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PaRa$iTe

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Everything posted by PaRa$iTe

  1. I'll make an attempt at civilized countering here. First of all: In most SVS zones, you have more items than in Redstar. Second, you also fire bombs faster (although not bullets). If it's about zero skill or joy is a question of taste, I won't go further into that now since I don't want to start a huge debate about strategy vs reactions. I do agree with the points thing, although Redstar is hardly the worst zone here. Prox costs 10 mil, which is about the same as a decent sized jackpot; this work just as well as 500 poins per jackpot and item. However, I don't think ?buy is used that rarely, nor is it being abused too much. And I know you didn't mean it to be an exact value, but still, the 50,000 mil is way exaggarated. And prox doesn't make you that unstoppable alone; you'll have to use other items together with it. Prox or not, a well aimed bomb can still get you down. Correct with the beginner not being able to use ?buy that much, although privs are disabled in RS at the moment. However, this isn't much of a problem. I personally don't use ?buy that much either, and I can hold my own fairly well. I mostly use it when I need to get shrapnel quickly for proper anching. None at all really. Actually, when I started playing this game, I found SVS very newb unfriendly, since everyone would just minerep me, run from me, or neg me. Yes, even in Alpha, the supposed newbie friendly zone. That's why I, at first, disliked SVS zones. Now I somehow think the fact that some settings can a) allow no skills, be totally unbalanced, and still c) be unfriendly to newbies. Of what I've seen, newbies tend to love unbalance, since they'll pick the strongest ship and abuse it. I don't think the balance in Redstar is that lacking; in a fair fight in the open, all ships stand a chance (although javs and lancs are at disadvantage), and in bases, the ships that previously had some advantages will probably lose it. What you may see as unbalance is really the fact that all ships are built for certain purposes. A jav in RS is a rushing ship; it's not supposed to be a dueling ship and may therefore at first seem to be at disadvantage. Still, there are people who are skilled enough in jav to be able to kill me in fair fights, and I daresay that proves something, since I like to consider myself a decent dueler. I won't start arguing exactly what a "dumb" person wants of a game. However, the rest of this has little in common with Redstar. Now, I might not be the undisputed number 1 dueler, but I still win the majority of my duels, with a fully reasonable 1152*864 resolution. And of what I've seen, the more a person eats, the fewer people actually think they're skilled. This especially applies for your so-called "newb zones", where laggers are often accused of being "!@#$%^&*ing noobs who force to win and have no skills". This wasn't directed towards me, but just in case my English is too sucky, keep in mind it's my third language, so I can't be expected to speak like a native Englishman. Anyway, we ARE doing attempts on getting the zone working, improving it, and getting old players back. However, that is hardly a matter to post on these forums, since most oldies are either on the zone chat, or else they have friends who are and with whom they chat on a daily basis. @ Choose Profile: Yes, the flaming has went a bit overboard. Although it was, in my opinion, Gravitron who started it, I don't think going into the debate made it any better. However, I don't really think there was that much flaming here, except from Gravitron's side (the worst I see atm from Termi is "Again, if you don't like the zone, then stfu and go play some SVS zone", while Gravitron kept going at how all of us are stupid and how it's a newbie zone). And keep in mind that there aren't that many RS players responding here; you could as well say Gravitron is making SVS zones look bad) And finally: While Redstar is my main zone, I'm semi-active in quite a large selection of zones, including SVS zones. I play both flagging and fraying zones, with slow and fast settings, prox and no prox, high and low damage. Now, in every zone I play, I see people calling all the other zones "newb zones". Why such an urge to prove yourself superior? Most zones require skills, if different kinds of skills, and even if there are large differences between zones, it's the same game, and it is, in the end, all about aiming, dodging and strategy, no matter what zone you play, be it fast or slow. So, in the end, bashing the skills required in another zone is bashing yourself. However... seems that from the limited point of view of the people who play with only one kind of settings, other zones seem newby, no matter what settings you're used to. ( I realize alot of SVS players may see other zones as "newbie zones" simply because they have been playing since the game was called Asteroids and have alot of experience already; therefore when they enter another zone, they'll already have a lot of skills, but battle people who have played for maybe 1-2 years, but they'll still compare it to when they first started playing SVS) - Saphir (mod trainee in SSCC Redstar)
  2. ..Ow, that's gotta hurt. Now, while I generally dislike beating up people after they've stopped fighting.. if they use weapons.. they bring it onto themselves.
  3. PaRa$iTe

    Adios...

    Convert them to subspaceism! Hope you have a good time.
  4. PaRa$iTe

    Squad Wars

    Wrong, I am the new. You're the semi-new. Thus, you aren't allowed to suck anymore.
  5. Hm, 2 or 4, 2 or 4.. I pick 4.
  6. You took the words right out of my mouth.
  7. PaRa$iTe

    Squad Wars

    WHAT? *adds JDS to Ignore.text* Why are we lame?
  8. PaRa$iTe

    Squad Wars

    Or at least 2 squads with enough members, skills or not, to be able to compete with each other.
  9. PaRa$iTe

    Squad Wars

    Join Obsidian, so we can actually get squad matches going
  10. PaRa$iTe

    Squad Wars

    Tm>your 5 players.
  11. PaRa$iTe

    Squad Wars

    Yes, we need compe!@#$%^&*ion among squads. But I don't think that's something that needs to be posted on forums. Just start randomly flaming another squad
  12. Hi Larissa Btw, thx for introducing me to this zone. -Devastated
  13. PaRa$iTe

    meh

    I never had that much points in any zone, yet I think I've gotten past the "newb" stage. In jackpot flagging zones, points are really just a measure of a) how much you care about winning and how much you play. Of course, in turf / fraying zones, the a) point isn't valid.
  14. I think most settings are good as they are. The fact that the baller can't shoot brings in some more strategy in the game. Wall p!@#$%^&* can be both good and bad, and I'm not sure which way would be better. Shark burst could be weakened, however, and ball pickup radius lowered. But even as is, the event is pretty good.
  15. A 1 person priv can't really flank effectively though, not with the amount of repels used in a flag game, not to mention all the bursts and shrapnel. The only way a lone flanker could do any harm would be by using a brick, and even then he would have a hard time getting close enough to fire, since both freqs' repels would affect him.
  16. Now, it's probably not my thing to say, but you may want to include reasons for why they are annoying you, and leave out personal attacks from your suggestions. In my opinion, doors can be useful for certain things, in some places. They can get annoying if they're in the wrong place - base entrance doors, for example, can easily be abused in Devastation. However, doors can be used strategically, and certainly add something to the gameplay when used right.
  17. Could work just as well with a timer set - whoever has the flags when time runs out has the advantage. But it seems this is about a dueling league, more than a flagging league.
  18. Just two random bases, along with an edited version of the Devastation tileset (I was supposed to finish that one earlier, but it's not fully finished yet - that is, it doesn't look as good as I'd want it to look). Not sure if they are ready, since I haven't tested them, but XDOOM told me to post it here. Both are in one map. _devastated.lvl
  19. I don't really know whom I'd list, apart from one person. 1. Tm_master After that, I don't really know. All the other people seem to vary in skill too much depending on what day it is. I might place the_accountant on the list, too, but else than that.. dunno, really. -Devastated
  20. At least privs of 1 person should be added. Privs might damage the gameplay if they get too large (all the vets teaming up isn't good with a small population) but 1 person private freqs shouldn't damage flagging too much, while they really would help in center.
  21. Just you wait. I'll train a few years and pwn you all!!!1!!1one! -Devastated
  22. Usually if there are already people playing 17th when I start SS, I hop in to check and play for a while. I'm pretty sure many others do so too. If you only got 4-5 playing constantly.. No, I'm not arrogant enough to think I'm the only one who's come up with this, but it could really help. Nobody wants to play in an empty zone, and if everybody leaves after events, they don't really help.
  23. I've thought of it, and there are already lots around, for example on the Extreme Games website. I saw alot of subspace Dilbert comics somewhere, but despite serious memory research I can't recall where that was
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