.... i used to get 1k+/kill from a stock wb in old hs. and blue, just because they play for 10 hours+ a day shouldn't meen they can rape the zone every game. This topic was created to see if anyone has ideas for changing the situation.... not just to act !@#$%^&*y. Also, once events start, it will help balance this out. i remember i got 160k from one btywabit game cuz i had a 3k bty and bounce, super, disruptor and antimater space mines.
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the point of wzls is top stop spamming gunners and levis. While increasing the delay may seem a good idea, it ruins the wzl cuz it also is the item delay time. if anything decrease the emp time
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last 4 games ive based, wb has fielded consistently and yet he seems to make enuf money to get ad on a shark and nuke on levi.........
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actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow wouldnt this just increase the spider population? since turrets are harder to kill(ever thought of that) probibly wzl population, not spider
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still, some1 should never get to 1k bty on any ship in a base. i saw a few of those before reset and it realy ticked me off
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i got 530 bty in a spider w/o turret, i saw wb get 1.2k in a turret, and 1.1k in a base. all since reset and i dont go looking for them. and i wasnt saying it was hard to kill a flech spider, just very easy to blindside someone or spam at center for 50-100 bty per life. another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............ its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.
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Recently i have noticed an outbreak of spider everywhere in the zone. I see them with flech or shred in the center, beam pulse or plasma in base; and no matter where they are, they always can at least hold there own. I think its about time there was something done as i just got finished playing a basing game where there were 3 spider and a wzl holding off our whole team of rushers for half an hour. Basing: i think spiders have goten to be way to dominant in basing. If you look at the ships of people who get over 300 bty in a base, it is almost all spiders. There current setup allows you to spam almost forever with beam and pulse and when 2-3 of these spammers stack up, they effectively stop all rushing. I think that a small amount less recharge(1.1k initial, 1.7k max?) should solve this problem as it would make the people stop spamming and allow the rushing a chance. Center: again, the first few days after the reset was filled with flech spiders. either on turrets or alone, it was easy to get to 400+ bty by spamming at the center spawn. I think flechette with the current rechage is a bit overpowered and i think the easiest way to balance this out without hurting the spiders capacity in other fields is to remove flechette from spider. The rest of the weapons it uses are still quite powerful but are easier to dodge. While most of the ships in HS require alot of skill to use, i have always considered spiders to be at the lowest level of noobishness. It takes no skill to spam, and thats what spider is all about currently.
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i dont think its that good overall. the difference would be so small it would be hard to tell. why not make it 15% and -1 recharge if u want a disadvantage.
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the formula i gave brain for pd was for a targeting laser that would anticipate movement. from how i see, there is almost no way it will be able to know theres a wall between you and an enemy so it wont b that good in bases. im makin a center lanc and i think pd will b a fun addition to it. For plasma, i think it just needs its energy usage toned down ( 10-20 less per shot) a bit then it would b a good wep. i dont want it to the point that it can b spammed, but currently its almost useless everywhere. only orang ive seen use it well. im sick to death of pulse spiders in center and bases with the same configuration and doing well in both, its becoming too common and its killing my rush in bases and my wb in center. i keep having to go to my lanc and tank them out with ad and ie and antimatters and i really dont like doing that
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rofl, that was actually funny
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congratz... that would b 1 screwd up child tho with the 100 year difference in age.....
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this link has exactly what ur looking for, including diagrams. http://www.codeproject.com/cs/library/Miss...ance_System.asp it actualy also includes acceleration of the target and notes that the acceleration of the firer does not matter. im to lazy to read all the way through, but the yellow formulas at the end are, im pretty sure, what ur looking for. the formula that is realy long in the box at the bottom was as far as i got. i showed it to blue cuz i couldnt solve it on my own. i couldnt get 't' by itself but i think this person may have got it. if you wish to skip a bit o reading, just jump down to the yellow boxes where the formula begins. hope u can use this.
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under cos of fireangle, should it b ship_v_x * t instead of ship_v_y * t ? ps, this is probibly the ugliest problem ive ever seen, and ive gone through some general relitivity time dialation problems that took 1.5 hous to finish.
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is "t" time? because that doesn't really makes sense seeing as the formula is for instantaneous fire angle. or are u using "t" for finding where they will be in the time it takes for the bullet to reach the enemy ship. if i could figure that out, i might be able to solve the problem.
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This is your opinion. It's not a law of HS ok, what would wbs weigh? 2 tons? 3 tons? now look at a ter. 50 tons? 60? inertia its a law of the physical world (yes im applying physics to continuum, don't laf). a ter should never be able to turn as fast as a wb.
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funny, but realy, kina childish. d1 already posted sayn it will b back and i doubt u have and "inside" information.
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er.. this is the same zone. balanced meens good at one thing here in hs. center, or basing. usualy a ship is too good when it does both. also, ters are never sopposed to catch wbs. unless ter is at max speed and wb is at slowest, or something near
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brain was saying that there might be a new wep for lancs in the form of a bot turret. It would take the gun slot so as not to be overpowered. There was a big discussion in game about how do make it so it can hit. I decided to make a thread to see what ideas yall have and see if any1 can find a formula to help brain with the calculations. personaly, id go with a flak turret that has no anticipation at all but it has a large spread so it can hit. l2 no bounce fletch-like turret. another idea is the tracking turret that anticipates where the enemy will be. For this we need a formula that incoporates your speed, enemy speed, distance, and maby turning on one or both of the ships. Any1 got any idea. another problem with this idea is basing. How do u make a turret that can base? i think a l1 beam array with no multifire on a turret would b kina cool. it just fires straight ahead in bases but roatates outside. i cant think of a way to make it understand what way the enemy are coming from otherwise. the gun would just try to hit people through walls and that wouldnt work. all the coding on these would be similar to brick atack, where another bot joins the arena when its used. i think that the bot should have a low total energy(500?) but a high recharge to support its wep. if its destroyed, make it respawn in something like 10 sec on to the lanc so if people use bombs, they can knock out the turret for a while. If anything, when this comes out, i hope its underpowerd more than overpowered. that way, brain can tweak the system over time to make it better, instead of having everyone getting it as soon as it comes out.
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my sugestion: Terrier: remove shredder, its too powerful to be on a ship this fast with this much energy. lower recharge rate a little so other ships can actuly kill it once in a while Weasel: Lower the emp time, its not necessary to emp some1 for 6 secs add double barrels, this is offset by the modification above add a bit more total energy because it currently dosnt have that much. (id like to get plasma on weasels, but that might be too good) shark: dont allow sharks to get radiating coils, there way to good for rushing in bases because they dont get hit with bursts very often. i think wb are fine, there ez to kill, and there only defense is speed. Javs are like wbs, cept with bombs instead of guns. ez to kill Spiders are fine, there too slow to combat much in center and only useful in bases, if anything, go more rotation. Levis are fine, they get piled on by everyone already but can often take out turrets and larger ships lancs have got nerfed enuf. there only use in center is mining and turreting and both are hard to do on other changes. TAKE OUT DAMAGE. its VERY annoying and i think almost useless. i keep loosing multi when im using fletchette and so i cant do crap. find a way to nerf the safe-laming with levis, its not a balance ship prob, its a safe zone manipulation. and stop the id weps!!! i h8 getn my turrets killed by sharp only solution is to use antimatter mines, he seems to like hitting them. And can u find a way to code in a new rep that worked like the old ones, where it atracted the shots instead o pushing away that was sooo much fun with those and mines
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if you think you can get money decently fast, id go icefire cuz it really helps. otherwise, fins, extra thrust, close combat, and save for siege.
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kapersky is better than avg. i had avg, then changed to kapersky, found 13 new viruses on first scan! im on an admin, and kapersky isnt set to start on startup so its not on when i start. it keeps the problems to a minimum