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D1st0rt

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Everything posted by D1st0rt

  1. uhh can anyone say arbiter?
  2. General Discussion and Zone Talk?
  3. I didn't know you were Jewish...
  4. NO WAI!
  5. K, I'll try to set it up this weekend after my marathon of testing. (btw, reply 7000 in dev )
  6. O RLY?
  7. We're on SSCE now
  8. I can get it started if you guys want, either on a new project name or if you'd feel comfortable giving me the password to the dcme one
  9. Orel
  10. notasbad!@#$%^&*ashousethoughstillquiteentertaining jk, Woodrow
  11. House
  12. Where the !@#$%^&* did you get 2007? The mayans said 2012
  13. style
  14. I'm only saying because it would be a lot of work and has been attempted before with limited success
  15. There really is no correlation between filesize and "lag", which comes more from design. To decrease the dll size and get a slight performance (execution speed) increase, build your plugins on Release mode instead of Debug.
  16. Oh sorry, that needs to be p->team. You should put the freq check/setfreq inside one of these blocks: http://wiki.minegoboom.com/index.php/MERVB...through_players
  17. coagulation
  18. This might prove to be amusing.
  19. Donk, yours breaks if you supply a pixel number that isn't the boundary of a tile. Do you really need a completely new program just to multiply and divide by 16 though?
  20. how much do you have done so far?
  21. Something like this ought to do the trick if (c->check("stopball")) { //using the same variable as before is an easy way to reset it i = 1; //for each player, do this: { if(freq >= 100) sendPrivate(p, "*setfreq " + String(i ^= 1); } }
  22. Sonic sucks at life http://www.ssforum.net/index.php?showtopic=10407
  23. mindworms (CURSE YOU, PLANET!!!!!)
  24. twas all for naught I always called them the Os
  25. oh, ok in that case take out the %4
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