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Drake7707

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Everything posted by Drake7707

  1. it isn't necessary for other version usually, just this one because he compiled on a french vb computer (which isn't his own) (and usually i compile it )
  2. the newer version isn't final, and is just for beta testing, don't use it as an update
  3. look in the xml file to change the settings
  4. - LVZ map objects can now be drawn like tiles with pencil, and anything involving lines (well maybe except sticky line) - Mapobj properties can be set in the lvz tileset - mapobj draw A LOT faster than before (but caching takes more time) - lvz paths are saved in elvl chunk, meaning dcme will auto-load and auto-save the lvz's when a map is loaded/saved todo: - Remove the GUI of map objects in lvz form - LVZ tool needs reworking to able to move map objects, move them around and change their properties in an easy way (small 'simulated' pop up menu) - LVZ can be drawn on top of each other, but an option to remove a map object once it intersects with another on the same layer can be useful (kinda like it removes wormholes when placed partly on top of each other) - Other tools need adaptation of lvz (bucket (with option to use either tiles or map objects as boundaries testing), etc)
  5. Another !@#$%^&*umption (of the end of the world) is that there's also the fact that the mayan calender ends in 2012 like as if there's nothing afterwards (the calender had entries for thousands of years)
  6. (way down on the probable meter) 5. has hacked subspace properly like priitk did and did major updates to release continuum v1
  7. i see smell emo people in here
  8. $warn[3568] = $warn[3568] + 0.2; >.>
  9. Temponary solution if you want to change tiles in the tileset editor: save your map afterwards!
  10. i'll look into it, can you add the relevant part of the DCME log file in [ spoiler ] tags. Thx This might be why my map went blank oO" (i didn't know what the !@#$%^&* happened because i only found out later) Edit: i found out the problem The tileset path stored in the map refers to a lvl file rather than a bmp file. So when you close the tileset form, it saves the tileset, and applies it to the current map. The "save tileset" call is the problem, because it just saves the tileset as a bitmap and doesn't take in account that it could be referring to a lvl file, and thus overwriting all tiles that comes after the bitmap data. Solution (for me or sama): don't save (saving is used to be able to import it) but copy the data directly to the BMPData and blt to the tileset (hard but more efficient) or save to a temp file and import from the temp file, then kill the temp file (quite easy to do). Either way, change mapupdate to true because it isn't changed until the user saves the map (which should be the default behaviour)
  11. lol really ? i thought it was cool because it looked like a radish (i rotated the image a bit though, and it isn't included in the above attachment)
  12. not really, its more like when you hold a mirror in front of a mirror, you get an infinite tunnel. The same with fractals, it's a mathematical function - which has infinite precision - but there is stuff like semi random strings clogged together and self references if you zoom in Btw i've uploaded it somewhere else, seems the host doesn't allow hotlinking http://dcme.sscentral.com/images/ummm.png
  13. neat thing i found when i altered the formula a bit edit: ugh attachments still won't upload http://www.drake7707.freeweb7.com/images/ummm.png
  14. can't there be an ASSS module that notifies a directory server of its statistics, then one list can be made from there ?
  15. well yeah, but one is also doing a holiday job, and most of the time when i'm free he has to work, and the other lives a bit too far away to hang out somewhere (40km is a lot here you know)
  16. Yeah but it feels so wasteful like i'm going to regret it the next day at work like "!@#$%^&* i could have done that etc"
  17. Yup, but it starts at september 24th
  18. So yeah, by working most of the days a week and severly limiting my free time i thought i'd have actually stuff to do .... guess not. I can't seem to find anything useful to do :/ . It seems such a waste to spend free time on something like 'browsing on some sites' or anything. Considering that i had 6 months of free time because i dropped out of college makes me wonder what i actually do on a day that's at least a bit 'constructive' or 'enjoyable'. What are you guys doing when you have a day off or have some hours of free time ? Any suggestions ? I guess the ppl with gfs/bfs use time to spend time with her/him, or others enjoy spending time at a bar or something, but i don't have a gf and i hate bars (or anything where alcohol is involved for that matter). So yeah...bored atm and wasting time.. ironic
  19. I've made a new analysis (replaced the old one) that's based on the latest version (+ a few things from the new working version because i didn't have the 3.1.10 source anymore (and i don't feel like reverting from svn)) and also because i've changed my code analyzer a bit because methods such as Form_QueryUnload that are in multiple files were wrongly referenced (it didn't check locally first and !@#$%^&*umed the other ones it found were public). You can find the analysis here: http://dcme.sscentral.com/dcmeAnalysis/Overview.html
  20. yeah :s, i know a lot of technical and IT related terms in english, but i don't know anything about the everyday things that's not related to the stuff i read. English is not my first language and i'm not all that good in memorizing vocabulary (i had to look it up on dictionary.com to know they are fruits, but still don't know which ones, i don't like english -> dutch dictionaries because of all the terms used in the netherlands instead of more used words in flemish)
  21. Your IQ score is 124 There were too many questions where you have to be english as your mother language to understand it correctly (like !@#$%^&* i know what plum or apricot mean :/)
  22. well better than nothing i guess, i don't like theaters >.>
  23. because i'm doing a holiday job for the entire month of august (36h a week) i won't have much time for DCME, or feel like programming in general when i'm tired. I might be able to fiddle from time to time when i got a day off (most of the time i work with 9 hour days, so mostly only 4 days a week), and i don't have lots of stuff to do anyway (i usually program read or play games in my free time so meh). I've revamped the LVZ layout with a tab at the tileset, where the 2nd tab is a small preview of every LVZ image defined (32x32 for each one, animated too ). The end results should be that you select a LVZ image just like you'd do with tiles and draw with them with the tools accordingly. That gives much more freedom to the user, and makes it a lot faster to place your lvz images, because all map objects are hidden from you. The drawback is, though, every map objects have more properties than x, y and an image definition like a tile does. How am i supposed to design it so you can set up the properties of the map objects you draw in an intuitive way ? Any ideas are welcome here :/ (oh and some bug fixes are also already done but i can't make an update because the lvz map object thing doesn't work properly anymore (the tools don't do stuff with lvz images yet) http://dcme.sscentral.com/images/DCME_newverwithrevampedLVZ.jpg LVZ totally ripped from SSCI Halo Edit: heh, i just forgot that a screenshot isn't animated gah
  24. *searches torrent*
  25. I'd post this in the creativity forum but it no longer exists ? Anyway, i've made a new program that's able to draw fractals: Mandelbrot, Burning ship and Multibrot ^3 You can zoom in by holding shift and drawing a rectangle with the mouse (like a selection), and zoom out by right clicking and holding shift. Fractals are mathematical functions and have infinite details and have some weird shapes sometimes (look at the screenshot ) It's pretty cool overall (i've also added antialiasing by supersampling to have some sweet gfx ^^) Edit: oh !@#$%^&*, just saw "Media Development" ..srr.. move plz PlotFractals.zip
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