SHRIKEE Posted October 22, 2005 Report Posted October 22, 2005 exactly my idea SOS Im still wondering, if the server program will be as easy to set up as the continuum server (but better offcoarse). And how much bandwidth it will take to host a server... Because, im always interrested in hosting random servers
»D1st0rt Posted October 22, 2005 Report Posted October 22, 2005 HE KEEPS TELLING YOU THE STATUS, START READING STOP ASKING OR I'LL BE FORCED TO DELETE YOUR POSTS
»SOS Posted October 23, 2005 Author Report Posted October 23, 2005 It will take lots of time Im still wondering, if the server program will be as easy to set up as the continuum server (but better offcoarse). And how much bandwidth it will take to host a server... Because, im always interrested in hosting random servers Well, of course I'll try to make it as easy as possible to use. User-friendliness is the number one area I'll be concentrating on during later stages of development. Bandwidth requirements... hmm... more or less the same, I would guess. It depends. We shall see.
Kethinov Posted October 24, 2005 Report Posted October 24, 2005 Ok, drop the MS is good/bad discussion. I totally think MS's software quality generally owns everything else. But who cares, off-topic. The game will be MS-based for now. If, at a later stage, I see considerable support for a cross-playform version, it should not be too hard to change over since I'm already wrapping all the engines. C# is a garbage collection language. Won't this produce absurd levels of client lag? .Net is probably the smartest program there is. GC is totally unnoticable and .Net can easily outperform native apps. As I said, I think MS's quality is very impressive. I'm willing to accept the notion that the performance hit is acceptable given that we're talking about a very old game here. But your statement that .NET outperforms native apps is way off. No wonder you're such a fan of Microsoft. You buy into propaganda. I am disappointed that you're so unfriendly to real operating systems and that you'd prefer to censor the inevitable discussion that will pop up again, and again, and again, but as long as you pledge to open the code, I'll be happy in the knowledge that it may some day be ported. Again, good luck to you and your project. It may yet save Subspace.
»SOS Posted October 24, 2005 Author Report Posted October 24, 2005 Ok, good luck accepted. I'll try my best PS. In case some readers missed it, I am evilly censoring this topic. Nobody talk about the merits of different OSs or MS stuff here :sos:
Trained Posted October 29, 2005 Report Posted October 29, 2005 Well, of course I'll try to make it as easy as possible to use. User-friendliness is the number one area I'll be concentrating on during later stages of development. So we should excpect more newbs to make zone SOS my love?
»SOS Posted October 29, 2005 Author Report Posted October 29, 2005 Yes, it should be easy for anyone. Certainly no more config files. Nobody will have to edit any config files!Wizards and editors for everything
»SOS Posted October 29, 2005 Author Report Posted October 29, 2005 Mmm... the Autumn Holidays were quite productive. I got lots of stuff done Too bad the holidays are over now... see you at Christmas, ss2? I'll try to squeeze in some work somehow.
SHRIKEE Posted October 29, 2005 Report Posted October 29, 2005 a superb xmas present btw, if you need beta testers i can help and maybe a mate ofme too for both server and client...
Methias Posted November 1, 2005 Report Posted November 1, 2005 I know i really have no say in anything cause i dont know any code or anything. And not like my word really matters, but i think you guys have a great idea. And im sure it would become successful
Yoink Posted November 5, 2005 Report Posted November 5, 2005 Please consider the possibilities of having this game on a *nix environment. There is a large audience of people waiting for a game like SS. I have dual OS's at the moment, and I'd rather just run SuSE =)
SHRIKEE Posted November 11, 2005 Report Posted November 11, 2005 is there a website being set up with project info? maybe on sourceforge or whatever... if so plz post url
The Apache Posted November 13, 2005 Report Posted November 13, 2005 is there actually going to be a date set as to when the project will be released/tested?
»SOS Posted November 19, 2005 Author Report Posted November 19, 2005 I got some development time in, so I'll give a small progress report. The core of the server is pretty much done. Not much of a client yet. Server is bare of features, but logging in and arenas should in theory work I'll probably get a bit more done later on tonight or tomorrow...
SHRIKEE Posted November 19, 2005 Report Posted November 19, 2005 So if we all sit tight and SOS continues at this speed, we might expect a beta server and client in 10 months?
The Apache Posted November 20, 2005 Report Posted November 20, 2005 lmao, TOMORROW OR WE KILL YOU SOS.
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