Beyond Aphelion — A Subspace Legacy
Spiritual successor to Subspace/Continuum. Built in Rust. Authentic SS physics, multiplayer, in-game sector editor, .lvl map import. Single player is the zone editor — multiplayer is the game
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Major update (Videos on discord) — Ship physics now feel more authentic to the original game, every key binding mirrors Continuum's defaults (changeable in options), and the zone editor gets a full preset save/load system. Physics Overhaul • Corrected the SS→BA conversion factors. • Validated against dotproduct (1:1 SS physics) and Continuum binary analysis • All 8 hull classes recalibrated: speed, thrust, gravity, gravity_top_speed, burst_speed • All SVS variant blocks updated • Weapon speeds recalibrated across all 6 weapon types • Ships should now feel like actual Subspace/Continuum movement Continuum-Mirror Keyb…
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Beyond Aphelion — A Subspace Legacy Carrying a torch forward in a collective vision. Built from scratch in Rust. What is it? A spiritual successor to Subspace/Continuum. Same physics DNA — discrete 40-step rotation, 80-step rotation for large ships, axis-separated wall collision, gravity deceleration per hull, values pulled from .conf files and validated against 40 client. Arrow keys + ctrl. No WASD. If you've flown in SS, you already know how to fly here. What's playable right now? Ships & Combat 8 hull classes, 28 variants — each with unique stats from TOML config All original ships from subspace.so that is even more ships. Bullets,…
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www.beyondaphelion.com Beyond Aphelion — Development Roadmap 2026 Tracking every feature — built, in progress, and planned. Beyond Aphelion is a 2D space combat game carrying the legacy of Subspace/Continuum into the modern era. ✓ = Done → = In Progress ○ = Planned PHASE 1 — Ship Systems & Physics ✓ COMPLETE ✓ 8 hull classes — Scout, Fighter, Frigate, Destroyer, Cruiser, Battleship, Carrier, Capital ✓ Subspace-authentic rotational thrust (not WASD) ✓ Discrete 40-step rotation (9° per step, matching Continuum) ✓ Per-hull gravity deceleration toward top speed ✓ Axis-separated wall collision (slide along walls, not stick) ✓ Cruise m…
Last reply by Quigybobo,