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Doom-Squirrel

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Everything posted by Doom-Squirrel

  1. I don't understand DBE's logic, but he seems to have a counter-excuse for everything posted in these forums. These forums aren't here to discuss, they're here to provide constructive criticism. And yes, a new source of income, specifically directed towards the new players needs to be implemented
  2. Your funny. It's quite easy, somebody complains that they're being har!@#$%^&*ed by an opponent who's reshipping, you simply confirm the claim, and then punish. I don't see what the problem is.
  3. So i've been thinking a little about the dueling style of HS. And i'm not really that impressed. Any ship but 1 2 and 8 have very little in the field of dueling, since every other ship is too large and too slow to actually do any dueling, and trading tacnukes is not dueling. But regardless, ship 1 duels are all characteristically the same: The person who gains the initial intimidating advantage wins, unless a mistake is made or a rep is used. Flechette Gun, Pulse laser, even Plasma Cannon to an extent takes very little energy to use when combined with your recharge rate. Of course, with Pulse laser, this is acceptable, you can simply dodge it at no energy cost to either of you. However, Flechette Gun and Plasma Cannon are both highly-multi based, and it's nearly impossible to dodge a well placed multi shot. The energy drain is negligible. So, in almost every duel with a WB, whoever gets the first well placed multi-shot in wins, because the first person to take damage is going to be the first person to die accordingly. Even if you miss the majority of your shots, you're not losing any energy from holding ctrl. And Spider is no exception to this, Shredder, Pulse Laser, they're both pathetically simple to kill, but give a spider Beam Array or Flechette, and every WB will soon not be.
  4. You know, in a passive agressive attempt to prove my point, I've learned that reshipping is fun. Too bad it ain't illegal
  5. And let the noobs who don't have any repels suffer. The center should be a place where new people can start off gaining their fortune, not where they are maimed by veterans. It's not difficult for me to take a step outside, launch 2 thors, and reship. It's difficult to do much at all if you're being !@#$%^&*ualted with thors every 5 seconds. It's really not that hard to make reshipping illegal. I can't see much of a reason not to make it illegal. It's rather obvious that it's not very fair when it's legal, I don't see what's so hard about making it illegal.
  6. How exactly do I gain skill from enemies bombing a wall adjacent to me? Flagging doesn't have to be any harder than it should, it's imbalances that makes it so difficult. I'm not complaining, I'm requesting that it be fixed in one way or another
  7. So yeah. Reshipping to regain items isn't illegal. This is a problem. A rather blatant obvious problem. Please fix. There are thousands of reasons why it should be banned. Such as thorring somebody 600 times per minute Regaining your 4+ reps whenever they run out (Invincibility, anybody?) Ect. But it's not yet illegal. Why not? I don't mind reshipping for basing. Just suicide yourself, same effect, no? That's the point of flagging. But reshipping in center is rather cheap. Sure, just suicide yourself. But I don't want Center to become a lame-fest, more than it already is. I can live with 4+ reps going off on every side, as long as I get my own 4+ reps. But when people refuse to die, avoiding anything that might cause them harm simply by reshipping to regain ports and reps, then I do believe that it's completely un-noob friendly, and drives people away from the game.
  8. During flagging, I've recently noticed an increased number of what I call 'Bottom feeders' or bombers that sit outside of the base, and continually bomb the walls of the base using high-proximity damage bombs such as TacNuke and HE Missile. Though it's not a great detriment, it's become rather annoying as it's basically another form of flanking from another non-flagging freq. Is there some way so that we can prevent flanking, the type in which two of three flagging frequencies take turns killing eachother inorder to take a stab at the defending frequency? Also, there is Sniping. Basically, an enemy (Usually Levi or Jav) stays away from any danger just by simply fireing a volley of bombs in a direction, and occasionally hitting and killing enemies.
  9. Javelin runs in the center. I play WB mostly, I lose to javs mostly, but I don't want them nerfed, I want them buffed. As for the 1 weapon choice, it's true. I never see a shark use anything other than flechette, I never see a terr use anything other than tacnuke. You can, but you're sacrificing a lot more than it's worth. Instead of using a terr with Falcon Missile, why not use a warbird or lancaster instead? You can if you want. But there are better combos.
  10. Basically the point of this is to show the purpose and strengths of each ship. I hinted slightly that maybe ships 2, 4, 5, 6, and 8 need a little bit of a buff. Ship 2 is rather good at vulching, maybe a little too good. It's speed needs to be slightly reduced, and thrust slightly increased to make running a slight bit harder and maneuvering a little bit easier. Also, it would make bases a little bit easier by shooting and withdrawing into safety, avoiding damage and the such. Ship 4 needs a bit of an buff when it comes to the center. TacNuke is good for long ranged laming, but the Levi needs to be better at taking out enemies at close range. Ship 5 should play the role of a tank, as there is no other ship that is specifically !@#$%^&*igned to that role. Ship 6 just sucks. Ship 8 - I could give as many personal opinions, but generally, it's a good vulcher, and doesn't really work well in bases.
  11. Ship 1 - Warbird: Versatile. It has low health, moderate recharge, a small size, and is incredibly fast. Guns travel very quickly, and they are only 1 of two ships that have the option of L3 shrap. In Center: Warbirds are good dueliests. Their bombs are efficient at taking out weakened enemies, and their guns are good for multiple purposes. They're one of the most employed ships in the center. In Bases: They're incredibly good at the rushing, employing bricks, repels, and bursts. Their L3 shrap gives them an advantage over other ships when it comes to bomb lining. Overall a very versatile ship. Ship 2* - Javelin. Light Bomber. Fast bombs and the only ship with bouncing bombs gives it a great edge on corners, and small size and moderate energy is good at dodging and avoiding damage. In Center: Personally, I believe that this ship is nearly useless. Having high thrust is nearly useless because of it's inefficient guns and high bomb speed. Good speed is also essential at running away from enemy ships because of their inability to retaliate effectively. Basically the only thing it's good at is bombing from a distance, and then running whenever confronted. In Bases: Again, it isn't really good in bases either. Bomb and gun options limit this ship to inefficient guns, as well as slow gun speed. Other ships have just as good bombs, and bomb lines rarely ever give the opprotunity for taking advantage of the bouncing bombs. Also, using the bouncing bombs is difficult because it forces you to get close to the opponents, and without good thrust, this puts you in a dangerous position. Ship 3 - Spider: Heavy Gunner. Good energy and recharge. Unable to use any bombs, this ship depends on it's guns. Though the guns are slow, it more than makes up with it by being able to fire consecutively for long periods. Shredder, Beam Array, and Plasma Cannon are all viable guns. In Center: It's good energy allows it to stay alive through most gunfire, also allowing it to keep pressure on the opponent. Shredder is a great way to kill enemies quickly. In Bases: It is a very good support fighter. Bouncing Bullets keeps rushing enemies at bay, and works well as a moderate tank inorder to push enemies back. Ship 4 - Leviathan: Heavy Bomber. Good energy and fast bombs, as well as one of three ships to be able to use TacNukes, and the one that employs it the best. In Center: It leaves something to be envied in the center, for TacNuke is it's main weapon. Choosing other bombs may help in the center, however, other ships are far more suited for that. Also, it's high energy would help, but it's immobility does not help. In Bases: It's a good ships for bomb lines. It's main purpose is bombs, and it does it well. Ship 5 - Terrier: Versatile Heavy Fighter/Bomber. The only ship that can use TacNuke with L3 shrap, it's good for bomb lines. Also, good energy makes it an efficient tank. In Center: TacNuke with L3 shrap. Nothing else to say. Guns are not very good, it can't move very quickly. In Bases: TacNuke with L3 Shrap. Can tank moderately well. Again, guns are not very useful. Ship 6 - Weasel: Never tried it, because it probably sucks. In Center: EMP is overpowered. Fix plxz In Bases: Never used in bases. End of story. Ship 7 - Lancater: The only ship that can be attached to. Great energy allows it to stay alive. In Center: High energy gives it a good edge. Also, it's used for turreting often. In Bases: Essential deployer. Usually stays back, so it makes use of bomb lines as best as it can. Ship 8 - Shark: Small ship, has low energy, unable to use bombs, and is not very good with guns. Nuclear Booster is a must. In Center: It can vulch. Getting too close to enemies means instant death due to the lack of good energy. Good speed from nuclear booster allows it to make hit and runs easily. In Bases: Not small enough to fit through 1x1 cracks, it's purpose is served best by other ships such as the WarBird.
  12. Yes, this is from RS but... Every occasionally (After flag battles, of course), a single flag should spawn (or ball, since it's not being used) in the center. Whoever grabs the 'wabbit ball/flag' will become the wabbit. Basically, the 'wabbit' will get 100% of every defensive stat (Thrust, Speed, Energy, Recharge). Whoever kills the 'Wabbit' becomes the 'Wabbit' and is hunted. The Wabbit should have 5x or so the normal bounty, and it should increase with kills. What do you think?
  13. I'll join or something like that
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