Hi Everyone (especially zone devs), whenever I enter the zone, and get in any ship, my C2S packetloss goes up to about 20% and comes down to 0% gradually, but very very slowly. This happens only in Hyperspace and no other zone... everywhere else I have 0% ploss. With the current limit of 4.5 % max packetloss, I have to wait about 10 minutes before I get to play in the zone. It used to be 15%, which let me play after 1 or 2 minutes, that was kind of ok. Can you tell me why the limit has changed... And why wasn't the buggy initial C2S counter fixed at the same time? Thanks in advance, Eddy