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Samapico

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Everything posted by Samapico

  1. Finally got screen objects coordinates to load/save correctly, yayyyy
  2. Samapico

    % commands

    I guess it could be done easily with a copy-paste of what merv does
  3. the wormhole thing can be done by laying fly-under tiles all over the wormhole (see topic)
  4. something like that yes.. and it might ask for the default name to put in elvl attribute 'MapCreator', and perhaps other options that would be useful... but just setting a few of them will also tell the player that there actually are options, and he will probably be curious to know about all available options and check them out. I'm sure alot of people didn't even bother with options
  5. yeah, why not
  6. hehe You can already import your own settings by the way But a full settings editor will be there some day Map testing needs some more stuff too The ultimate goal is to remake old subspace 'play offline' feature Testing *objon and *objoff stuff within map-testing would be cool too (and perhaps implement some more commands like warpto) anyways... lots of fun to have with that thing still oh, and since it supports eLVL, it should also support ASSS settings in addition to subgame (or maybe even only ASSS if it gets too complicated to support both, but I don't know ASSS at all yet so...)
  7. we'd need some kind of setup wizard to set these kind of options...
  8. I'd help, but I'm quite busy with DCME at the moment...
  9. http://www.subspacedownloads.com/index.php...le&fid=1240 a settings editor
  10. For some reason, reading and writing clv2 screenobjects coordinates isnt working... I read the mode fine, but the coordinate read was 3936 instead of -160, and 3968 instead of -128... errr... just realised something... 4: [low 4 bits x_coord] [ 4 bits x_type] 5: [high 8 bits y_coord] hmm... probably has to do with the sign bit... where the !@#$%^&* is it in there... oh right... maximum is... 2047, and minimum is -2048 ... ew.. hm ok. will fix later just noticed i forgot to save before uploading source.. so its not up to date... too lazy to fix now
  11. So with lvz's, we can quite a few things saved for each map now... -lvl file -lvz files --extracted files of each lvzs -cfg file So how should these be saved? Vote for what you'd prefer, or suggest another way, and it will probably be possible to specify that in the preferences... The most voted will probably be default though. I guess this will be for 3.1
  12. for 1annoy.lvz , it was what bak said. non-compressed files were in there. Fixed loaded fine, and these animations scared me lol for cnb.lvz, the object definitions header is definitly wrong. I changed error messages to make it clear. Updated first post with new revision
  13. oh yeah i remember about that now... will fix that
  14. For i = 1 To SectionCount 'there are sections Get #f, , header If bytesToString(header.FileType) <> "CONT" Then 'Bad compression header, do not use Stop else [...] you sure the lvz is not corrupt? did it still import the whole lvz? or some stuff was missing? another one here... If (zlib.DecompressData(CompressedData, CLng(DecompressedSize))) <> 0 Then 'error occured Stop Else [...] could u attach that lvz file? I'll also change the Stop for more informative msgboxes...
  15. updated with my the work i've done tonight... mapobjects actually display right now you can drag them around with LVZ tool animated images display correctly (and animate at each display refresh)
  16. wtf? SubSet??? ... emmm... now that's weird dcme shouldnt do anything with subset... is there any subset-related executable in the same folder as DCME? Can you even find where is that subset installer? DCME does some file searching and executing stuff (like updates?) ... but... I can't see how it could do that
  17. the !@#$%^&*?
  18. we'll call your boss so you get fired.
  19. wow... now that I'm checking this stuff without being too sleepy, there was still alot of things to do hehe... should be much more usable in an hour or so...
  20. I played NHL '07 the other day... AND IT SUCKED BAD (PC version that is), the interface sucked terribly and.. well.. everything sucked. Yeah graphics were nice, but I would still play snes' NHL '96 over that crap.
  21. 2 feet of snow in 2 days here... elementary schools had 2 days off I think and you get a full week off school for 14 inches? pfft
  22. Beta release of DCME with LVZ features. Please report any bugs that you can find related to lvz's
  23. snow is cool, stfu
  24. LOL someone put a ss ship on ebay and have ppl bid for it... i wanna see that
  25. ok... I just confirmed that this problem has NOTHING to do with DCME see this topic the error is probably the same as you get (see his screenshots, and compare) It has a link to SSME 0.071a which should work (it worked for that guy) This guy also had the problem. So yeah... don't blame DCME try that other ssme version, if that doesnt work, well just forget about ssme... There are some other editors, if you absolutly want to work with something else than DCME... try CLT SSME is like 10 years old... it should be banned or something, it's way too old Also, if your computer is very slow at displaying stuff in DCME, try updating your video drivers... Some people had this issue, and updating their drivers sped up the thing alot. I had a Pentium 3 550MHz with 128MB RAM, and it was working as smoothly as any other editor (selection was a bit slow though). So if you have a decent computer, dcme should run fine
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