Just giving a few examples of what ASSS can do would back that point effectively. Like: it offers more features and greater flexibility than Subgame, because it can handle the packets server-side in any way you want by creating modules. For example, it is possible to -Send various commands to an entire team (*prize, *warpto...) -Have different ship settings for each player in the arena (reference to hscore or something) -Grant custom command permissions sets. You could, for instance, specify that a certain group of mods is allowed to prize other players My sentences are ugly and I don't know !@#$%^&* about ASSS, but something along those lines would back up the point pretty well.