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Samapico

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Everything posted by Samapico

  1. This might sound dumb but... where is this subgame3.txt? Edit: ok... it was in a spoiler tag, with an invalid link to "http://www.hlrse.net/Qwerty/subgame3.txt." http://www.hlrse.net/Qwerty/subgame3.txt Your spoiler tags make it hard to quote stuff lol yeah, but with ASSS. As I said, maybe it exists, I haven't searched very far for it, but there should be one valid, complete, and accessible source for this info, and it should be linked to. If others want to derive other sites from it for particular purposes, fine, but this one source should still be 'the one'. minegoboom.com/server is the perfect example, whenever someone wanted to start a server, back in the day, you'd just give them that link, and they ended up with a server up and running in no time. That's what I did anyway. And 99.9% of the questions people ask about subgame ARE covered by the relatively short FAQ and other pages. There should be the same thing for ASSS imo. The only link I see often about ASSS is http://asss.yi.org/asss/ (or something like that), and it's down right now (That's taken from the navbar, by the way... where should it link to instead?)
  2. I'd be happy with an ASSS install that is compatible with subgame (mostly) by default, then start from there (with basic modules attached, loaded, taped, screwed, activated, and whatever else they require ) But either way, I'm sure if I took the time to work with ASSS I'd be fine. The only reason why subgame is still alive, is that people are used to it. Also, always being told ASSS doesn't work well on Windows, it complicates things for people who want to start in the dev business. I know a lot of people offer servers for free, but you have to know the right people. I also have to agree with Brain... server software don't need a 'marketing image', they need to work effectively and simply. I don't believe subgame is much easier. People just have more experience with it, and we know how to make its ugly parts work. Maybe this already exists, but some centralized, simple and complete guides/tutorials would be nice. At the moment, you really need to search for these things, they seem scattered here and there. People shouldn't have to ask 'how do I start a zone', there should be big shiny buttons to get a server started, that bring you to the ASSS lair, with downloads, FAQs and tutorials. GetContinuum.com should have one, for example. And our downloads section here could be reorganized a bit to make it a bit clearer; the fact that 2 different things are used as server software is certainly confusing to anyone wanting to get started in the dev business. If ASSS can run a flag game and a soccer game out of the box, then we can call subgame deprecated, and no newbie dev shall use it anymore. Edit: somewhat related question, with ASSS, the esc-c menu can be made to show anything, right? Does ASSS take advantage of this to provide various setting menus with different ?commands?
  3. Can't you test it out with a Sniper install?
  4. Can ASSS bypass this (dumb) limit? Or is it the client who can't handle setting packets too long?
  5. It's not free money? We could put up 50$ worth of subspace-related ads on adwords
  6. Bounce (green) / no bounce (grey)
  7. Don't you guys have a dev sysop or something?
  8. 3D ships never looked that good and always messed up gameplay, imo It's impossible to align yourself properly, plus the collision box is always messed up
  9. Re-pinned topic Only post to report broken links, suggestions of programs to add and such. Help about specific programs should be forwarded to the author, or post a new topic in the technical support section of this forum.
  10. Are you talking about rotation, or roll? The roll is the banking effect when you thrust in a different direction than you're going... for custom ships, forget about that, unless you have 3D models of your ships. For rotation, check EZ Ship Rotator, there's a link in the Development Tools (One stop shop) topic that I just re-pinned here.
  11. The high packet loss you see on the trace (hopone.net I assume?) are usually due to some kind of throttling they do on 'ping' packets, i.e. they ignore some when they receive a bunch of them to avoid having their server flooded. So the trace isn't really accurate for that. What is the reason the server tells you when you lagout?
  12. That's because records usually have to be performed in front of a licensed Guiness dude, or at least confirmed in person by one.
  13. Continuum .40 is missing on download.cnet.com link Though the previous versions are there Edit: holy crap, and people still download them, look at the 'last week' downloads count for them... I don't know if it's possible to change the description of the old versions to point to the new one or something
  14. A safer way to black out animation graphics would be to use a M x N black image instead of 1x1, where (M,N) is the number of frames in the original animation, this way it uses a 1x1 pixel for each animation frame, instead of potentially screwing up. It's probably coded to handle this properly, but it's hard to tell (plus, a 10x4 png or whatever is not much larger )
  15. I watched like 10 seconds, then I realized I'd be much better off watching Spaceballs, the movie.
  16. lol! Sounds like 'Game over' from about any NES game
  17. Samapico

    Bricks

    Hmm, a variable economy would be very interesting indeed, people would be forced to try different strategies over time
  18. hmmm, afk, gonna get guiness world record for most Wikipedia articles edited in an hour
  19. I should be in the Guiness records because I have the nickname most similar to the letters "Samapico"
  20. Uh... not exactly 'created by George Lucas' refers to the universe, not the film
  21. You might have to configure the correct ?commands and *commands it uses, and make sure it has the correct permissions. Would be nice to have a default setup with subgame-like compatibility for commands. If the bot uses some tricky commands that were subgame-specific, then you might have a problem. But I'm pretty sure an arena can be set up to understand things such as *lock, /*setship #, /*spec /*spec, *specall, /*warpto , etc.
  22. I'd guess you need to scroll through the source and find what kind of stuff is needed in the database, and make one. Either that, or you simply need to have it point to a fresh database it can actually access... Depends on what is in there I guess
  23. http://www.youtube.com/watch?v=rXCfZNCSrVA for people who are too poor to afford seeing [media] tags
  24. mantus? don't you mean mantis?
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