Jump to content
SubSpace Forum Network

Kilo

HS Dev
  • Posts

    1336
  • Joined

  • Last visited

Everything posted by Kilo

  1. What are we using for armors? Warbird (143): Ablative Armor (38.4%) Aphasic Plating (23.7%) Shock Matrix (12.5%) Reinforcement (10.4%) Glow Cover (8.3%) Exoskeleton (5.5%) Faraday Shield (0.6%) Javelin (37) Ablative Armor (35.1%) Aphasic Plating (18.9%) Reinforcement (18.9%) Glow Cover (10.8%) Exoskeleton (8.1%) Shock Matrix (8.1%) Spider (41) Ablative Armor (29.2%) Shock Matrix (24.3%) Reinforcement (14.1%) Exoskeleton (12.1%) Aphasic Plating (9.7%) Glow Cover (4.8%) Faraday Shield (2.4%) Radiating Coils (2.4%) Leviathan (39) Shock Matrix (66.6%) Ablative Armor (15.3%) Aphasic Plating (5.1%) Reinforcement (5.1%) Wave Disperser (5.1%) Glow Cover (2.5%) Terrier (81) Ablative Armor (28.3%) Shock Matrix (24.6%) Aphasic Plating (23.4%) Reinforcement (12.3%) Glow Cover (7.4%) Exoskeleton (3.7%) Weasel (16) Aphasic Plating (37.5%) Ablative Armor (25%) Shock Matrix (25%) Reinforcement (6.2%) Radiating Coils (6.2%) Lancaster (43) Reinforcement (32.5%) <- lol? Ablative Armor (25.5%) Aphasic Plating (16.2%) Shock Matrix (13.9%) Radiating Coils (6.9%) Glow Cover (4.6%) Shark (53) Reinforcement (33.9%) <- lol? Aphasic Plating (26.4%) Ablative Armor (22.6%) Shock Matrix (13.2%) Exoskeleton (1.8%) Glow Cover (1.8%) Only one armor is not currently owned: Solid Nutronium. I think most people understand what these statistics mean, regarding future additions, subtractions, multiplications, divisions, etc. Next one is Sublights or Reactor Plants.
  2. Upgrade to XP. Or get the file from someone else. Or hope that someone is not lazy enough to fix it by turning it into a .lvz file.
  3. ^ LOOOL. Ok prices set: $500 million and 100,000 exp.
  4. Don't take this the wrong way, but I don't need item suggestions. I have literally a long list of items waiting to go in already. Basically feel free to post what you want but don't expect anything in this thread to get used. I wouldn't want to mislead you about that. (ps move this to dev)
  5. Kilo

    Ammo

    Tomorrow anyone that kills me will have their items put on a list and nerfed.
  6. Kilo

    Server Crash

    Should be? Who's getting paid? Guess you should hit the books.
  7. Kilo

    Server Crash

    ^ Volunteering?
  8. This list was generated a few days ago. I don't care about your individual sigs.
  9. What are we using for signatures? Warbird (38): Sublight Drives (63.3%) Omega Drive Guns (26.6%) Positron Gun (13.3%) M!@#$%^&* Driver (13.3%) Other (10%) System Optimizer (0.3%) Combo Mount (0.3%) Ampere Impoder (0.3%) Javelin (6): Bombs (50%) Heat Reaver Sublight Drives (50%) Omega Drive Spider (7): Reactor Plants (42.8%) Mezon Capacitor Other (57.1%) Point Defense (14.2%) TacNuke (14.2%) Combo Mount (14.2%) Radiating Coils (14.2%) Leviathan (17): Bombs (76.4%) Heat Reaver (29.4%) Cluster Bomb (29.4%) TacNuke (17.6%) Reactor Plants (17.6%) Mezon Capacitor Other (5.8%) Oracle System Terrier (26): Reactor Plants (76.9%) ZPM (46.1%) Mezon Capacitor (30.7%) Sublight Drives (11.5%) Omega Drive Other (11.5%) Positron Gun (7.6%) Antimatter Mines (3.8%) Weasel (10): Mounts (50%) Combo Mount Reactor Plants (20%) ZPM Other (30%) Oracle System (10%) Radiating Coils (10%) Omega Drive (10%) Lancaster (3): Reactor Plants (66.6%) ZPM Armor (33.3%) Radiating Coils Only three sigs are not currently owned: Sharppinger, Flash Drive, and Solid Nutronium. I think most people understand what these statistics mean, regarding future additions, subtractions, multiplications, divisions, etc. Next one is Sublights or Armor.
  10. Kilo

    Siege Mounts

    It comes down to this: I regret allowing two siege mounts in the first place but it'd take too much effort to change that now. So now if you want a more well rounded ship you'll have to sell one of your two siege mounts. This idea was brought up in a random discussion in the middle of the flag game and implemented because I liked it, the timing is irrelevant because it affects everyone.
  11. Kilo

    Basing

    I'm fine with dropping it, but maybe you should read more carefully before finger-pointing something bogus in the future. Maybe I'm being unreasonable by taking exception to someone saying something untrue about me. If I got up to 500 bounty I wouldn't care if I died or lost my bounty for any other reason because I would have already made a crap ton of money (at least 26k, and certainly much more especially if in a base.) And since getting that amount of bounty is ridiculously easy if given the effort, so what? Bottom line regarding money rewards: if you want (1)higher/easier/faster rewards overall, then you also want (2)resets more often, or you want the (3)zone to stagnate in lieu of a reset after a couple of months because there is nothing to do with money except field spam all day. If you don't want (2) or (3), then you don't want (1). If you want (1) and not (2) or (3), yer livin' in a dream world. This is how HS works. I am not saying it's perfect, but I am saying this is how it is. Money grows on trees, but there's a reason why that also doesn't work in the real world forever.
  12. You can get through but not if the defending team is smart and sends people to rush with some bouncy guns to tear apart people trying to run up the pipe. It really is terrible.
  13. Kilo

    Basing

    I thought maybe you understood the difference between "first post" and "first reply," Hiro.
  14. Kilo

    Basing

    I insulted Brain? Anyway, my point was only regarding private teams on defense. If they get the flags, they're not losing them until they're quite outnumbered (unless they are a bunch of low exp players..who don't generally priv it up anyway.)
  15. If you're losing money doing anything in a full game, you're doing something wrong. Only time I lose money is if I decide to overkill on bursts in some small 6v6 game or similar. Besides, attacking is all about taking the base so you can defend, not sitting in a stalemate with your opponent. The bases are rigged to defense though, so it's not easy to overtake any given base (but it's done in any given flag game where people put effort in.) Hopefully we can get some balanced bases soon.
  16. Kilo

    Basing

    HS used to have 5 people per freq. Guess what was a huge problem? Flanking. Personally I liked the game play of smaller freqs better (everyone took responsibility, no liabilities and no moles), but now HS is too large to allow that. A good private team right now can still hold back a pub team almost twice its size right now (because the bases are super rigged towards defense).. and they're the ones who generally collect 20 flags first. In regards to the first post: you don't know what you are talking about, and ammo is not that big of a factor yet. Even if you run out, you just suicide, then use your macro, and get back into position while your 19 teammates keep up the line. But in any case, attacking freqs take bases all of the time. Part of this is due to stupidity on the part of the defending freqs (just as failure is stupidity on the part of the attacking freqs.) I have been a part of successful attack freqs more times than not lately. The biggest problem I see when things aren't moving is that people do not know when to move forward, or seem to think their record is so important that they shouldn't risk dying when they could gain huge position. (By the way, slowness and exposedness in moving forward is a big innate weakness of the big ships. I don't use a basing javelin to show off, you know. Freqs with more of my kind or warbirds will do much better.)
  17. Kilo

    Thors

    Thors are level 4 prox bombs that can move through walls, nothing particularly special besides that. Engine failure and the like manage to add shrapnel to the thors which make them very deadly.
  18. ?buy -c 9 gun ammo is even better for macros
  19. Kilo

    Ammo

    Commanding things doesn't make things happen, either, FYI.
  20. Kilo

    Ammo

    FYI: Asking questions does not make things happen.
  21. I like the logic that by adding ammo usage, suddenly energy usage doesn't matter a lot.
  22. You guys are cute for the most part. I'll say this much: if you want high bounty streaks: I suggest you start saving your ammo, buying ammo efficient guns, or buying guns that don't use ammo. It doesn't really matter what any of you say.. because ammo was never intended to be left in the state it is. This is merely the acclimation phase. If we threw everything at you we will be throwing at you at once, your heads would explode (and so would ours answering your silly questions.) It hasn't even been a week, just play the friggin game. It's not like I'm not playing it too to see how things are.
  23. 2 for all of the above, but note that some Capacity items cost 2 Capacity slots. Sorry guys, I had a nice little guide ready to explain all of this stuff, but it escaped being backed up when I moved computers..I'll see if I can write something up quickly today or something.
  24. Too bad not everyone agrees with you because not everyone plays the game 20 hours a day. Suck it up and start a new game if some of your team deserves a win but can't play another 2 hours. Maybe I'm being presumptuous, but if NO ONE on your freq knows how to vote to win, then there is no chance you'll be winning anyway. Else person on your team tells you how to do it. Plus if you get all of the flags it could say something like "type ?allowwin to win the flag game."
  25. Throwing your money into a bank with an owner afraid to show himself is a gamble, I'd say.
×
×
  • Create New...