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Yupa

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Everything posted by Yupa

  1. isn't that from some movie?
  2. lol, he wants Nurps or Mike to answer, not you guys
  3. wonder if it can be done with a bot/module
  4. I guess that's why you spent so much time on the 'Extending Continuum' thread, numpf everything is a waste of time if you look at it from the right angle this board is not completely useless according to the admins, so it will remain [locked]
  5. WRONG! Let it work with mines (detonate after fixed period of time). They could be used to flood an area with shrap after say, 15 seconds instead of timing out the boring way. was referring to the fixed distance, not the time
  6. http://www.ssforum.net/viewtopic.php?p=6043#6043
  7. sort of a fathead, aren't you? and it's "grelminar"
  8. um...then change ArenaMaxPlayers=10 ArenaDesiredPlayers=10
  9. uh...wouldn't that just push the flag to the side?
  10. Yupa

    video

    http://www.hypercam.com/
  11. exactly zi, kent
  12. screw them
  13. Yupa

    *UNKNOWN*

    if it reset...hrmmm, I'd always planned on stealing the name 'Jester' if the biller was reset again, but I think I'm too lazy to type "btw this is Akai" all over the place these days
  14. Yupa

    ESC+C

    Priit looks through the code he changed, doesn't find it - a year or two later he says "duh!" and fixes it - a year or two after that the fix is put into a Continuum release
  15. I'm pretty sure Maka (Zioneer) still plays in spite of the whack settings I left long after #mummy, but I surely left the #mummy map was very good, and now that I think about it Nurples actually did do a lot of work to tile that map that was the beginning of the end for me and 17th - when #mummy was taken down It had turf flags in west/east - it was good
  16. ya cool - but able to be used on any weapon (except the obvious of course - mines)
  17. I liked the specialization of the spider along with all the other ships, it's what made 17th parallel so cool (old weasel may have been a bit much, though )
  18. all sounds pretty good (as options / sysop configurable) some comments... can already do this, but it could probably be made much easier (and script-friendly) yes, I'd also like to see bullets with all the options bombs have and visa versa - basically two ship weapons that can be customized any way you want from what we know as bomb AND bullet settings (eg. multifire "bombs", proximity "bullets") "*points 777" - "/*points 777"
  19. Yupa

    *UNKNOWN*

    it has, I forget when but there was a total reset at one point (maybe two...hrmmm, maybe not )
  20. hrmmm, you should maybe get staffers and make them play when ppl enter zone you can always advertise on forums about zone-opening events (or normal events) some zones allow advetising, but most are picky about it for instance if you even think about another zone while in SSCU 17th Parallel you will be banned
  21. ditto
  22. he only said it once as far as I know
  23. Yupa

    ESC+C

    fine, template.sss being magically deleted is the bug
  24. Bullet:BulletDamageLevel:::Maximum amount of damage that a L1 bullet will cause. Formula; damage = squareroot(rand# * (max damage^2 + 1)) Bullet:BulletDamageUpgrade:::Amount of extra damage each bullet level will cause
  25. Yupa

    *UNKNOWN*

    would be nice, but don't hold your breath - might want to pester people on the SSC board
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