I'd be happy with an ASSS install that is compatible with subgame (mostly) by default, then start from there (with basic modules attached, loaded, taped, screwed, activated, and whatever else they require ) But either way, I'm sure if I took the time to work with ASSS I'd be fine. The only reason why subgame is still alive, is that people are used to it. Also, always being told ASSS doesn't work well on Windows, it complicates things for people who want to start in the dev business. I know a lot of people offer servers for free, but you have to know the right people. I also have to agree with Brain... server software don't need a 'marketing image', they need to work effectively and simply. I don't believe subgame is much easier. People just have more experience with it, and we know how to make its ugly parts work. Maybe this already exists, but some centralized, simple and complete guides/tutorials would be nice. At the moment, you really need to search for these things, they seem scattered here and there. People shouldn't have to ask 'how do I start a zone', there should be big shiny buttons to get a server started, that bring you to the ASSS lair, with downloads, FAQs and tutorials. GetContinuum.com should have one, for example. And our downloads section here could be reorganized a bit to make it a bit clearer; the fact that 2 different things are used as server software is certainly confusing to anyone wanting to get started in the dev business. If ASSS can run a flag game and a soccer game out of the box, then we can call subgame deprecated, and no newbie dev shall use it anymore. Edit: somewhat related question, with ASSS, the esc-c menu can be made to show anything, right? Does ASSS take advantage of this to provide various setting menus with different ?commands?