Dr Brain Posted October 15, 2007 Report Posted October 15, 2007 (edited) Items with groundwork already laidHoly brickBlock brick (not practical, but when has that ever stopped us from making an item?)FlashbangsSuper & shields?Antiwarp on lanc, if it's not already.Thor storms Items needing additional functionalityScore reset itemOmega 13Turrets placeable by engineers (weasels?). Could have lots of fun stuff, like repel turret, antiwarp turret, or x-radar turret when integrated with outgoing packet rewriter. These turrets need to have a damage system (talk to smong?)portal turret?Anti brick warp method (either warp back, or brick holes). Possibly an item?Decoy burst ASSS core changesCreate a function akin to putmap to upload lvzs. (?putlvz?)Incoming/Outgoing packet rewrite ability. Would allow: undetectable cloak (or cloak grades), energy scanning countermeasures, team-level x-radar.Superarenas. Most awesome unimplemented idea in ASSS. True Stargate and B5 are only the tip of the iceberg.Flag core & superarena integration research. Test what can be done to a contiuum client as far as lying about flag positions. HSCore changesTest arena?Fix spawner for 0.40. May already have completed this and forgotten.Team module needs rewriting to work with subarenas and to fix public/private size bugs. Ship hull purchases may not be flexible for subarenas. Provide an option for non-buyable hulls to have items (reuse initial items setting?). Talk to d1 about his points module and possibly merge the modules.Sort ?shipstatus's output (and -v too) for more consistent viewing.?shipinfo needs more data. This is annoying to code.Variable prices on items. Needs to be done right the first time, or could send the zone into economic chaos.Ship "account" to move hulls between squaddies. This may be a bad idea. Item accounts too? At least local ones. Maybe move things onto the spec hull? That may actually solve a lot of other sharing problems to have a global hull.Cannot sell flag for items/ships in the database for granted things.Weight. Did I already add this?Spawner additions needed for Cerium's item system.Stipend moduleTest spawner for support of built-in continuum spawning modes (for subarenas) HS non-core modulesInterdiction module. Integrate with hs_warp for interdiction removal information? Could get destination info too for more refined tracking.Sector map module. Integrate with region chunks holding lvz data.Fine module for more consistent fining of evildoers.Swear to **** and auto fine integration. Need to make sure that the first few fines are $0. Better make sure mods know to punish for cir!@#$%^&*vention.Flag modules. FR, !@#$%^&*ult, ctfAntideath respawn lvz to prevent surprise "cloak"PD needs a better firing algorithm.Lock flag team from new players during flag vic conditions. Attach changesAttach item for greater control over attach conditions. May need to warp players back if they don't have access... Or disable attaching via F7 entirely.Summoner and Infiltrator need to be reworked to allow attaching to non-lancs. Integrate with "attach item" idea.Attach conditions are virtually unchecked. Could be a lot of problems lurking there.Research into how continuum interprets attach packets. Could be cool things lurking there.Fix pointdefense attach system. It shouldn't interfere with attaching to other ships.Anti-attach region code (for tw hub type situations) BalancingFlag game rewards kinda suck. Zone grapicsInterdimensional needs to be reimaged for better framerate and compression.Hypertunnels need a moving cloud background, with multiple layers for neat flythrough. Hopefully mostly black so the gate graphics look decent. Will be tricky to get it to wrap properly.Jump graphics have a noticeable edge to them. Should be reimaged to remove that.New TilesetAntideath cross SubarenasCasinoEvent subarenasRedo foosball items and settingsTurf test StaffRedo mod access levelsProvide better support for mod aliasing Websitetalk to steig about the domainChatnut (does polix still want a copy for ssforum?) Referenceshttp://www.ssforum.net/index.php?showtopic=14643Read this topic, as it seems to have a lot of nifties: http://www.ssforum.net/index.php?showtopic=13559Variable prices link: http://www.ssforum.net/index.php?showtopic=15283http://www.ssforum.net/index.php?showtopic=16900http://www.ssforum.net/index.php?showtopic=15627 may have points still relevanthttp://www.ssforum.net/index.php?showtopic=16932 (maybe)Ceriums item system needs reevaluating: http://www.ssforum.net/index.php?showtopic=17023Read http://www.ssforum.net/index.php?showtopic=15312 more carefully. There may be ideas worth implementing.http://www.ssforum.net/index.php?showtopic=17439 (balancing issues, mostly)look into overcharger: http://www.ssforum.net/index.php?showtopic=13426 Notes:Energy can be seen after respawn for short period of time. BugsSparse brick!Zone crashes Edited May 12, 2008 by Dr Brain Freedom is the right to be wrong.
Dr Brain Posted October 16, 2007 Author Report Posted October 16, 2007 The above should be a complete list of tasks I'm working on for the zone. If your idea isn't on here, it means I'm not currently considering it. If you think I should be, post a link to the dev topic that mentions it. Freedom is the right to be wrong.
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