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Major update (Videos on discord) — Ship physics now feel more authentic to the original game, every key binding mirrors Continuum's defaults (changeable in options), and the zone editor gets a full preset save/load system.
Physics Overhaul
• Corrected the SS→BA conversion factors. • Validated against dotproduct (1:1 SS physics) and Continuum binary analysis
• All 8 hull classes recalibrated: speed, thrust, gravity, gravity_top_speed, burst_speed • All SVS variant blocks updated
• Weapon speeds recalibrated across all 6 weapon types • Ships should now feel like actual Subspace/Continuum movement
Continuum-Mirror Keybindings
• Every key now matches the Continuum client's default keyboard layout
• Home=Stealth, Shift+Home=Cloak, End=XRadar, Shift+End=AntiWarp
F3=Rocket, F4=Brick, F5=Decoy, F6=Thor, Shift+Delete=Burst
• Shift+Ctrl=Repel, Shift+Tab=Mine, Delete=Multifire
• [/]=Cycle consumables, Backspace=Camera reset • Tutorial overlay and HUD updated to show all new bindings
• Veterans can drop in and their muscle memory works instantly
Zone Preset System
• Save current zone config as a named preset (Ctrl+N) • Browse and load presets (Ctrl+P) • Import/export presets as .toml files for sharing (Ctrl+I/Ctrl+E) • Delete, rename presets from the browser
• Title bar shows active preset name or [Custom] if modified • Share your zone configs with other players
Also in this build
• SVS is the only reference source for ship values for testing physics. 
Beyond Aphelion v0.5.2 
 
The Shifts Of Fortune Test The Liabilities Of Friends.

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