Jump to content
SSForum.net is back!

9vgnc3eZ01

Member
  • Posts

    124
  • Joined

  • Last visited

Everything posted by 9vgnc3eZ01

  1. Someone actually 700 UP? Why, it makes 250 UP look bad... o_o
  2. Does anyone besides me think that the recruit link needs to be taken off/give less soldiers? >_>
  3. Yeah, same is happening to me as well.
  4. Lol the deciding factor right now is who can recruit the most people... >_>
  5. Maxspeed/MaxThrust is not decreased in the penalties, Sharp. Only speed/thrust itself are. Afterburners will get the full potental of your ship. *nod*
  6. Sound used the recruitment link. I know, the game becomes much more balanced with it. >_> Well, gl everyone! Since I'm here on day 1 this time, I hope I'll be able to stay up with you guys and your great advertisement skills, lol.
  7. I should just sell my stuff instead of letting *you guys* sab them... >_> Of course, I won't. Have fun.
  8. Well, I really haven't been playing. I suppose I should resign from this round if you want though... I'll be playing next round, however.
  9. Looks like my DNS has updated... I can see the SSrpg now. Of course, it's blocked from all access, lol
  10. I have no idea, but rest !@#$%^&*ured you're not the only one; I have the same problem.
  11. I also support this idea. You make more money from attacking and defending then from winning a jackpot. And when there basing=more people. Our population is at a low already; if this idea somehow turns out bad there will be minimal impact. You may as well give this a shot, I mean, our average pop is getting lower and lower anyway, so there's not much to lose.
  12. The hypertunnels look like teh uber pwn. If you can't drive a diagonal than practice until you can. Is everything supposed to be so simple to do that style has to be sacrificed as well, tcsoccerman? I hope not... but I haven't downloaded your file yet, so we'll see if I change my mind. But that map overall looks uber pwn. Could you possibly number the bases or at least let us know what sections serve what purpose? It would help, I believe. Thanks. EDIT: Maybe some of the areas ARE small... but we don't know their exact use. There may be less bases in this map, if it comes to that. Or maybe we'll have smaller bases that are perhaps more easier to defend than the average. I like this kind of change honestly, so I'm rooting for you all either way. I'll probably make a map of my own to help you guys out as well.
  13. The Shark is geared for a rusher ship, and therefore it gun speed should stay low to keep it from overwhelming other ships usefulness (like the Terrier, for instance). I think the Terr needs to be more all-purpose, but the trick is never be better at something than another ship. We did the required nerfing, now it's bomb speed should increase... I guess recharge would work, but make sure not too much is added. Everything else you suggested seems good in my opinion.
  14. WAY TO BASING ~A Guide dedicated to Basing~ !@#$%^&*o there. This time I'm going to make a guide on basing, and give my thoughts on what you should do in each base. Remember, these are my opinions first and foremost. Ok, Here I go! Basing is much different from the "center" that we respawn in. It's much more fast-paced, for one thing. You can get away with lame tactics more often, simply because we're too busy trying to win to mention it. In basing, you want to first hold your position. This is where Spiders come in. Of course, a lanc is vital, so have one around as well. Once a position is established, rush the enemy and push them in/out until their defenses collapses. That's a simple way of describing basing in Hyperspace. There are two broad things done in basing: ESTABLISH A (NEW) POSITION As an attacker, you want to grab a grip in their base. As a defender, you want to set up a good defense in the entrance, preferably before the attackers arrive. Either way, the goal is the same. Have your rushers clear out the position, then send in your Spiders and Lancasters to force yourself in. Have a weasel EMP the enemy if needed (it makes it easier). This is how rushing works, by attempting to get a better position further and further in/out. HOLD A POSITION Importantly, you want to keep your position. A team with 7 rushing Sharks with AD may own, but that lanc is quite vulnerable to a good defense team. Therefore, make sure you have some gun spammers keeping your position safe while your rushing force is deployed. As a position holder, you want to stay alive, and leave the rushers to doing most of the repel work. Your rushers are to brake a hole in their lines, and the rest of your team runs after them to force yourself in. If you can defend and attack solidly, the lanc should be able to follow the rest of your team. If you're finding the lanc has to be 10 miles behind the lines, you need a better defense. If you can't move forward, to need to focus on attacking a bit more. (By the way, tell your lanc not to be on the opposite side of HS when basing, it can even help pull these things together better. ) So there's my introduction. Got a clearer idea of what you're supposed to be doing? I hope so. Next I will give a guide on what a good formation is. What is the most important to basing, and what is the least. Main Ships LANCASTER: RANK 1 Main Ship Face it, deployers are needed in a base situation. Defending and attacking is MUCH easier if you're allowed to die here and then. Also good for a bombline. SPIDER: RANK 2 These guys are the best at spamming bullets, have good HP and recharge, and while suited for position holding, are very useful for establishing new ones as well. Don't forget to have one of these guys around. SHARK: RANK 3 Why are these guys below the Spider? They are the better than the Spider at establishing a new position, right? True, defending your position is a bit more important them rushing (rushing is far less helpful without a lanc, therefore you need to defend your position to rush against another good defense.) !@#$%^&*uming that, You need to Hold a Position before you can establish another one. So without holding a position, you can't establish another, and the Spider does the Holding job better. Got it? While these 3 ships can do a fine job alone, they aren't perfect and doing what they are meant to do. That's where other support type ship are needed to make a more perfect base formation. Support ships really do have a part; without them you DO have more holes in your formation then you would otherwise. Support Ships LEVIATHAN: RANK 4 Those Tacnukes can really help a bombline, and therefore you want a levi in every bombline, yes? Lancs can spam their bombs, but the shrap and prox and can really solidify these common useful elements of a base. WEASEL: RANK 5 These guys can do a moderately good job of position holding. However, they are meant to use their EMP bombs. By disabling the recharge of the enemy with a well aimed EMP Shockwave, the rest of your base formation has a great opportunity to rush forward. Don't forget these guys when you're having trouble. And finally, our subs!@#$%^&*ute ships. These guys can replace the job of another ship, but they won't do it as good as the ship meant for the job. They can still do some damage however, so don't think their completely useless... TERRIER: Sub for the SPIDER Lower gun speed, recharge, and energy. The Spider uses those 3 stats a lot better than the terrier, and are what the Spider needed to be good. The Terrier can still be of use, but you could be better off as well. WARBIRD and JAVELIN: Sub for the SHARK They don't quite make the cut without that small frame. They can still rush though, if not as effectively. The Warbird can even spam bullets like the spider, but watch that small level of energy, as you could go *boom* any moment. And here you have it. When you make your next basing team, would you consider my post? I'd sure be happy if you do. But that's that. In fact, that's all for now, later!
  15. If Levis rushing in bases is a real problem, maybe we should take away their rockets. Dr Brain explained to me why he wanted the Levi with more HP, so taking away rockets may be an agreeable solution. I agree that Levis can be really powerful rushers given enough money to upgrade it.
  16. *poke*
  17. It is obvious I have mis-understood the situation. Please forgive my inexperience of how staff does things in these situations, and I will make efforts to not repeat the same mistake (for death threats from a majority of people will then come). Feel free to lock or delete this topic at your whim. I need to post more helpful guides to HS and less meaningless rants, but you didn't read this
  18. ESSAY: RELATION TO CHEATING AND FUN AND HS AND ... (Weeeeeeeeeeeee ... Yay for pathetic !@#$%^&*le!) You guys completely brush away my points. I'm frustrated of the cheating, and I *thought* mods didn't care at the time. That's it. I realize with a more clear head that it's to make it look like you should not brake rules. That's all I needed on that point. However, I still think the rules need to be enforced. Maybe you guys think "Cheating is ok because it's just a game, and we should be able to hack whenever we please". However, I play this game because I try to have fun, and I DO think there should rules to protect this "fun" we try to have. Isn't that what a game is, to have some fun? Cheating however, is just a one or a few people's way of having fun, more often so when they are in a condition called boredom. When cheating occurs, the cheaters have lots of fun, sure, but the victims of the cheating can get very frustrated. The victims often tend to be of larger quan!@#$%^&*ies than the cheaters in question. Therefore, the next best solution is to allow the majority to have fun, and do justice to the ones degrading the "fun" we are trying to get. In the end, the majority of people have fun, instead of a small minority that's left. Therefore, I would conclude that cheating is not acceptable, as doing such actions normally create a minority that are having fun. Hyperspace is an attempt for people to have fun. Not all people like this type of fun, but the goal of HS is to make the best possible fun for those who do. HS Staff is there to make sure the fun levels stay up, right? Some work on creating new things/items, which is one way to increase fun, while others maintain fun by keeping these "cheaters" in check and out of the way. Bomook was doing just fine, I realise. It's the fantasy (not what really happened, the fantasy) of what I thought he did (ignore cheaters because he didn't care, my fantasy) that made me post this. I will assume that that is real case, anyway, and therefore not be annoying beyond reasoning. That's pver with, then. Nextly, though, is that this issue needs resolving. I don't know if it already did (some tell me it has), but as long as it isn't ignored I will be fine. And if you're wondering why it shouldn't be ignored, read the whole post over and you should understand why. All I was trying to say is 3 things: 1. HS is an attempt to allow certain people who like the style to have fun 2. Cheating usually conflicts with what the majority considers fun, therefore should not be allowed 3. I may have misunderstood what was happening, and I won't regret being wrong, so don't kill me plz ._. That's probably all I got to say.
  19. Caso Cerrado is all I haven't replied to, because I don't know it's meaning anyway. Lol?
  20. If mods don't feel like modding, and just want to be afk, (EDIT:Aka because they have a life) get them off HS. They can do this because they do it for free, right? Though the cheaters will still get away with it, I will at least not the ?cheater command pointlessly. =/
  21. Aren't you being a hypocrite right there? If they are afk, how can they enforce the rules? lol Also, Musk came after that stuff happened since Bomook was the only person on ?listmod when that had happen. If I don't want to mod I wouldn't be on in the first place. So they being there doen't make sense, though it still means they had to decide if they were going to follow their job or not. They seemed to decide that HS doesn't need to be moderated at the time, though maybe they never thought of cheaters making their move then. I have to at least give them that, lol. Musk came later? Alright then, it's not his problem, then. Nothing more to say on that part of it.
  22. I was on a team, we had a 100k jp ready, and all of a sudden certain people spec glitched our flags, tradekilled it to a different team, and immediately won the game. There were two mods in HS when this happened, Bomook and Muskrat_24. So I used the command ?cheater in hopes that these guys get stopped. So the cheaters got fined, the flags returned to us, and everything went back to normal, right? Wrong. Instead, the mods did a great job of apparently being afk and not giving a rip about enforcing rules. The cheating was blantant, obvious, and really just plain cheap. I mean, spec glitching a 100k jp because our defense was better than the other team? Anyone think that's a bit overdoing it? It's not the money from the jp that matters. (EDIT:In fact, I made 27k, so it really isn't money that's the issue) It's the cheating behind that. If you guys enforce nothing, then cheaters will notice and the rule breaking will only get worse. I'm not saying all you staffers don't enforce rules. But what is the point of moderators of they can't even moderate when it's needed? Should I really get a false sense of enforcement here? And I better not see these cheaters convincing you some other whimsical story. Everyone playing the game knew what happened, and with mods there at the time I would expect there is no confusion between the lies. And finally, I'm just annoyed they got away with that. However, I made this post right after it happened, so perhaps there is a way to verify what they did and enforce what should be enforced? I will not be ridiculous about what I want from this, as long as merely enforcing rules isn't that. Thanks, I guess?
  23. Thanks, it did take a while. @_@ I think you make sense with the levi and lanc, and since I already said what I wanted to in my previous post, I really have nothing else to say. EDIT: In truth though, it is more of personal opinion when it comes to their HP levels. (The reasoning isn't really professional either, as it includes a lot of the phrase "ZEE MOTHERSHIP" should you look in my mind >_>) In this case, your point would make more sense, simply because you have a (non-biased) reason for it, lol >_>
  24. Well, I guess it's time for me to post my thoughts on HS's balance. Not how newbies start off, I've already decided that's just how it works. Instead, I'll review every ship from 1-8 (all of them). WARBIRD Init HP: 950 Max HP: 1390 (Technically 1500, but a 5 in energy is not currently possible) Init Recharge: 900 Max Recharge:1500 Init Speed: 2500 Max Speed: 5000 (That's double speed!) Init Thrust: 25 Max Thrust: 45 Init Rotation: 300 Max Rotation: 425 Bullet Speed: 3850 Bomb Speed: 3500 These guys are the newbie's first ship. Their power is proficient and steady, and their speed is excellent. They are difficult to lame with, takes more skill to do so, or at least other ships are more lame than it. This small ships may need a slight increase in power though, considering it tends to be the lowest on HP with facing other ships. Slight boost in recharge could make this ship perfect. Of course, it's so close to perfect anyway that it really isn't a big deal. JAVELIN Init HP: 1000 Max HP: 1480 (Technically 1600, but a 5 in energy is not currently possible) Init Recharge: 1025 Max Recharge:1750 Init Speed: 2500 Max Speed: 5000 (That's double speed!) Init Thrust: 25 Max Thrust: 40 Init Rotation: 200 Max Rotation: 350 Bullet Speed: 3400 Bomb Speed: 4300 I can almost think of nothing here. This looks pretty good, honestly. If I MUST change something though, even if it didn't need it, I would make bomb speed +100 higher or so. Other than that, I think it looks good. SPIDER Init HP: 1800 Max HP: 3000 Init Recharge: 1200 Max Recharge:1950 Init Speed: 1500 Max Speed: 2500 (This is a WB's slowest speed, lol) Init Thrust: 10 Max Thrust: 25 Init Rotation: 200 Max Rotation: 325 Bullet Speed: 4000 (#1 in Bullet Speed) Bomb Speed: 2100 This ship is made for basing and turrets. It's double barrels and fast gun speed make it the best for gun spamming in a base. It has access to every gun in existence, and good base HP to boot. It's not as great in center, though it is possible to am!@#$%^&* a bounty there. If this is how the spider is meant to be (or close to), I see no faults with it. LEVIATHAN Init HP: 2000 Max HP: 3500 Init Recharge: 1320 Max Recharge:2200 (That's good recharge, actually) Init Speed: 1200 Max Speed: 1700 Init Thrust: 10 Max Thrust: 25 Init Rotation: 215 Max Rotation: 335 Bullet Speed: 1800 Bomb Speed: 6000 ( Beats the Jav by a margin of 1700) Now the real rant begins. Firstly, it's HP is higher than a lanc. If a lanc really is ZEE MOTHERSHIP (>_>'''), the lanc should overwhelm this guy's HP. Secondly, it has access to bombs that can kill small ships rather quickly (like in one hit, for instance). This is called the TacNuke. It's 6000 Bomb Speed is enough, but prox and insane shrap too? The salvo can be killer too, with the ability to kill 1 small ship per sec (Remember the Levi's good bomb speed too, by the way.) Personally though, it's just that said items need balancing itself, rather than the ship's actual stats. Other than the issue with HP, it's innate stats are fine to me. TERRIER Init HP: 1500 (Equal to the Lanc's base HP) Max HP: 2500 (Technically 2300, but a 5 in energy is not currently possible) Init Recharge: 1200 Max Recharge: 2000 (Slightly better than the Spider, which has more HP) Init Speed: 2250 Max Speed: 4000 (Only 1000 less than the Warbird and Javelin ...) Init Thrust: 15 Max Thrust: 35 Init Rotation: 290 Max Rotation: 440 Bullet Speed: 3300 Bomb Speed: 2750 Those first 3 stats look pretty good. It ends up being awesome in power, and very good in defence (that speed is pretty shiny there... *_*) It ends up being a powerhorse in center, possibly better than anything else in that area (overall, anyway). In base it can hold it's own quite well, but in this case the spider spams bullets better, the levi spams bombs better, and the Shark rushes a whole lot better. Though while in center it the superior of all, it's not as killer as the old spider was. It could use a readjustment of stats though. WEASEL Init HP: 1300 Max HP: 2100 (Technically 1940, but a 5 in energy is not currently possible) Init Recharge: 1600 Max Recharge: 2839 (2840 isn't perfect enough, lol?) Init Speed: 1750 Max Speed: 3150 Init Thrust: 19 Max Thrust: 39 Init Rotation: 170 Max Rotation: 410 Bullet Speed: 3300 (Equal to the Terrier) Bomb Speed: 6500 (No wonder their bombs seemed so fast... it's better than the Levi!) The stats here don't make an obvious equation to how useful they end up in center and base. But here is what I found: In center they are mediocre, ending up inferior to the Spider's usefulness if it wasn't for their bombs. Those EMP strikes last quite a while, and the better your aim, the more you can own with this sole fact. In base they are even more inferior to the spider, if EMP bombs aren't used here. They are rather overwhelmed by other ships and are rather underpowered anywhere without good use of those EMP bombs and their annoying tendency to last a while. In base this means you get the weasel out after you got rushers and spiders gunning away, as only then will EMP bombs be the most effective. This isn't saying they are useless otherwise, but they won't be as effective without your main platforms of defense. Think of them as support, but not the requirement for a good base set-up. LANCASTER Init HP: 1500 (Equal to the Terr...) Max HP: 3000 (Levi is better here...) Init Recharge: 1500 Max Recharge: 2500 Init Speed: 2000 Max Speed: 3000 Init Thrust: 10 Max Thrust: 30 Init Rotation: 200 Max Rotation: 325 Bullet Speed: 2000 Bomb Speed: 2500 These guys are rather crappy without immediate upgrades to your ship. Considered the "rich man's ship", as they tend to require Antideath and Summon if you're really serious on making a good lanc. A perfect lanc is fairly straightforward too. ZPM, H2 Ramscoop, Falcon Missile without a doubt, ect ect. Lanc's simply give me the idea that they must be upgraded before they are useful, like in HP, for instance. I only really want the Init HP to be around 2000 and probably have the max higher than the Levi, as the rest of my comments are just pointing out how the ship ends up being. SHARK Init HP: 950 Max HP: 1600 (Technically 1470, but a 5 in energy is not currently possible) Init Recharge: 1200 Max Recharge: 2000 Init Speed: 2250 Max Speed: 4250 Init Thrust: 20 Max Thrust: 40 Init Rotation: 200 Max Rotation: 375 Bullet Speed: 2000 Bomb Speed: 2500 This "Heavy Fighter's" Init HP is rather strange. In fact, calling it a "Heavy Fighter" at all is a bit strange, as it's quite small and isn't exactly a slow moving meatshield. It's made for rushing and taking out things that get close to it, aka a great rusher ship. It's bursts are a bit powerful, but it sure lives up to it's true meaning as a rusher. They are great in their little center of kill and are small, but threats from beyond this range for force them to dodge/run. Therefore, hit them fast, like with the Spider's Disruptor, the TacNuke, or if needed, EMP them so you can get into their circle of death safely. Warbirds and Javs are more harshly affected though when hit these ways. The Shark is much more suited compared to others to counter tactics, in the end. They could be considered a different style of Jack of all Trades. In center they are more like that, though in base they become a rusher. Maybe reduce those bursts a bit, but otherwise they are quite balanced for that $25000 price tag rivaling the $30000 Lanc. By the way, on an unrelated note, I spent a pathetically long time on this post TT__TT (/sob)
×
×
  • Create New...