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Smong

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Everything posted by Smong

  1. Er, asteroids? Going back to in_game, it is not a good idea to set passwords as command line arguments since these can be publicly viewable, especially on linux. It is useful for debugging purposes but I think it should also read some kind of profile file.
  2. Smong

    Banned

    Yeah ?go is clientside but grel decided to put permissions on it. So you can move cmd_go around the group files. Note this is possible due to special "?go packets", it does not get sent in chat.
  3. I have avatars and signatures turned off, but does the arcade still show little banners next to the rest of your details when you post? The 1st place winners get the banners I think.
  4. I think the thread for the banner compe!@#$%^&*ion was at http://forums.sscentral.com/index.php?showtopic=12314 but there's nothing there anymore. So what's happening with it?
  5. .dat, mostly biller files.
  6. w00t just thought of another one, .skn.
  7. I have played a few games in the arcade recently. Some of them don't save your score which is a bit annoying. Also the original castle defender isn't there (or avalanche).
  8. .def, .inc, .xml
  9. .jpg, .log maybe, might as well put .elvl in while you are there. .dll, .so for ASSS modules. While this thread is full of file extensions I would imagine at least half of dev attachments will come in a zip file or similar. @Sama If you're talking about version 1 .rgn files don't bother, they aren't supported anymore.
  10. The words on their own don't seem to be triggering it, only when they are in a certain format. Here you should be able to replace blah with anything and still get an error: "t.hen d.elete blah v.iew blah" (remove the dots)
  11. If you just want to read it, then d.e.l.e.t.e (sorry had to dot it to get past "forbidden page") it to get over it, view the source for the page, search for:
  12. All the "free" steam games are just demos/shareware. The only exception is the half life tribute called codename gordon.
  13. You'd probably find it easier to get cont on a steam clone like vapour, even then I don't know who'd want their content delivery system flooded by tons of free games of questionable quality, especially if they have to pay bandwidth bills.
  14. Keep on topic people.
  15. After some consideration I'm moving this thread from General to Politics.
  16. We never said 3 sided handshake doesn't exist. We are discussing game server <-> directory server protocol.
  17. Yah, I was saying that's what the current system is like so people have already made dirservs like that.
  18. Here's "SubSpace .PNG" the ss shield remake topic, please put it in your mega thread when you make it. http://forums.sscentral.com/index.php?showtopic=11205
  19. Here's an alternative link.
  20. This is from memory and a long time ago so is probably wrong, but I think subgame pushes the server info to the dirserv, then to save bandwidth periodically pings the dirserv instead of resending the info again. So if info is A and ping is B, with spacings of a few minutes it would look like: A B B B A B B B The pings are a two-way thing, but the info is just fire and forget. ASSS just sends A's. Servers (dirserv) listen, clients (subgame) initiate connections. The only time a dirserv would initiate a connection is if it implemented the ability to clone another dirserv, in which case that section of the program is a client.
  21. Ok... I'm moving this from Tech Support to a more appropriate forum.
  22. 15 zones, hmm well SSCI Pirates! probably isn't even on the list of unconfirmed zones but there won't be a team from there (I'm speaking as the owner).
  23. If I release enough code to do this will anyone pick it up and add to it? I'm not asking people to clone the entirety of SS, just what they want for their zone ideas. Due to the lack of ASSS developers I am also offering to help you write an ASSS module to support your client variation.
  24. Since sony uses a pay to play model, anyone caught cheating can be banned, forcing them to cough up hard cash to open a new account. For a free game such as subspace this model doesn't work so well. Do you really think marketing this at linux will help? I would have thought linux users are in a minority when it comes to games. I'd also like to point out doc flabby started this thread after bak started writing his engine.
  25. I'd go with the one thread with links idea. If you start moving threads to another forum things start to get confusing.
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