⛊ Quigybobo Posted 3 hours ago Report Posted 3 hours ago Beyond Aphelion — A Subspace Legacy Carrying a torch forward in a collective vision. Built from scratch in Rust. What is it? A spiritual successor to Subspace/Continuum. Same physics DNA — discrete 40-step rotation, 80-step rotation for large ships, axis-separated wall collision, gravity deceleration per hull, values pulled from .conf files and validated against 40 client. Arrow keys + ctrl. No WASD. If you've flown in SS, you already know how to fly here. What's playable right now? Ships & Combat 8 hull classes, 28 variants — each with unique stats from TOML config All original ships from subspace.so that is even more ships. Bullets, bombs (per-hull bounce count), burst lasers (wall ricochet) Double barrel, multifire spread Cloak, Stealth, XRadar, AntiWarp — per-hull energy drain Repel — deflects projectiles and bombs Strafing, cruise mode, docking Enemies 9 types with boids flocking behavior Chase, converge, rally when sectors clear Deployable turrets with configurable ranges World Galaxy map with sector-to-sector warping Conquest — destroy stations, claim sectors Frontline war with counterattack waves Galaxy simulation — sectors fight each other off-screen Editor In-game sector editor .lvl import — fly your old Subspace maps All tuning in TOML files, just like .cfg In game config editor.; Multiplayer TBA Single player is the zone editor. Build sectors, place enemies, tune your settings. Multiplayer is the game. Fly what you built with other people. I am back in school currently for computer science. I have 2 other silent partners helping develop as well in their spare time. More updates coming. Happy to answer questions. Come join our discord. https://discord.gg/XUWxsvDPmd The Shifts Of Fortune Test The Liabilities Of Friends.
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