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PaRa$iTe

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Everything posted by PaRa$iTe

  1. *Celebrates* I dislike bacon. And your squadname includes bacon. -Devastated
  2. Wow that gets right to the point and so true. Omg if only other people would think like you lol. I do think like that. Not because staffing is a reward - it isn't. It's hard work and you don't get thanks. But, people who actually do something will probably make better staffers than those who just want to play mods for a while.
  3. On Saphir: Session Usage: 0 hours 0 minutes Total Usage: 1582 hours 40 minutes First played: 10-16-2004 16:59:42 Haven't played Devastation for nearly as long, though. Will post those stats sometimes. Devastated> ?usage Session Usage: 0 hours 0 minutes Total Usage: 109 hours 48 minutes First played: 11-11-2006 11:2:17
  4. But the other HS-style zones aren't really around anymore. Also, Rs is still around for flagging. That makes 3 flagging zones. Then there's T3. Deva has alot more compe!@#$%^&*ion.
  5. I believe that the people who want to play a zone like hyperspace will play hyperspace, and those of us who play Devastation play it because we want to play a zone like Devastation. If I want HS-style gameplay, I play HS. However, most of the time, I don't. The results are as they are because Devastation has to compete with a darn lot of other flagging zones, while HS is pretty much unique. If HS and Devastation were competing about the same pop, it would probably lead to Devastation losing, and if not, both zones would probably die - there isn't enough pop in HS to split in two.
  6. If Deva starts using ship ugrades I quit
  7. Redstar just pwned to bad its dead now , maybe we should pin point a time to all come online so he can make his vid Infact RS is up and alive, there was a 9v9 game about 10 mins ago, and now every1 went AFK after events were hosted.
  8. Yep. Edome made this game so much more fun. A score system would make winning jackpots more attractive for all players. Because at the moment, what do you get for winning a jackpot? Not much. Everyone leaves, the game ends, and that's that. Maybe you get credits or something, but it still doesn't help as much as something that would make it a compe!@#$%^&*ive game again.
  9. Or you could have someone who doesn't have access BUT has played Deva alot guess all the values for zone settings. Wouldn't be the original - so basically, risk free, since anyone could've done them - but would be close enough for developers. It should work - at least it did for me in RS. -Devastated
  10. QFT, no matter what zone that question is asked in. Active sysops are rare. (Hi tm!) -Devastated
  11. A very late happy birthday tm
  12. PaRa$iTe

    Hi again.

    !@#$%^&*o If you've been wondering, no, I haven't quit SS. But around the middle of July, my hard drive crashed, and got such physical damage that I simply had to get myself a new computer. Took a while, but I've got one now, so I just might come play again if the zone still has players. -Devastated
  13. PaRa$iTe

    Halp !

    Isn't it average points per kill?
  14. While I sure do dislike spiders and think they ruin much of the fun, and they sure CAN lame pretty well, keep in mind that, unlike other flagging zones, every single rusher will have a !@#$%^&*load of repels/bursts to use, so in order to actually get a X-0 rec you'd have to stay REALLY far back (thus getting your freq pushed and having to sc out) As you already posted, this is false. I would still use levi for rushing if it wasn't for the fact that jav has more reps. Also, unlike for example the weasel, levi can easily snipe-kill people. Well, cloaking can be annoying, but it's part of the game. Just pick a warbird; you'll see the cloakers, and not only that, but you will also have stealth without them having x. Go ahead and make new ones What exactly is boring in a base? What would you like to see in new bases? Be constructive. Ship 6 is a very efficient damage dealer, and a good dogfighter. However, it isn't that good in bases, and although the energy drain is lower than for terr/spid single fire, it's still fast enough to allow you to take down a weasel after dodging its attack. A ranking system would indeed be a very good idea and Continuum sure has been feeling a bit less pointful without Edome. I think the main reason one isn't used now is because you'd need to program a bot for it - not everyone is able to do that, or has the time, and the ranking system would get screwed up whenever the bot went down. However, this IS a very good idea. I'd rather say, WINNING jackpots is re!@#$%^&*ed without the above, since the points won't help you. Sure, people won't stay around forever - but hey, why not just leave instead of playing til game ends, since winning is no use anyway? Yeah.. IMO, 1 person privs should be enabled. Not bigger than that though. But wasn't there a topic about this? -Devastated
  15. Happy birthday!
  16. I personally like long flag games and very rarely win if there are any players left. I am also generally for zone-winning (at least since Edome is down) and am usually the first to vote for neuting rather than winning. As such, I suppose my opinion on flagging is the same as tm_master's. But I do think you have a good point. Not everyone is satisfied with just defending until you're too bored. Most people probably like a long game - but it's always better if the game is longer because it's hard to win, not because you just choose not to try. Therefore, I think increasing flag timer would be a good idea. Now, I don't claim to be a superior flagger anything, but anyway, I usually get past enemy after a not too long period of time. That period might, however, be just slightly longer than the flag drop timer. Suggestions: Increase flag drop timer This will make it hard to win unless you do your very best to defend. Also, it will give attackers more hope. Make players get less killpoints normally. Add more killpoints for carrying flag. Make flag carrier even slower. Make flag carrier stronger by giving slight flag protection and reducing the weapons fire cost. In most flaggames in Devastation, people neut the flags, and then everyone defends. Now, although it might be a slight bit towards some other zones, I think making games more milking-friendly could be a good idea. These changes should have following effects on gameplay: -Jackpot doesn't rise as fast normally as it does now, but rises even faster when someone is milking -Milkers get a good chance of actually surviving inside bases, since they now can fire more than before while losing less energy, and also survive the occasional shark bursts thrown at them. -It will be harder to runwin with flags because of the lower speed. Lower speed will also mean that you will need team protection inside bases Together, these two changes could have a major impact on gameplay. The powered-up milker will give defenders a slight advantage. However, as long as the defending team is milking, they cannot win; and they will have to do their best to defend the milker in order not to lose the flags. When they finally start winning, they will lose the advantage of having a milker. Not only that, but the drop timer is longer than before, so the attackers should be able to reach the flagroom before drop. It shouldn't still be impossible to win, so flag timer should be weighed carefully. True, there might be some negative effects on gameplay - for example, if teams are uneven in terms of skill, and the more skilled team gets the flags, the attackers will have major problems with getting even 10% in base, because of the milker (who here is !@#$%^&*umed to be a skilled player). There are also other disadvantages - but I personally thing the advantages outweigh them. Thoughts?
  17. [lame joke]You forgot me? I'm devastated... [/lame joke] Well yeh. And I think dogfighting = not in base and with REASONABLY low abuse of items (anyone's a good dogfighter if unlimited portal usage is allowed)
  18. Would've added you if you were active, NR
  19. TM and.. dunno who else.
  20. PaRa$iTe

    jDs's issue

    In this case, yes. Wether afkers are or aren't a problem isn't really the point here; if the normal zone policy is to leave them be, then they should IMO be left in spec if that's what they want. A 1 minute ban is nothing, really, and I can't say it made much harm, but since it was against the normal zone policy, and without any support in rules, I can't say I think it was a good thing to do. If you kicked every afker after a while (as they have bots do in EG) or make afking for too long illegal, I won't be the one to cry about it. But using your powers in different ways depending on what mood you are in isn't a good thing Nevertheless, I also do think jDs overreacted somewhat. As long as it happens only once, and doesn't do that much damage to anyone, I personally think it really doesn't matter that much, as long as the person involved (here SOS) agrees either not to do it again, or to do it every time he spots an afker. If you get kicked another time for no reason, however, THEN it's a serious matter. Players are usually allowed a warning before any action is taken. Do the same for SOS. Keep playing the zone -Devastated
  21. Truth, you WERE provoked this time, and I suppose that does excuse flaming for now. However, you can't honestly come say you ONLY flame if people mention you in their posts
  22. Multiprize! Energy depleted Engines shutdown Damage: Energy level decreased Damage: X-Radar lost Damage: Gun level decreased
  23. The reason Redstar doesn't support that many items is because it would make flagging extremely lame (constant repeller usage isn't my idea of fun). No ships are -extremely- customized (unlike TW) but they all have some kind of a purpose. I wasn't saying it was a bad thing, just said your statement here was flawed. And I'm fairly sure that you can fire bullets for longer in SVS zones than in Redstar. I was merely pointing out what in my opinion makes the difference between a good and a bad dueler. The reason a good dueler would beat me in SVS would most probably be better energy management and better strategy. I totally disagree. In my opinion, higher blast radius doesn't necessarily mean better settings. In fact, high blast radius could mess up flagging (hi wallbombers). And anyway, the bomb damage level is still not the main factor in the actual damage you take. Awaiting your reply Anyway, GL with finding a job.
  24. In most SVS zones, you start out with far more items than you do in Redstar (where it is very possible to spawn with, say, two decoys and nothing else). Additionally, bursts and repels are far less powerful in RS, and due to the normally lower bomb fire rate, so is the Thor's hammer. The only item that, IMO, is any more powerful in Redstar is the portal, and there's a little invention called antiwarp that neatly counters this. My whole remark about firing faster was because you chose the amount of ammuntion fired to be a point to attack. And I don't know about you, but I use guns in exactly that way in Redstar too. And prox isn't same as blast radius there either. In my opinion, which I do not claim is an objective truth, SVS emphasizes strategy, while RS emphasizes quick reactions. That doesn't mean either of them lacks the other aspect - reactions are very important in SVS, and strategy is the same in RS. However, my limited experience indicates that in SVS, someone with a well planned strategy will easily beat an opponent with better aim and/or dodging, while in Redstar, it is the other way around. I think I already agreed with you on the point part. FYI, shields and super are pretty much excluded from the Redstar gameplay, with the rare exception of special events such as Christmas Eve. Prox doesn't mean aiming is a lifted burden - the proximity radius is far shorter than in SVS zones, and bombs don't onehit throughout the prox radius. I'll place bets on myself in a 0 shrapnel warbird against a 10 shrapnel terr most of the time. But in Redstar, shrapnel determines wether a bomb is one hit kill or not (except for Warbird and Javelin, who never have one hit kills). As an anchor in a base, I prefer to be able to take down rushers with a single well aimed bomb, rather than having to waste all my energy on one kill. I do know what SVS stands for. I don't expect the community of any zone to be anything other than elitist; my point was mainly that in SVS zones, laming in different ways is FAR too easy for my liking (same goes for many other zones). Well, to me, "beginner zone" implies that it should be meant for newbies. That is because in SVS, every ship HAS roughly the same purpose, while in Redstar, it's more diversified. Of course, ships can function in all possible tasks (apart from anchoring, which requires antiwarp) but some are more fit than others, due to several reasons. This can also be spotted in SVS - a leviathan might not be well fit for close combat, and a lancaster is at disadvantage in open areas. I 5-0 people in Redstar somewhat frequently. However, those potshot that indeed DO occur can be blamed on my lack of concentration rather than the settings. Anyone can easily dodge that potshot bomb (far easier, IMO, than in TW which you seem to love bashing), while in SVS, you could in theory fire maybe 3 bombs with just the right angle between them, and due to the prox range dodging would be far harder. I already attacked the eating part, and I must say I think what I said still stands: anyone who eats is bound to be less respected than people who don't. Anyway, Redstar is not Trench Wars; all weapons aren't one-hit-kills, there are no major eat-causing afterburners, and if you do what you should, surviving just about any bomb is possible ( I suppose an oldschool player like you should know about shrapdodging). Alright, I see. Yet none of the three biggest zones are SVS. And of couse it is the most ancient one; that hardly needs to be pointed out. As I did say in my previous post, alot of that dominance comes from the fact that they played this game 10 years before they started playing the other zones. In my opinion this point breaks the "rules" of a civilized and structured debate; everything and anything needs to be proved, by logic or empiric research, unless it is obvious to EVERYONE if and why it is true. Now, I don't think it is obvious - I have so far seen no proof of your domination. While I place no claims at being a superior SVS player, I do survive in SVS zones. I don't really know how gameplay in the old SVS league zones was like, but I do fairly well in Alpha (the newbie zone) and Chaos (which really isn't SVS anymore). I am well aware of the fact that those two zones hardly count, so there's no need to attack this point. Again, this breaks what are, in my opinion, the rules of civilized debate. You have to indulge in that examination, else the whole superiority thing is just a guess. I do hope you realize that the thing about Asteroids was sarcasm. Well, it seems we are starting to have some kind of a conversation here, although you still speak of newbie zones. Looking forward to your next reply. -Saphir
  25. Under the alias Saphir, in Redstar. 10-16-2004
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