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Everything posted by Gravitron
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If someone could change this game for the better...
Gravitron replied to Solitron's topic in General Discussion
I actually made Gravitron when I switched from Warzone to EG sometime around the VIE shutdown. EG was lots of fun with lots of cool people, back then. -
If someone could change this game for the better...
Gravitron replied to Solitron's topic in General Discussion
Gaze upon my avatar and writhe in the agony of that which is my hating stare. -
If someone could change this game for the better...
Gravitron replied to Solitron's topic in General Discussion
Attention whore alert. He thought that we're all held back by some shadowy curtain of encryption, should he come and relieve us of it he'll become the hero of SubSpace and development will actually flow...no. If you want to be recognized as the savior of SubSpace, you'd need to learn VC++ and do all the dirty work yourself. There're heavy limitations for using assembly-level decompiled code editing versus editing the source and you can only go so far. At best, you can inject a loop that routines out to a file with your own arbitrary source that you'd like executed in order to append functionality - which still means you'd need to know how to code. So, no, kid. You don't get no 15 minutes of fame. The encryption never held anyone back. It's lack of commitment and knowledge. Rampant cheating in SubSpace? Was never really that big of a problem as it was made out to be. Reality was much more less troublesome. The SSCouncil, with its bubbleheads PR meisters MikeTheNose and BDVine, happily used Twister as a tool - not to cheat, rather to propagate the mass public hysteria that we're all doomed under the burden of supreme cheating that can only be made to go away if we yield under their sovereignty and accept them as the final law of SS. Twister was easily stopped. Infact, Sage himself released patched versions (v1.35) of Subgame and SS Client to curtail its effects. The permission mechanics available at the original VIE were also sufficient. Zone66, Extreme Games and other major zones have easily combated the cheating and most cheaters were banned or otherwise locked out of the game begging for forgiveness and to get back in. What really was lacking were more effective monitoring tools (such as *watchdmg, *watchgreen) to assist the staff in tracking/fishing out the cheaters. Were any new Client/Server made, more logging features and monitoring would be pivotal key, IMHO, for maintaining lawful gameplay. Again, part of what made the whole new Priit pack so effective was the new BanG system which cross-reference data to allow easy tracking of users and make sure that banned offenders have a hard(er) time to return and cheat and to know who they are when they do. The encryption and all measures Priit put in place, those were not meant to deter dedicated crackers with malicious intent. Heck, Sage has rolled a new and improved Twister shortly after the first public release of the Continuum client was made (he just had the sense to not make it Public after the first fiasco). It was simply designed to prevent ordinary weak-minded players with memory editors and otherwise tools to give in to temptation and start a real cheating havoc (there's no use in banning 40% of the population). Stopping the 10% elite coders is never an ideal strategy to pursue - they can and they will break in - your best bet to cope with those is to detect them as they come through the door and boot them out. Stopping the 90% of regular users who, were you to leave the door open, will swarm the floodgates, however, is a sound strategy. Since whence you close the doors and lock them, 85% of them will have no idea how to get in (5% will try and research around informed professionals for a way in). Bottom Line: The only way to make any real change in SubSpace is to have a talented, dedicated, programmer who'll put in the hours-on-end and effort to create a new Client and Server software from scratch. Those will be hailed as the true heroes of SubSpace. Beyond that, there is no hope and any discussions about the issue are redundant. Addendum: Kudos to those who try to work within the given limited frame and excel through to succeed in improving their zones, innovating in manipulating and using the settings to produce something completely new, keep producing new content and in general continue catering to the entertainment of their player base despite the hindrances. Post Scriptum: Priit essentially "owns" SubSpace as he pays the bills for the servers which currently host the majority of all the main central SubSpace zones. SS players owe him an undying debt of gratitude for this benevolent patronage of his. -
2,683 meters. It's mostly about memorizing the level design - knowing when to hit boxes to slow down so you can break the glass at the next building instead of jumping head first into the wall (the faster you run, the higher you jump - and completely miss your designated mark...either that, or you need to jump way ahead to land onto the window). Eitherway, fun.
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Hah! I voiced criticism and they remove it. The stance stands. Corruption remains.
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You mean the Demo? Nice vid. Looks more like Silent Death than SS. Anyway, the radar is in the wrong place.
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Well you can cross Meridian 59 from the list. Its current developer has shutdown.
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Greg Dean had already reported back in the 2000s or something about how much they suck and how no one should ever never fly with them. I guess you missed that memo.
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Even WoW wasn't MMO until players started to amass together and started crashing the servers in the giant boss raids. I believe Mythic was the first to purposely implement truly large-scale massively-participated battles with their Dark Ages of Camelot's Realm versus Realm feature. Other than that, Ultima Online, essentially, supported large crowds in a single small area to a certain extent of the hardware's capability though I don't recall such congregations happening in particular (IE over a 50-100 people crowd in a confined spot). SubSpace and Infantry, were the first of their kind to really go for simultaneous participation of dozens upon dozens of players in a single arena. Stellar Frontier, while supported it, was not designed for it (or rather, did not hit the critical mass required for it) and was mainly populated by AI bots (which, ironically, is something which Continuum's diminishing population now seeks after like the holy grail, or more fittingly, fool's gold).
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The same can be said about SubSpace and Virgin.
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That's what the ladies tell me.
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Oh, sweet. Well, about damn time.
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Stellar Frontier albeit predates and rivals SubSpace.
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What? http://www.gravitron.com/images/gravitron3.jpg
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Oh, I beg your pardon. Here, allow me to roll a carpet at his feet and worship the "new works for Subspace" that are being produced, obviously, out of pure genius! Nothing like the use of an insult and name calling me to prove beyond any shadow of a doubt that my statements are factually wrong and your opinion is the only truth that matters. I humbly withdraw as per given your overwhelming wisdom, my argument was shattered flat and proved baseless to stand the trial of logic. I am defeated.
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Which is why you've had to quote the entire thing just to say "tl;dr", a commonly considered infraction in most civilized forum net-societies, and admit your defeat and incompetence at arguing your points by calling quits via a lame 'you're too stupid'-esque excuse. A very well refined and witty retort...if we were in kindergarten and you were to attempt to refute my claim that batman can beat superman.
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This entire enchilada below is the very thesis of what I stated earlier. All this boobling leads to nothing productive, only to blabber and feuding. Stop talking about what is good for the game and start DOING what is good for the game. What attitude? To stop the jabber and get cranking, and if you can't crank, then remain quiet? Yes, you're obviously right. We should keep yammering, flapping our gums, have another ten years of internal fights and words being flung, mostly by people who have no influence over anything, without anyone doing anything tangible. Because, obviously, doing that has NOT led us to the situation we're in right now - barely with players, barely with development, and a closed-source client whose maker attired a cloak and vanished. It is only natural that if we were to spam message boards with inane drivel and insults under the guise of 'discussions' a new savior programmer will magically appear, and people will start flocking in at great masses. Why, I do believe the two of us are engaged in such positive activity at this very moment, I can feel my toes tingling, the change must be already underway! Wendy, I can fly! Dorothy, we're going home! And in the several decades I've spent around the 'net, before there was even Internet, I was able to see that which is before me in plain sight. Recognize the obvious patterns and trends and make, easy to come by, predictions which have come true. And if you've followed any of what I have just said you'd realize that a monkey can do it. Yes, even a monkey can see that this game is dying. It had a massive stroke back in 98. SubSpace essentially died that day. It was reborn via the community, which went strong for a while, but the initial velocity has rapidly waned since the first several years. SubSpace died a second death and was reincarnated as Continuum, the great promise, which ended up failing miserably due to Priit losing motivation/free-time and taking his keys and going home. For the past 12 years (by the way, I highly doubt that you've played this game for longer than 10 years, at best) all I've seen is people, most of whom removed from any position of influence or capability to influence, or which their influence would've served the game better were they removed from any position of authority or decision-making capability within it, permanently, bickering, and squabbling, causing in-fighting between staff, council members and zone players and so on. And lots of people who say what if we do this, or if we do that, or we should do this and we should do that and in the end, nothing is done, nothing is changed, and no one give a rat's ass beyond their own little power-base's scope. Enough words. I tired of words. If any of you wish to DO something then shut your yap and GO DO IT. If you can't do jack shit, then shut up and find someone who can and who WILL. Otherwise, you are meaningless and so is everything which is coming out of your mouth. Ghost Ship has already given up on the lot of you, and with good reason. Realize why, and work to CHANGE that. Otherwise, you can STFU>FO and you can go burn in hell. Yes, great, awesome, good for you. I'm sure your players are happy. No one gives a fuck. Sorry, but for one to talk about emos you seem mighty emo. Or maybe I got it on the wrong side of the coin and you're an egomaniac. This kind of reeks from "me me me me me me me me me", well sonny, your medal's in the mail. Yes, there are. So pipe down, Mr. Achiever of the Year. Many are indeed doing what they can, and find right, in their personal zone, to help keep it going. Great for all of you. But this has no affect on SubSpace as a whole. I don't know where you came up with that or even where to begin to dismiss it and argue why you're an idiot for making such a statement. Suffice that we say that, no, every idea that meant something to this game was not thought of outside the box. There are definitely some great ideas, but it took from Rod's creativity, as well as players suggestions and in addition long time of testing and refinement to bring those. Some might be outside of the box, but not every single idea. If you'd like I'm pretty sure I can have Rod go on record saying that for you. It's dead because it has a negative population growth. It's dead because it has become such a niche that it has its own niche inside the niche (ok that sounds stupid... point is that it's a very old game and isn't very appealing to outsiders and contemporary gamers). It's dead because it has spiritually died several times already. It's dead because those who mattered, those who were influencial, those who were BENEFICIAL for it as a whole, for the most part, have long departed the scene and leaving only the rot and corrupt to rule behind. I said tired dogs, I did not say old dogs. Please refrain from quoting someone until you acquire a pair of glasses and a knack for being attentive to details. The remaining population is most definitely not all old vets. Majority are newbs from circa 2004, some are from Y2K, and a few from 98, very few are from prior periods and I don't think there're beyond, say, two people who go all the way back to sniper (Zennor, for example, who no longer plays).
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Creative? You were just imitating this, and rather poorly if I may say.
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Diwa has best one yet. jabjab...one word: FUgly. Juan had the original Photoshop file for the logo posted on his website a while back. It may be what Maverick has linked to. You can probably make a very large version out of that one.
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In all honesty, and as much as it pains me to do so, I'd side with the dimwit (Chambahs) and call you stupid. "HAHAHA, you're stupid" Plans that will affect the welfare of the game? Sorry, no. The game is already dead. What may be affected is what meager population of tired dogs that is left. Your 'plans' are moot and irrelevant, they affect nobody. The only change possible for this game will come from either someone with money who can pay for advertisements and hosting service or from someone with keen knowledge of game programming and willingness to commit the time to actually produce something tangible. Everything else is mere empty vocals which carry no weight. By deeds, not by words. The sooner that you realize it to be so and cease grinding syllables like Don Quixote's eternal windmills the better.
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I doubt anyone has the misconception of the council being competent and able to sit and discuss an issue proper. Everyone knows that they can't even agree if they want to piss, much less pick a pot to piss in. The security of Continuum is not the end-all-be-all some make it out to be. Priit may be good at encryption, but he's not a top notch security expert. The only viable security of Continuum is that with it being closed-source it'd merely take some tinkering with the protocol over at his host end with his modified subgame and a redistribution of a modified client and it'd render any cheat tools redundant, until they'll be reconfigured again to work with the new version that is. Supposedly, this is something that is very easy to do and thus is quicker to roll out than the adaptation of new cheats - a war of attrition which will, hopefully, eventually wear off the hacker. The problem arises whence the one and only person who has the access to do so becomes absent rendering the entire measure moot. Continuum itself was already cracked, multiple times. It was cracked by some people who worked out the protocol. It was hacked by Sage over the first few versions to adapt Twister to it. And there are even still methods of cheating which it does not (fully) address. The only real way to protect from cheating is to allow the server to gather as much metrics of the client as possible (*watchdmg sort of features) as to allow a discerning supervisor to be able to gather sufficient information to indict a player of criminal activity (this will also go long ways towards being able to justify bans to the general public and quell rumors of improper ban, political ban, outrage from friends/squads of the player, et cetera noise).
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The logic and sense will be in that developers,. regularly, don't think (much of) the end user experience through, rather focus on development. And your installation process is not convenient in the least, it is a multi-procedural process - not so much of an issue for me, but considering the end user is a dumb lazy animal, this is bad installation design from human engineering aspect. Convenient would be to just unzip the contents in. Or, alternatively, an installation executable that does all what is necessary on itself (a simple script that locates the continuum directory, backs up the folders, deletes them, then unpacks contents in; upon uninstall, reverts changes back). Simply arguing from a technical point of view. I am a petty semantic person and and I like accuracy. Also, bored.
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You speak of evils beyond your understanding. You shall walk this path alone. If you wish to play SubSpace the game readily awaits.
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Hi. I am a developer. I am a darn scatterbrained animal. User need to tie loose ends for me. /F/ail.
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Hi. I am a user. I am a darn lazy animal. Convert them for me.