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Everything posted by Bargeld
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	Game controllers: https://www.google.com/search?sourceid=chrome-psyapi2&rlz=1C1CHKZ_enUS431US433&ion=1&espv=&ie=UTF-8&q=game%20controller Google is an awesome wealth of information, even when there is NO information. Lack of info on something can tell you a lot about a topic. For example, when you google 'keyboard key7', there are almost no results that really match those search terms and are helpful. Almost everything with 'key7' points to coding/programming: https://www.google.com/search?newwindow=1&rlz=1C1CHKZ_enUS431US433&q=keyboard+key7&nirf=keyboard+keys&sa=X&ei=cpPNU4L5DIquyAS9pYGYBA&ved=0CB0Q8BYoAQ&biw=1365&bih=870 However, when you google 'game controller key7' you get a ton of results with those specific terms that make sense and provide information about defining key7 on a game controller: https://www.google.com/search?newwindow=1&rlz=1C1CHKZ_enUS431US433&q=game+controller+key7&nirf=game+controller+keys&sa=X&ei=75LNU_GpNcGHyATzy4CoBA&ved=0CB0Q8BYoAQ&biw=1365&bih=870 So, by deduction, you can see that a keyboard spitting out 'key7' in continuum key defs isn't a common keyboard problem that occurs in other games around the internet. By google NOT having information about a topic, you can tell whether it is a common problem with a common solution, or if it is just something oddly specific to your experience and not many others'. Now you can see why we suggested/asked if a game controller could be the culprit... 'key7' is commonly used when defining buttons/keys for them.
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	Not sure if it will solve your problem, but you don't need to right click to remove the binding prior to assign a new binding. Open your key defs, left click on Thor, hit spacebar. It should be that simple. If you are still getting the key7, then you just might be out of luck because that's something oddly specific to your setup. I have to agree with the response in your other thread on this topic, key7 sounds like a game controller assignment. Maybe unplug any game controllers/joysticks/etc. then reboot and try again.
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				Finding Chaos/League Zone - workaround
Bargeld replied to hallucination's topic in General Discussion
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	http://www.subspace.co/topic/27412-sscx-chaosleague-zone-is-back-up/?do=findComment&comment=291098
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	So... been helping some people troubleshoot connection issues and it appears that directory servers all have a bad IP for Chaos: dirserver.ssnecentral.net sscentral.sscuservers.net ssdir.playsubspace.com All report Chaos at: IP: 66.235.184.102 port: 13500 Manually entering the following allows connection: IP: 66.36.247.83 port: 13500 (this was the IP/port that my Continuum has used since updating the zones after the DDoS) Not sure why the directory servers all have the wrong IP listed, and I didn't test any zones other than Chaos, but this needs fixing because new installs and anyone who tries to refresh the zone list are all screwed. Edit: Since this is the link provided when you enter Chaos as a reference to help people with connection problems, this may actually be hurting more than it helps.
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	I discovered this a couple years ago, also. Same problem, same solution.
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	The fonts remained screwy no matter what we tried, even with my custom res correctly set at 2x native (3360 x 2100) on the newest version. But I'm only one user, and we spent a good amount of time in-game trying to work the fonts out yesterday, so if everyone else is working fine, no harm, no foul.
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	I've popped in a few times since your post, but haven't managed to cross paths with you yet. You're using 'Weasal' right? Crescendo left me a ?message for a good idea, to try using the resizer at my default res, and see what that does. Lo and behold, there is an oddity. First off, simply setting the custom res in the resizer forced my lower windows taskbar to always be on top, even when in game. It basically looked like an active desktop, with no way to get the taskbar to go away. That was using all the same settings for everything in the previous posts/tests. I then turned 'chat window support' OFF in the resizer, and it fixed the problem, taskbar went away. That's when I noticed that the game's "full screen" was dropping a number of lines off the bottom of the screen. As you can see in the screenshot, there are 30 pixels of black space at the bottom (i measured it in photoshop), and the text/chat is cut in the middle of a line... where that line cuts off was the bottom of the monitor at full screen. 1650x1080 http://www.bargeld.us/storage/1650x1080.jpg Based on that, and the font wonkiness I've seen, it almost looks like there is a fixed value in the formula for the res to display that is off by that 30. Or possibly a weird percentage/division occurring. I'll continue to look for you in game. Edit: on a hunch, I checked the height of the Vista taskbar by taking a desktop screenshot and then pasting into photoshop and measuring: 46 pixels. Edit 2: Feel free to split my troubleshooting stuff off to a separate topic for general Resizer troubleshooting, in order to clean up the mouse aim topic. Sorry about that.
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	Large fonts do it too... 2048 x 1340: http://www.bargeld.us/storage/2048x1340_LF.jpg
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	Mouse aim (or lack thereof) is functioning correctly. As far as the fonts... I'll attach some examples, it's not just a function of the res being different because I use the resizer on my win7 laptop and it's not doing this. Also, whenever i take a screenshot, it seems to blow the screen buffer out to the resizer res setting and sets it as the capture size, but then places the visible screen at 1650 x 1080 as seen, and the first screenshot is always a solid black screen. Onscreen, the actual visible display on the monitor, the monitor sees a full screen image, none of the cropping problems occur, except in the screenshot output. "Show Default Resolutions" seems to have very odd behavior also, although it would take quite a long to time to fully describe it all. Let me know if you really want me to. Vista default res: 1650 x 1080 (16:10 aspect) Attempting: 2048 x 1340 http://www.bargeld.us/storage/2048x1340.jpg 2560 x 1676 http://www.bargeld.us/storage/2560x1676.jpg 3300 x 2160 http://www.bargeld.us/storage/3300x2160.jpg These are the original .bmp just converted to .jpg. Fonts are screwed in all, as can be seen.
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	Good job, doesn't crash out on my vista 64 anymore and the res change takes effect... BUT Cannot turn off Mouse Aim (when I deselect the option, the game starts and LR arrow keys do not function. As soon as you move the mouse, the dot appears and the ship rotates. Rotation function is not correct... It seems to move 2 or 3 ticks, then stops. Fonts are screwed no matter what advanced options, font size, or resolution that I set. (Page flipping, clipping, software emulation, force fonts to mem).
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	Stop giving a damn, you are making your avatar lie.
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	https://www.google.com/search?newwindow=1&rlz=1C1CHKZ_enUS431US433&es_sm=122&q=can+not+or+cannot&spell=1&sa=X&ei=-StRU6OMNazfsASHyILgAQ&ved=0CCgQBSgA&biw=1345&bih=860 Learn before you correct others. TLDR; They are interchangeable and 'cannot' is the more common usage.
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	lol @ the mention of copyright in this game. All of continuum is a copyright infringement which is simply not being pursued. The tiles/map in question was never distributed or published. Are the people making claims the actual proven owners of the tileset? Has said tileset ever had a statement of copyright or a notice of exclusive use? Or was it freely distributed? Would a new map using a tileset be considered a derivative work, different from an original copyrighted map? Is it legal to 'distribute' this tileset using the Continuum client? Could/would the owner of the copyright actually spend the money and time to move forward with legal action? So much hilarity in one topic!
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	I concur. I started playing again more regularly a number of months ago, but pub lost it's appeal almost instantly due to either lack of population or quality of population (AXE's mouth and Caillin's lag). The obvious option is to play in 4v4, but found that the players there are elitist with their control of the teams. There is also no on-demand play there, and even if you do get a !cap spot quickly, you find yourself with a random team of players fighting the stacked defending team, which is typically a guaranteed loss. Once you lose enough times in a reset because of this, when you try to join a pick-up team as a non-cap, the cap ends up either kicking, banning, or just asking you to leave due to your poor rec. 4v4 is basically just for the ongoing league players and not a substitution/opportunity for the casual player to get some SVS. Unfortunately, I have no solution to propose to any of this.
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	+1 NFS is awesome
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	Alpha had 30 minute timer. It was actually a big deal for us to expand it from the default of 15 minutes due to our strict SVS policy, but over time, 15 mins really proved it was a tad too short. 9 or 12 hours? Ridiculous! Also, dual logging used to be an issue when people parked a second login on their freq at J14 and just used it for free team anti... not sure if that is a consideration today or not. There is a server.ini setting: NoAntiInSafe=0 Use it or don't use it... there should be no need for dynamically changing it. With the setting allowing anti, you have players saying 'i forgot to turn it off when i entered the safety'. With the setting disabling anti, people will say 'i forgot to turn it on when I left safety'. Pick the lesser of the evils, or the more desired result and stick with it. As far as the pro's and con's, I think they have been covered reasonably well. What is more important is the effect on gameplay... certain points can be a pro or a con, but if they rarely impact gameplay, then it doesn't really matter, so an aggregate 'there are more pros than cons' doesn't work. What IS important is generating more gameplay and happy gamers. Axe killed his own argument: Then goes on to say: So safety isn't really about saving a ship. To reinforce this statement, I would say that players who care about the quality of their ships have !bonus options to use. If they use their !bonus to max a ship to their standards every time they return from an afk session longer than 30 minutes, it provides an incentive to play more in order to regain the !bonus points that they are using. So rather than sitting around with 60-70 bonus with a 250 bounty ship in safety all the time, you end up with players actually playing (not in a safety) with say 40 !bonus with an incentive to play more. As a final note, I would like to mention 'new players'. Hopefully this won't derail the topic at hand, but IMO, what the general public thinks about a new player's behavior and thought process are compete guesses. To add on to that, I would doubt that new players occur often enough to really change the zone settings to cater to them. During the downward slide of Alpha, I learned that it was more important to cater to the current playerbase than to try to cater to the new player. You will lose more players due to attrition and displeasure with their opinion of their zone than you will end up gaining through influx of new players trying to 'guess' what you think you need to do to make them stay. Players leave the game/zone more frequently than they start playing/adopt a new zone. Summary: do 30 minutes, it makes players start a new ship and use their bonus, then play to replenish it. New players prefer a fair fight, so their 70 vs a safety-saved 250 or 1000 sucks for them anyway. Use the zone setting to turn off anti in safety if it's really an issue.
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	Find: (.*) Replace: \4
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	Shazam! Just some of my humble input (if I can remember anything)... In the days that alpha served it's original purpose, there were 300 people and 4 pub arenas. The original, original alpha had no real sysop or staff. There was one admin who was responsible for (on a business professional-ish level) a number of the SVS zones, including chaos and others. We asked for 3 of us to be granted sysop access in alpha, and that sysop was glad to hand it to us and he took more and more of a backseat role in all the zones overall. Eventually all the server and ownership issues and crap all happened and we found ourselves with no formal ties to anyone or any other zone, aside from the friends and acquaintances along the way. We mostly followed chaos and was hosted wherever they were, as well as DZ and some others others... this is how the community was originally partitioned. Later on, TW was started and hogged all the players and newbs because the action level was higher and the gameplay was stupidly easy and straightforward... the learning curve consisted of how long it took for you to memorize the map. Point being, the SS community has always been a rag-tag group of hosts and admins and websites, AND their vets. That's really the only reason the game is around now. So, onto a new alpha... it needs to be about the players, not the gameplay or learning curve. The reason that players stick with the game is due to their overall experience, and different people want different things, but what ALL players want chat. Chit-chat. Why have so many people stayed around in spec? Why did the players with 8000ms pings from australia stick around? One thing that alpha had, was that there was always a player or 10 willing to shout out help to people and be 100% newb friendly, like a welcoming squad. We had talked in the past about using bots to create training scenarios, and advancing through a training course, as a subarena function. This game's simplicity and capability is just nuts, and that's what a lot of others got hooked on. A lot of people want to contribute content and man hours to help a cause. People wanted to learn and share back then, and they want it now, too. Vets or no vets, that never mattered as a newb. It just gave you goals over a longer period of time, a list of players to beat up and dominate.
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	My archive of this stuff is so huge, it would stop the internet in it's tracks. But since no one has even remembered alpha through all this, I will refrain from posting any of it.
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	As mentioned in another thread, I'm pretty sure the minimum downgrade energy is set too high, active SVS98 setting feels like about 400 but should be closer to 150. I still can't believe the zone named CHAOS has non-chaotic shrap! Heresy, I say!
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	I've always wished players understood how ship/zone settings worked. They could answer a lot of their own questions about what is possible. Maybe that's asking too much because it kinda requires you to run a zone to learn the nitty gritty and limits of many settings... It would still be nice if they at least looked at a settings file and understood how they function, especially with what the bots can/can't do. Sysop commands are kinda the same... you don't want to start with 0 bounty and then just green. 0 bounty = 0 speed/thrust etc = takes FOREVER to get enough stats to even make greening productive. You can start at 0 bounty and have the bots green you with exactly the greens needed... but then ploss might make it miss a couple and you get a massive spam with each new ship. Ship recycling real quick can cause doubling up depending on the prizes granted and lag. For the record, SVS settings are much more than just what the ship stats are and the special item properties. One thing I noticed today in SVS98 settings is that the minimum downgrade energy is way higher than it's supposed to be. But the SVS98 setting currently active is probably at about 400, and it should be around 150 or something, if I remember correctly. Prizeweights seem off a bit too... but maybe I'm remembering settings for a different zone that did real SVS
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	You can't please everyone. If you stay the same, you stagnate and die. If you try to change, your core players leave. You can't measure the effects of change either, so basically you just do stuff. The loudest person gets their way. Then they quiet down. Then someone else is now the loudest voice. And the cycle continues.