
Kilo
HS Dev-
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Everything posted by Kilo
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Haha. If you cannot get out of center without losing half of your energy from one field, YOU are the one with a problem, not the system.
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No doors in bases (beyond like what 3 has at the entrance), for the love of God. Last man standing..I believe we call "elim?" Flashbangs are engines? lol. Could I have some of that you're smoking for the thor idea? There are ways to make you immune to thors but it's not going to involve them passing right through you, that much I'll tell you now. Flag radar, if it's even possible (doubtful) is an engine? lol. There is already something that will let you mark targets on radar, it's not loaded by default. And..there's no way to get alternate graphics for ships. The rest of the stuff has mostly been mentioned one way or another already.. ..and please consider what is possible and feasible from now on.
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You're really going to encourage the staff by doubting their existance.
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50 exp? Are you nuts? I'd be up to 5 digits in no time.
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Then you managed to kill 2 people with less exp than you and one person with MUCH less exp than you. Anyway, people are complaining, but are not realizing that the vets are ending up closer to the rest of the playerbase now because they can't get exp much faster. This is the best chance new players have had in a while, if not ever.
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If a new player gets 2 exp in 5 minutes, that's because he's made 1 kill in 5 minutes.
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^ These guys hold too much value on their e-spaceships. Personally, I didn't even care that I lost my hours of work. A fresh start is always nice.
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Mostly the people who are already rich..because how dare anyone try to become rich besides them. No one like that here, hahaha.
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God (or equivalent omnipotent deity.)
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I think this guy took my first point-by-point post as an attack. Hilarious.
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You have to be very specific otherwise you are going to be regarded as someone who doesn't know what he's talking about. Shredder does not have reduced range, except in that it cannot bounce. But saying that it has reduced range without explaining why is confusing. The bullets travel the same length in open space. 2 hits are better than one. But from the same shot, more than one bullet actually makes no difference on a hit: if one hits, the rest negate. Simple SS physics. Higher rate of hit means just that, higher rate to hit. It does not mean more damage. I could hit you with 5 shots of pulse laser and do the same amount of damage as 5 shots of flechette. Flechette is not more powerful, it is more accurate. Using "power" as a generic term for effectiveness is undescriptive and confusing, if that's what you are going for. Sir, you clawed at my throat first, so don't try to play the innocence card. I simply pointed out faults and concerns with your descriptions and you retort "If you're going to say I'm wrong then you should really make sure I am wrong first." PS. Stoked: Beam array with multi off is close enough to be a "lv1 pulse laser." But I'll admit I wouldn't call it such.
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Flechette is not higher level, could I have some of that you're smoking? Also, you apparently don't know the first thing about SS, and that's that multifire is never more powerful by more hits from the same shot. NEVER. You spelt it "seering." You didn't say "a lot of low-powered shots," you said "low power" and that was contradictary. If you think you can insult me over your hilarious description of tacnuke, by all means go ahead. And, you demonstrated that I know more about SS works than you. Maybe you should make sure you're correct before you start spouting random nonsense, and then accuse me of not checking?
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This guy's number 2 complaint comes after I had nothing better to do (since there weren't any people in center) than attack his team 1v5, and somehow I kept killing them. And, number 3 will probably be improved when the rewards formulas are tweaked to not keep out giving so much money for killing weak players and etc.
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Flechette description: Erroneous, multifire does not make heavier damage. Plasma description: Searing. Beam Array description: Erroneous, not all ships have a double barrel, thus not all ships have 4. Shredder description: Erroneous, its range is not different than any other gun. "Low power" and the "pure amount of fire .. to shred any hull" are contradictary. TacNuke description: what?
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The fields actually have descriptions already that explain their features in more detail, those probably need rewriting to not look like they were typed at 3 AM. And, the Field Launcher shouldn't mention the kinds of ammo there are, because those could change.
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If people want to use a gun that depletes their energy quickly while giving them a powerful attack, they can use the (approaching balanced) Shredder.
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8 reps = 4 reps * antideath, Brain.
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^ This guy has never spear-killed, nor ever heard of the shift key, apparently.
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If Shredder is lame for being a quick, concentrated, and highly lethal barrage of lv1 non-bouncing bullets, I don't even want to know what your gun is.
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If you could only hold 1/5 of the flags that'd mean no one would ever win because while defending a base someone will keep dying with flags, or if you had one person drop 2 at a time winning would take a very long time. Edit: No one but Brain should know when the next reset is, because it discourages just spending items normally, and encourages spending items all at once right before a reset (chaos.)
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Summoner is THE thing for super turreting.
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The number of flags you have doesn't really matter unless you have all or none. You keep mentioning this 19-1 thing but if you have between 1 and 19 flags the number is mostly irrelevant. Anyway the game was really long, and we all thought DBE's team would make more money that's why we went for $50k per player, thinking they'd get about $100k reward. Oh well, though. My team kept the 19 flags for a while until we really stupidly had both lancs reship at the same time, but it was fine because we took the last flag quickly after that, after 3+ hours we were too tired to keep defending and neither team was able to attack and defend effectively at the same time, so it was a fair proposal, since DBE's team was the one that got closest to ousting us from the 19 flags without us doing it ourselves.
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- No comment. - I am confident Summoner will be subject to anti-warp restrictions and/or not being able to pick up flag carriers, so that it's not so cheap. - This is a bug. - It's easier with a tacnuke levi on a lanc. The cost to fire is now more balanced than it was, anyway. - It does have one good thing, and that it's small, like you said. It also has pretty fast bullets IIRC.
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Psst, we don't want this to happen. Simmer down, everyone.