Sure, ship 1-8 each have unique abilities / settings (ex: cloak, stealth, bouncing bombs, high speed, w/e) Everyone starts at ship 1, if someone makes a kill, he gets ship2, after that it becomes increasingly harder to get the next ship. Respawning (dieng) has no effect (you keep the same ship). Possible variants are, dieng loses all, dieng removes a point. The first to complete ship 8, wins Teamkilling resets to 0 kills or has no effect Here's an example: (Probally a very bad one) Every ship is based upon Ship 1: 0 Kills - Ship 1 - Basic ship +1 Kills - Ship 2 - Added energy, recharge, 1 repel +1 Kills - Ship 3 - Double barrel, l1 shots, low gun delay (like a shredder), decoy, 3 burst +2 Kills - Ship 4 - High speed, thrust, rotation, double barrel, 1 rocket, 1 portal +2 Kills - Ship 5 - Cloak (no nrg cost), Multifire, Double Barrel, Bombs +3 Kills - Ship 6 - L3 EMP, lower speed, high bomb speed, lots of prox +3 Kills - Ship 7 - L1 Bombs, low bomb delay, bouncing bombs, 2 thors, +4 Kills - Ship 8 - High speed, thrust, single barrel, Random items (multiprize) +4 Kills - Win! (20 kills total)