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Bak

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Everything posted by Bak

  1. yeah aileron you seem only concerned with things that don't matter rather than what each candidate will do (lapel pin? srsly; and since when are we holding candidates responsible for what their friends say, mccain has plenty of religious nuts on his side who think the world will end in $CURRENTYEAR$ + 1). Obama promises getting out of Iraq, and national health care. McCain is definitely a step up from Bush in that he would never allow waterboarding, however there's nothing more about him that really intrigues me.
  2. tax churches lol
  3. cool thanks. yeah there's something else I need to add like when the velocity is 0 I think continuum doesn't do prediction and just places the player on their correct spot... Weird behavior now when people stop in safe zones you can see discretion trying to adjust the velocity to make him get on the correct spot, maybe I just need to fine tune the parameters.
  4. when tribes get contacted, they end up being bums begging for money because going back into the forest would be living a lie and hunting and forestry skills aren't applicable in the modern world.
  5. why hate java?
  6. best game evar http://ww2.freearcade.com/Jetslalom.jav/Jetslalom.html
  7. i think eating your twin while in the womb is a manly action
  8. Bak

    spore

    explain
  9. interesting. could you run it from the command line to see if there is any output? Are you using Vista?
  10. it's convenient when you have to move things around, as speeds are in pixels / 10 seconds, so you can just take milliseconds * velocity to get the change in position. Although that's a pretty silly reason since you could convert from pixels / 10 seconds to pixels / 8.192 seconds when you load the settings. It probably is an optimization I could make at some point. Integer multiplication should be pretty quick since you can do many things in parallel, division is probably a slowdown.
  11. i hope we're not letting religion run the state?
  12. don't mix c and c++ code in the same executable -nt
  13. do it liar
  14. um... yeah its cause you have 10 balls on the map.... array overflow so some other memory is in the same spot as the higher numbered balls i've seen similar things in hz 4 years ago
  15. yeah the email addresses from field is like the return address on an envelope, you can say pretty much write anything you want. Fun times in college sending my roommates emails from each other.
  16. I say there's a Lepercon in my yard. You have no proof there isn't. ther: there's a lepercon in my yard.
  17. http://www.zerbgallery.com/2008/5/5/Zerb_200855_1816470_72220.jpg http://www.zerbgallery.com/2008/5/8/Zerb_200858_2065867_72220.jpg
  18. lol @ Eritrea backing arabs
  19. you already can, edit the zones/Single Player/ folder and it works just like a server's files
  20. I don't think we're going to run out of hydrogen anytime soon... fusion ftw
  21. sort of, except that I'm not really interpolating just modifying the velocity to the correct location. (5/3 == 4/3) but (5 != 4)
  22. <_< good point. internally the ship's location is stored as 10000th of pixels. if it's not done this way, when the ships are moving very slowly they'll stop moving completely as you can't move a whole pixel in one frame iteration (and movement looks sloppy). Rounding won't work for this reason. I should make it a constant though... any name suggestions? pi is the packet instance... pi->getValue("timestamp") is the timestamp we just received in the packet. The reason for the binary & is that in the player packet, the timestamp is stored as a 16 bit value, whereas when you do a timer sync it's 32 bits... continuum is re!@#$%^&*ed I know. distSq and maxDistSq are verbose names.. distance squared and maximum distance squared... it's the pythagorean theorem without the square root which is unnecessary for just comparing distances. everything is integer division, "(s->loc.x / 10000 != newx / 10000)" is checking whether the pixel of the Ship* (which we are drawing), is the same as the predicted actual pixel position.
  23. possible with ASSS
  24. if it is true, it's not exactly hurting the soldiers, just causing birth defects. Also, soldiers don't live in these areas for years on end, drinking local water and eating local food.
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