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Samapico

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Everything posted by Samapico

  1. "to make fish 'n chips"
  2. But when doing that, you can't even say anything
  3. Don't you join in on that JDS. And he's banned already
  4. When you created maps, then closed them, the memory usage would not drop back down to normal... Problem was: The map form uses a bunch of child classes (lvz, regions, line, testmap, selection, etc.) When initializing, the map form calls 'setParent' on each of these, which tells them to keep a reference to the map form. When unloading the form, it does terminate all these classes, but the reference stayed there, so the garbage collector would not clear it from memory, since it still had a reference. Bleh. You can try it at home; open the task manager and watch memory usage. Create 10 empty maps, close them. Create 10 more, close them. Repeat until you're out of memory Was going to test the memory usage of the new layered display system I want to do, and I noticed that... good thing I find the problem quickly
  5. "I beat obesity" ... "with a baseball bat and threw it in the river"
  6. THE FOLLOWING ERROR(S) WERE FOUND You have posted more than the allowed number of quoted blocks of text
  7. Hm, makes sense. But as you say, for bombs it would kind of screw up, since the prox perceived by the owner of the bomb will be different than the prox for others... Meaning he might see the bomb p!@#$%^&* by people, while in fact, the bomb blew up on these people
  8. I don't think that is possible for player-fired weapon (without ball/flag weapon upgrade, that is)
  9. That's racist, man! Re-LQDdnEWUhttp://www.youtube.com/watch?v=Re-LQDdnEWU
  10. I was trying to make it easy lol. in fact, if someone made a shirt that said <- MILKSHAKE -> i might just wear it for ASSS and giggles That would be ... emmm.... disturbing
  11. qqXi8WmQ_WMhttp://www.youtube.com/watch?v=qqXi8WmQ_WM "Women are only good for 3 things: cooking, cleaning, and vaginas"
  12. his vids are all over the 'best of youtube' thread
  13. Samapico

    Canada

    It's filtered ASSS style people still receive the messages, but it looks like: #!$%!$/ is a banned word
  14. And he didn't tell anyone... greedy !@#$%^&* He probably doesn't know about Subspace: The Future, he last logged on ssforum 1 year ago. Have no idea what his plans are either, if he was planning going pretty much the same way as STF, or even as Discretion, it's pretty much a waste to have another project. The 'Topic' says 1st person shooter, though, so I don't know, maybe he's doing something completly different.
  15. Samapico

    Subspace 2

    I think it should be possible (as shown with the 3D lvl viewer) to simply convert 2D dcme-style maps to cube-based 3D maps. For full 3D maps, however, you need something that looks like most modern 3D map editor (valve's hammer, UT map editor, things like that) But most likely, there would be a way to create a 3D environment with polygons / basic solids
  16. There were actually more posts about hockey than football
  17. Here's a reply Just for you.
  18. The topic !@#$%^&*le still has a double R
  19. Samapico

    Point Defense

    Consider turret at 0,0 Distance between turret and target when firing = dx, dy Bullet Position over time = 0 + (player.velocity + weaponspeed * cos(angle) ) * time Target Position over time = [dx, dy] + target.velocity * time You want to make both equations equal You get 2 equations, 2 variables 0 + (player.velocity.x + weaponspeed * cos(angle)) * time = dx + target.velocity.x * time 0 + (player.velocity.y + weaponspeed * sin(angle)) * time = dy + target.velocity.y * time solve for 'angle' and 'time', all other values are known solution is pretty huge.. and there are possibilities that there is no intersection (i.e. target flying away from you faster than the bullets) I was bored
  20. Not only is it a pain to load for users, but 4MB for every time the page is loaded is a useless strain on the server www.imageshack.us
  21. Samapico

    Canada

  22. I hope no one still uses Windows 95/98... I'm about to use the TransparentBlt API from msimg32.dll. And apparently it has big memory leaks in win95 and 98, so for these OS i'll have to use an uglier 'manual' way of doing it that is much less efficient. For everyone else, this seems to allow us to make transparent drawings as fast as non-transparent drawings... which was an issue for us before. So the result of this will be MUCH nicer LVZ display, and we'll be able to show the layers correctly. What is under the tiles will be under the tiles, and what is over them will have correct transparency. Not that pseudo screws-all-the-colors transparency
  23. Samapico

    Subspace 2

  24. in his !@#$%^&*? Could it be possible to !@#$%^&* him in someone else's !@#$%^&*? This thought distorts the space-time continuum and bends parallel universes
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