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JoWie

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Everything posted by JoWie

  1. JoWie

    Word Association

    kill (or be killed)
  2. yay 1.5 Repels ^^
  3. Flagging is way to slow, when you finnaly make it to half of the base (90% of the time base 3), the opposing team decides to start winning the flag game. One time use bricks would be great, but the prices you suggest are probally to high (compared to a field, which is 1k). Totally agree on limitting the reps to 2 again.
  4. JoWie

    Word Association

    acid
  5. black asian?
  6. JoWie

    Word Association

    jhgnat rot13
  7. !
  8. or tile 242, which doesn't show up on radar and is already being used in the hypertunnel triple wall
  9. http://upload.wikimedia.org/wikipedia/en/8/8d/Red_alert_box.jpg http://upload.wikimedia.org/wikipedia/en/c/c3/Ddragn2u.png
  10. XUL ftw ^_^
  11. That could be done in the old hs by using a portal and hypertunnels. I don't think its 0,0, more like -1,-1
  12. EDIT:
  13. moo
  14. JoWie

    Word Association

    hot
  15. stop posting offtopic crap ffs
  16. fyi, its the server uptime
  17. I think doing it in public will result in people running and hiding which is bad, making it center only is to small. I think an events arena is best. And a time limit needs testing
  18. Or for the really creative people, get an alternative s!@#$%^&*! http://en.wikipedia.org/wiki/S!@#$...$%^&*s
  19. Here's another attempt: Everyone starts out with 1 flag, the first player / team to have all flags wins. No flag timer. No special stuff for dieng, you just respawn and resume trieng to get flags. Ofcourse ships are locked to prevent neuting This will result in players having more and more flags, and fewer players actually having flags. As the game progresses, there will be greater compe!@#$%^&*ion. When you die you lose your flags, but can actually increase your chances of winning because you are not being hunted.
  20. AntiVir + Router
  21. really? I haven't seen it in subspace, bah
  22. Sure, ship 1-8 each have unique abilities / settings (ex: cloak, stealth, bouncing bombs, high speed, w/e) Everyone starts at ship 1, if someone makes a kill, he gets ship2, after that it becomes increasingly harder to get the next ship. Respawning (dieng) has no effect (you keep the same ship). Possible variants are, dieng loses all, dieng removes a point. The first to complete ship 8, wins Teamkilling resets to 0 kills or has no effect Here's an example: (Probally a very bad one) Every ship is based upon Ship 1: 0 Kills - Ship 1 - Basic ship +1 Kills - Ship 2 - Added energy, recharge, 1 repel +1 Kills - Ship 3 - Double barrel, l1 shots, low gun delay (like a shredder), decoy, 3 burst +2 Kills - Ship 4 - High speed, thrust, rotation, double barrel, 1 rocket, 1 portal +2 Kills - Ship 5 - Cloak (no nrg cost), Multifire, Double Barrel, Bombs +3 Kills - Ship 6 - L3 EMP, lower speed, high bomb speed, lots of prox +3 Kills - Ship 7 - L1 Bombs, low bomb delay, bouncing bombs, 2 thors, +4 Kills - Ship 8 - High speed, thrust, single barrel, Random items (multiprize) +4 Kills - Win! (20 kills total)
  23. JoWie

    Word Association

    1+1=2
  24. JoWie

    HS HACKED

    His huge ammount of money is caused by his negative EXP
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