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Drake7707

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Everything posted by Drake7707

  1. neat, use cases woo this do!@#$%^&*ent so reminds me of my course of design & analysis
  2. i sniffed in the code and i don't smell anything near a fishy odor :/ *ahem*
  3. try it ? I don't have vista anymore so i can't tell, but if you still have problems maybe your video card is incompatible. If so, try lowering the hardware acceleration
  4. i dunno images, animations , other files, things to categorize etc ?
  5. well i meant adding stuff in general
  6. yeah good idea, maybe a wizard to add lvz's quickly could be useful too (though any quick drawings/sketches/ideas for how it should look would be very much useful)
  7. it isn't necessary for other version usually, just this one because he compiled on a french vb computer (which isn't his own) (and usually i compile it )
  8. the newer version isn't final, and is just for beta testing, don't use it as an update
  9. look in the xml file to change the settings
  10. - LVZ map objects can now be drawn like tiles with pencil, and anything involving lines (well maybe except sticky line) - Mapobj properties can be set in the lvz tileset - mapobj draw A LOT faster than before (but caching takes more time) - lvz paths are saved in elvl chunk, meaning dcme will auto-load and auto-save the lvz's when a map is loaded/saved todo: - Remove the GUI of map objects in lvz form - LVZ tool needs reworking to able to move map objects, move them around and change their properties in an easy way (small 'simulated' pop up menu) - LVZ can be drawn on top of each other, but an option to remove a map object once it intersects with another on the same layer can be useful (kinda like it removes wormholes when placed partly on top of each other) - Other tools need adaptation of lvz (bucket (with option to use either tiles or map objects as boundaries testing), etc)
  11. Another !@#$%^&*umption (of the end of the world) is that there's also the fact that the mayan calender ends in 2012 like as if there's nothing afterwards (the calender had entries for thousands of years)
  12. (way down on the probable meter) 5. has hacked subspace properly like priitk did and did major updates to release continuum v1
  13. i see smell emo people in here
  14. $warn[3568] = $warn[3568] + 0.2; >.>
  15. Temponary solution if you want to change tiles in the tileset editor: save your map afterwards!
  16. i'll look into it, can you add the relevant part of the DCME log file in [ spoiler ] tags. Thx This might be why my map went blank oO" (i didn't know what the !@#$%^&* happened because i only found out later) Edit: i found out the problem The tileset path stored in the map refers to a lvl file rather than a bmp file. So when you close the tileset form, it saves the tileset, and applies it to the current map. The "save tileset" call is the problem, because it just saves the tileset as a bitmap and doesn't take in account that it could be referring to a lvl file, and thus overwriting all tiles that comes after the bitmap data. Solution (for me or sama): don't save (saving is used to be able to import it) but copy the data directly to the BMPData and blt to the tileset (hard but more efficient) or save to a temp file and import from the temp file, then kill the temp file (quite easy to do). Either way, change mapupdate to true because it isn't changed until the user saves the map (which should be the default behaviour)
  17. lol really ? i thought it was cool because it looked like a radish (i rotated the image a bit though, and it isn't included in the above attachment)
  18. not really, its more like when you hold a mirror in front of a mirror, you get an infinite tunnel. The same with fractals, it's a mathematical function - which has infinite precision - but there is stuff like semi random strings clogged together and self references if you zoom in Btw i've uploaded it somewhere else, seems the host doesn't allow hotlinking http://dcme.sscentral.com/images/ummm.png
  19. neat thing i found when i altered the formula a bit edit: ugh attachments still won't upload http://www.drake7707.freeweb7.com/images/ummm.png
  20. can't there be an ASSS module that notifies a directory server of its statistics, then one list can be made from there ?
  21. well yeah, but one is also doing a holiday job, and most of the time when i'm free he has to work, and the other lives a bit too far away to hang out somewhere (40km is a lot here you know)
  22. Yeah but it feels so wasteful like i'm going to regret it the next day at work like "!@#$%^&* i could have done that etc"
  23. Yup, but it starts at september 24th
  24. So yeah, by working most of the days a week and severly limiting my free time i thought i'd have actually stuff to do .... guess not. I can't seem to find anything useful to do :/ . It seems such a waste to spend free time on something like 'browsing on some sites' or anything. Considering that i had 6 months of free time because i dropped out of college makes me wonder what i actually do on a day that's at least a bit 'constructive' or 'enjoyable'. What are you guys doing when you have a day off or have some hours of free time ? Any suggestions ? I guess the ppl with gfs/bfs use time to spend time with her/him, or others enjoy spending time at a bar or something, but i don't have a gf and i hate bars (or anything where alcohol is involved for that matter). So yeah...bored atm and wasting time.. ironic
  25. I've made a new analysis (replaced the old one) that's based on the latest version (+ a few things from the new working version because i didn't have the 3.1.10 source anymore (and i don't feel like reverting from svn)) and also because i've changed my code analyzer a bit because methods such as Form_QueryUnload that are in multiple files were wrongly referenced (it didn't check locally first and !@#$%^&*umed the other ones it found were public). You can find the analysis here: http://dcme.sscentral.com/dcmeAnalysis/Overview.html
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