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Everything posted by Gravitron
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1=2=3=4=advertise. Why list them seperately when they all fall under the very same category?
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Doomsday, Harvesters of Sorrow, OneSpirit, Fusion, SpecOps, Armageddon, ONE, BlackDragon, Requiem, ShadowSyndicate and many more...
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SScouncil hype machine back in Y2K: "Continuum means that we have client source and full control and if any cheats are made we need to simply change the protocol which is easy to do and that'll fix it." Since then Priit hasn't touched continuum in eons and cheats ran rampant. Infact, cheats will continue to run rampant because they're occuring on the packet level rather than some memory hack like twister or whatever BS they'll try and feed you. And as even Cerium knows, the entire way the client is given far too much authority over itself and all the server can do, if it detects anything at all, is ban after-fact. But hey, at least we got a crappy prediction code and prox that goes off at no corolation to reality what-so-ever.
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Most productive post to date, you win 1 internetz.
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Haha, distort, I laughed; you win 1 internetz. Pablito, go be a hero please.
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Maybe SysInternals has a tool for that amongst the bunch...you can also just goto download.com and try a few relevant key-words in the search.
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Your pathetic tiny newbie zone little e-drama is full of fail.
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Not by a long shot.
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You send a suit something like this then you basically signal/announce: we're desperate, we need the website, please try to squeeze us for money. Never let someone know there's a demand for something they hold for profit, casually approach and suggest you may do them a favor and pick it off their hands. Good job failing. Please attend buissness school 101. Next time, try to sound a little bit more like a little 13 YO who likes his game and would like his game's old website back instead of a potential wallet market target. SSHQ is basically screwed now. He now knows we exist, and whenever if someone from here try to contact them for the website they'll try to shake us down for money, of course we won't pay squat over $10, so there's the end of that.
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1. Wrong. 2. Wrong. 3. Wrong. 4. Too easy. 5. Wrong. 1. Balance issues. 2. I want my jav. 3. Lack of testers. 4. Too easy. 5. Get off AOL.
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LoL. Ahmed, lets make the first arabic-jewish coalition, our #1 agenda: preservation and prevalation of SVS, #2: utter VIE vets domination over trench nubz. Huuza! This message has been brought to you by the GhostShip Office. http://www.theventer.com/Temp/ghostship.jpg To elect Alex as the new President, vote "Pro Owns" at your local booth. Alex Zinner - For a better tomarrow for SubSpace today!
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4chan? Who the !@#$%^&* hangs in there? Oh right, cerium does.
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To advocate the method of SubSpace over Cosmic Rift: SubSpace's success was highly in part due to it being based around the K.I.S.S principle. The limited angles work perfectly to that end. In SubSpace, SVS, part of the skill is that a veteran would be better able to bounce off of an asteroid (or a wall) to a greater effect of avoiding being hit by an opponent's fire and confusing the enemy. On the other hand, a newbie will be poor at performing bounces and infact the bounce works against them and turn them into a more easily predictable target for the veteran to aim at. In addition, in SS when an opponent rushes towards an asteroid (which is a square) they're likely to either miss it and go over it or below it (they're still able to thrust up or down) or bounce back at a 180' angle, this creates good opportunity for the attacker if they're able to guess correctly, or use their fire to lead ahead the prey, where the opponent will go. Whilest in CR, on the very same situation (asteroid is either a square, diamond, hexagon or octagon), the opponent may merely thrust slightly at most (which can end them on a 45' edge of an asteroid) and get sent perpendicularly up, perpendicularly down, miss the asteroid above, miss the asteroid below or bounce back at 180' angle. This creates great difficulty for the chaser to both follow the runner with his ship and to have their fire follow the runner. Instead of choosing one of three directions to which aim and put their weapons' bear to the chaser now has to choose one of five...this leads to wide and vastly ineffective weapon fire dispersion, depletion of chasers' energy reserves (needlessly, IMHO) and grants the runner a great (again, needlessly, IMHO) advantage. Bouncing needs consist a measure of predictability from the game mechanism (limited bounce angles), combined with a measure of cunning and ingenuity from the end-user skills (thrust use at players' discretion, rotation aim at players' discretion). Sometimes, when faced with a gameplay decision, the designer need step back and ask themselves whether it makes the game better or worse; certainly, technically, the engine is far more superior...but is having so many more angles really going to help the game, or does it just over complicates to a painful degree it whereas a simpler mean would suffice to an even larger degree of successful implementation of the design. Moderation is key, as they say. Features are good...but there's no need to over-accessorize something that's working just well as is and without further meddlings.
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I went and looked it up: SubSpace - 40 angles. Infantry/CosmicRift - 240 angles.
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Only lusers need to remember their password, since they keep using same one across the entire Internet like newASSS. Anyone decent is registered across a terra websites and have different passwords for each, this is where cookies come in...or some secrets notes somewhere... At any rate, this is just an inconvinience, the forum is full of /f/ail for much worse reasons and I think you know them too. NEDM
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Millenium, one query: why waste your time on making a game that isn't SubSpace trying to make it be like SubSpace instead of creating your own game? Obviously, your team is competent, having models and 3D engine...strike your own.
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I actually use forums.sscentral.com and now had to go about retrieving my pw/whatever because the cookies aren't set on ssforum.net but it now uses that !@#$%^&*ed up redirect. BLAH! This forum is total /f/ail. NEDM
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TL;DR Thread probably full of re!@#$%^&*ed !@#$%^&* anyway... Bottom line: Don't go play in dumb wannabe-Infantry newbie zones and you won't have troubles.
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If you consider oblivion to be a good game then you should be hit on the head with the codex to begin with. And E3...what E3? The one that was done a decade ago when Interplay/BlackIsle were making Van Buren, or the one done after E3 actually died and where it is now just a limited PR guys + press conference where they feed x3 bullocks into people who write for magazines which are paid for by publishers who grease them to force the editor to put a positive review of utter crap no matter what?
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SubSpace has 48 angles, Infantry/CR has 248, or something close to that (I forgot the actual numbers). I prefer SubSpace's. The bouncing of ships and bullets is far less intuitive, far less predictable (for both human pilots and network prediction code) and all in all causes for a gigantic mess with all these too many angles. I don't know about continuum, but SubSpace has ZERO friction, always. If you come to a stop it is because bouncing off walls which reduce your overall speed by 15% or so (SVS was set to something like 75% of speed retained, IIRC) and you cannot evade running into a wall sooner or later (even in a full empty map you end up ramming the map edges).
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Plebians were slaves, servants and were kept ignorant and bore. Priit is not the co-owner of SubSpace, BDE's owners are the sole owners. You insulted Priit not by !@#$%^&*ociating him with VIE rather by saying he doesn't deserve any respect because he spent money on this game, same as Ahmed. I'm done with you, novice.
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Priit didn't create the game. GG on ignorance and stupidty. I would frag you on the first count as well, but it's too easy and no lulz in it. When you have enough money to spend around, something like investing in supporting a game you enjoy very much (at the time) doesn't seem like a waste. But I guess a poor plebian like you would find it difficult to grasp. Then again, I've never been in a situation whereas I earn less than even Cerium's pizza delivery bike service...perhaps we should establish a "help vegita put food on his plate" fund.
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GeForceĀ® 4 MX MX...That's not a video card, it's a trash can with a burning cigarette inside.
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You are right. On that note, Priit spent a lot of money, and time (which for him = money), on this stupid game hence you disrespect him as well. In his place, I would net ban you, since you believe he's worthy of disrespect for that and it would spare you the hypocrity of playing the game he helped support so generously. Personally, after all the !@#$%^&* taken from numbnuts like you, in Ahmed's place, I would've sold the domain to those startrek fruitcakes who were offering a couple dozen grand for it. But I guess he's a better person than you and me.