⛊ Quigybobo Posted 10 hours ago Report Posted 10 hours ago www.beyondaphelion.com Beyond Aphelion — Development Roadmap 2026 Tracking every feature — built, in progress, and planned. Beyond Aphelion is a 2D space combat game carrying the legacy of Subspace/Continuum into the modern era. ✓ = Done → = In Progress ○ = Planned PHASE 1 — Ship Systems & Physics ✓ COMPLETE ✓ 8 hull classes — Scout, Fighter, Frigate, Destroyer, Cruiser, Battleship, Carrier, Capital ✓ Subspace-authentic rotational thrust (not WASD) ✓ Discrete 40-step rotation (9° per step, matching Continuum) ✓ Per-hull gravity deceleration toward top speed ✓ Axis-separated wall collision (slide along walls, not stick) ✓ Cruise mode with energy drain ✓ Strafing (Z/X keys) ✓ Afterburner — Shift held for 1.5x thrust/speed, drains energy ✓ Docking system (F dock at stations, G undock) ✓ Unified energy pool — weapons, abilities, cruise share one bar ✓ Per-hull energy recharge rates and max energy ✓ 6 upgrade tiers (engine, shield, armor) ✓ Ship hangar — own up to 8 ships, switch while docked PHASE 2 — Weapons & Combat ✓ COMPLETE ✓ 6 weapon types — Laser, Plasma, Railgun, Missile, Ion Cannon, Flak ✓ Mk1 / Mk2 / Mk3 weapon tiers with damage/speed/range scaling ✓ Hardpoint-based weapon mounting (per-ship turret configs) ✓ Double barrel fire mode (per hull) ✓ Multifire spread shots (configurable angle per hull) ✓ Bouncing bullets off walls (per-hull bounce count) ✓ Bomb system with configurable bounce count ✓ Bomb shrapnel on detonation (24–70 fragments per hull) ✓ EMP bombs — energy drain + engine shutdown ✓ Mine laying (reverse thrust + Tab, per-hull limits) ✓ Deployable turrets with tier scaling ✓ Brick walls — temporary obstacles blocking ships and projectiles ✓ Repel — deflects projectiles and bombs ✓ Safe zones — tile-based invulnerability, 3x energy recharge PHASE 3 — Abilities & Items ✓ COMPLETE ✓ Cloak — invisibility toggle, per-hull energy drain, disrupted by damage ✓ Stealth — hidden from radar, per-hull energy drain ✓ XRadar — detect cloaked/stealthed enemies ✓ AntiWarp — prevent nearby enemies from warping ✓ Prize system — 6 powerup types spawn on enemy kills ✓ Weighted random prize selection, 30-second temporary buffs ✓ Consumable generators — auto-produce items over time ✓ Cosmetic engine trails — 14 effects (Inferno, Cryo, Plasma, Void, more) ✓ All balance values in game_settings.toml — zone owners tune everything PHASE 4 — AI & Galaxy ✓ COMPLETE ✓ 9 enemy types — Aggressive, Defensive, Elite, Carrier, Bomber, Interceptor, Sniper, Support, Swarm ✓ Behavior-aware targeting (bombers prefer large targets, interceptors hunt small ships) ✓ Carrier fleet warp-ins (1 carrier + 10 escorts) ✓ Boids flocking for swarm drone formations ✓ Boss encounters ✓ Enemies rally to center when sector is cleared ✓ Hunt-down system — patrol centers drift toward player ✓ Off-screen galaxy simulation (sectors fight while you're away) ✓ Frontline war — counterattack waves from neighboring sectors ✓ Conquest — destroy all enemy stations to claim a sector ✓ Galaxy map with warp gate travel between sectors ✓ 6 enemy difficulty tiers with health/shield/speed scaling ✓ Station-based fleet spawning with configurable caps Currently In Progress MULTIPLAYER — Securing the Netcode ✓ 60Hz tick rate, Subspace-style correction, projectile sync ✓ Trailing state anti-cheat, economy validation, warp validation → 2-client stress testing of all security systems → Server-validated hit detection → Server-validated health/shield tracking → Per-slot weapon fire refactor ○ Server browser / direct connect UI ○ Host your own zone from the in-game menu WEBSITE — beyondaphelion.com → Account registration + login → Steam & Google OAuth → Family pilot system (5 pilots per account) → Cosmetics store with Stripe checkout → Player moderation (bans, warnings, reports) ○ Live server status widget ○ Leaderboards + match history ○ Stats API 3D VISUALS & AUDIO ✓ Render-to-texture 3D ship proof of concept working → Expand 3D models to all 8 hull classes ○ 3D turret weapons on ship models ○ Toggle 2D sprites vs 3D models ○ Roll/bank animation on 3D ships ○ Sound effects (weapons, explosions, engines, shields) ○ Music (ambient + combat tracks) What's Coming Next ZONE SHARING ○ Embed sector editor into main game ○ Embed ship designer into main game ○ Zone bundle export — package your zone as a shareable file ○ Zone import — load and play someone else's zone ○ Community zone gallery / browser GAME MODES & SYSTEMS ○ Flag / Capture the Flag ○ Team & frequency system ○ Bounty system — accumulate on kills, lose on death ○ Wormholes & portals with gravity wells ○ Timed door system ○ Rocket consumable ○ Asteroid mining & trade routes SOCIAL & PROGRESSION ○ In-game chat (public, team, private messages) ○ Friends list ○ Guild / squad system ○ Tech tree & faction reputation ○ Missions & contracts ○ Achievements ○ Ship skins, paint jobs, decals THE FINISH LINE ○ Stable sessions without crash ( Doesn't crash now) ○ Full audio pass ○ Public alpha release ○ Community feedback cycle ○ Ongoing balance tuning https://discord.gg/XUWxsvDPmd The Shifts Of Fortune Test The Liabilities Of Friends.
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