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Beyond Aphelion — A Subspace Legacy

Carrying a torch forward in a collective vision. Built from scratch in Rust.

What is it?

A spiritual successor to Subspace/Continuum. Same physics DNA — discrete 40-step rotation, 80-step rotation for large ships, axis-separated wall collision, gravity deceleration per hull, values pulled from .conf files and validated against 40 client. Arrow keys + ctrl. No WASD. If you've flown in SS, you already know how to fly here.

What's playable right now?

Ships & Combat

8 hull classes, 28 variants — each with unique stats from TOML config
All original ships from subspace.so that is even more ships.
Bullets, bombs (per-hull bounce count), burst lasers (wall ricochet)
Double barrel, multifire spread
Cloak, Stealth, XRadar, AntiWarp — per-hull energy drain
Repel — deflects projectiles and bombs
Strafing, cruise mode, docking
 

Enemies

9 types with boids flocking behavior
Chase, converge, rally when sectors clear
Deployable turrets with configurable ranges

World

Galaxy map with sector-to-sector warping
Conquest — destroy stations, claim sectors
Frontline war with counterattack waves
Galaxy simulation — sectors fight each other off-screen

Editor

In-game sector editor
.lvl import — fly your old Subspace maps
All tuning in TOML files, just like .cfg

In game config editor.;

Multiplayer

TBA 

Single player is the zone editor. Build sectors, place enemies, tune your settings. Multiplayer is the game. Fly what you built with other people.

I am back in school currently for computer science. I have 2 other silent partners helping develop as well in their spare time. 

More updates coming. Happy to answer questions.

Come join our discord. https://discord.gg/XUWxsvDPmd

The Shifts Of Fortune Test The Liabilities Of Friends.
  • Quigybobo changed the title to Beyond Aphelion - What is the game?

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