Getting closer... I would show you a screenshot, but for some reason, it screenshots it as a monochrome image... While it worked, region drawing was as fast as it could be, meaning there was no noticeable lag even with a huge number of regions. For some reason, however, it started doing these weird things... sometimes one or several layers freak out and become all white, or all black, and some don't draw... Weird stuff. On top of that, I can't get the memory to be released when closing the map... There must be some pointer somewhere, but I just can't find it. But it will work eventually. Hopefully. Loading hyperspace's map (with like 60 regions and tiles all over the place) was just as fast as loading any other map... so for that, it will be a huge improvement. That map took between and 120MB of memory, by the way. Not too bad, with all the stuff there is in it. There's a big chance that the next release will still have some glitches in the display, for not anything major. Like when you scroll around with the hand, some pixels don't get redrawn correctly, so you get several 1-pixel-large or 1-pixel-high small lines all over the place. Kind of ugly, but it's far from critical at the moment as I'm focusing on the bugs described above. That's all for today. By the way, school has started again, so I don't have as much time to spend on DCME as I used to at the end of August. There might be once or twice a week that I'll sit down to work on it.