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Witchie NL

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Everything posted by Witchie NL

  1. i think he means that SSME doesnt want to open his DCME file. This can be coused by 24bit tilesets or eLVL tiles (invisible on radar, solidrock - animated green - etc.) Remove those and SSME will open it again.
  2. Its slow when drawing lines/pencil or any of those. the rest is working normal.. ive updated my driver yesterday (coz of OpenGL problems, which are fixed now) Ima test it right away. sec.... tick tack tick tack tick tack Ok seems to be around 20 times faster indeed! a bit slow in drawing the tiles but thats not a problem. Lets just say i can work with it again now. THANKS
  3. Good to hear its comming together. But you do know that DCME is already REALY slow on a P3 (1ghz) pc? Time for me to buy a new pc for DCME
  4. Id love to when i know how
  5. Hmm ok.. ima just wait then.
  6. This topic's !@#$%^&*le is dumb.. DCME vs SSME is so unfair! Would be like an MBA team vs babies.
  7. ok offtopic: JabJabJab why do you keep making that signature manualy each post? back to topic: Yeah i would like to play it aswell.. any way to make this happen?
  8. Indeed. coz maybe you didnt notice but internet explorer has that function aswell. And this doesnt fix anything nub.
  9. Sometimes? It does it all the time to me.. schoolpc <--> homepc. My home pc is online 24/7 so it doesnt delete any temp files.
  10. Boy this is neato huh!
  11. I realy start to wonder how this is coded in continuum... Wormhole->flyunder tile does 1 thing, Wormhole->flyunder tile with a diffrent tileID does a complete diffrent thing :S Things are getting complicated!
  12. omg this is so cool :D. But the first point you specified with the wall around a wormhole has been used many times at the outside of a wormhole.. I like this.. MAKEMAKEMAKE
  13. LC should have a personal !@#$%^&*le like "Inventor of the long posts", im getting tired of reading them Well i like the idea what he said about 3D maps. Could be stored in (x, y, layer) indeed but since you (mostly) use a cube as map you will need 1024x1024x1024 tiles in total which takes a bit more memory then 1024x1024. still.. i think it would be cool to do.
  14. yeah thats a bug in PSP. Save the png and then open, it will work then. Atleast... that fixed it for me.
  15. not that i know off..
  16. digital condoms for playing safe..
  17. ok, sounds cool gj
  18. thats exacly what i ment.
  19. Doesnt give any error.. not on core 38 and on core 46 neither.. Ive attached the source files if anyone needs it..
  20. The mervbot credits plugin (cred-gamble.dll from TM_Mer edits) seems to have a strange bug. I wasnt able to find out where and how this seems to be triggered by. The plugin gives super high or super low (negative) credits automaticly.. There isnt a specific event cousing it coz sometimes it acours when balling and sometimes when greening even happened to me once while i was in spectator and didnt play for a while. Also buying items doesnt couse it. This also happens on radom times. Not specificly after a certain amount of time. The plugin just gives around 30million credits and not the max which is 2147483648 credits. The buy.ini and credits.ini seem to be fine and the plugin is running at core 38 which it was made for.. Does anyone know why this happens or does anyone know how to fix it? Thanks
  21. I just remembered that you made it yes.. thanks and ima see if i can make it work.
  22. Ok ive had a request for a plugin using territories. A region is specified in an ini file and you can conquer a territory by owning all turf flags in that area. How can i make it determine the places from the flags with mervbot? I know this was used in the turf Desert Strom as diffrent spawns (this plugin used !setspawn to set a spawn and you only spawned there if you captured all flags).
  23. yeah i noticed this aswell. I cant check it anymore since i have vacation now so i wont login at school. But this was getting realy annoying.
  24. Ohh well this was posted on the 19th so i thought i was 2 days late
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