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Capt ARGH!

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Everything posted by Capt ARGH!

  1. +1 i too think this. i'm in sporadically and don't usually have more than 6 at most. really bonuses have little impact on the game one way or another, they're just a neat and fun add on IMO. if they were ditched it would make the game just a little bit more shit. i'm ok with bonuses only available in safe. but the effort to fly to safe is too much for me. in fact i hardly ever use safe, i'd rather just float there and get killed when i need to leave for a minute. the only bonus i'm using now is the fullstatus and that's because the new spawing system sucks-ass. a real step back. it was better how it was, when you started with 50 bty and had full status except energy. then at least you didnt have to keep hitting ?status to see if your ship is still a turd. i mean HOW FUKING FUN IS using ?status. just give us fullstatus on spawn already.
  2. hallu the greens are still not spread out enough for low-pop play. the minimum setting should be at least 3X what it is now IMO.
  3. 1) im asking for fullstatus + no downgrades + the removal of redundant greens + a low density of greens covering most of the area of the map. = much more fun. its pretty obvious to me and something we should try out. what harm can it do. 2) there is no way around the fact that it IS a duel true but i'd rather not be forced into a tiny square, which is what is happening right now, a total yawn-fest. 3) Please note that Chaos-Bot is now affecting start bty -- you start with 75 or 65 bty in these situations -- that's a LOT and you should have a pretty strong ship. If not, you can 1) roll the dice again by recycling to another ship 2) green some 3) use FullStatus to get a full ship. i choose 'green some' = i'm stuck in a tiny area i choose fullstatus = i have to piss about getting to a safe. im a player that likes to USE items. for me it's more fun that way, some players might think its more fun to collect items and never use them. i dont. so again i'm forced into a tiny greening area. i want to use the whole map. or at least more than a tiny box.
  4. ok so i had a 1 on 1 with samgun. we were forced into this tiny square at the centre of the map because that's where the greens were. really not fun. there was no point going out of that area because the other player would just stay there and get the advantage of greens. we may as well have been in a duel box. here's an idea for improving the greens situation, which is to me, fucking annoying as is. ok we all know that bags and bags of greens isnt ideal and has its own issues. also the LACK of greens leads to some interesting game play, ie: aim at the green, not the opponent - he will fly into the green and you will have hit him. i love that idea and its the same kind of fun you get in quake or whatever when you aim your RPG at the health pack. i propose a re-think of the greens and what they offer, these measures would, for me, make the game more fun:- what we do is start off all the ships loaded with everything maxed: max energy, recharge, thrust, speed, turn. and all the upgrades: maxed out bouncing bullets and bombs (with prox), stealth, cloak (if youre a spider), X and anti. and if possible WITHOUT all items. just a random few... .. now i know this part is probably NOT possible so instead what we do is: start with 200 bty. = fully maxed out ships. ok bear with me next thing we do is take out all damage/downgrades so our ships will always have max energy etc. we also take out all upgrading greens, eg thrust, prox, max energy etc etc, these are now redundant. what we are left with is JUST THE GOOD STUFF, reps, bursts, full charges, etc and of course the other fun random stuff like shutdown and warp. this means that we CAN have fewer greens and those greens will all be WORTH picking up/fighting for. the only downside to this idea as i see it is players respawning instead of greening. so if there was a way of having a maxed out ship WITHOUT maxed out specials (reps, rockets etc etc), that would be ideal. i think you CAN do that because you had something similar when you won the flag game: say you had a big bty like 300+ and you won the flag game, your ship would fill up with items right? well all except bricks.. couldnt we do something like that on spawn, like an automatic 'flag game win' so you would have all your items re-populated apprt from item X-Y and Z?. if that is not possible then we would have to think of a way to reward players for not respawning. (or punish for respawning - easier to implement but no fun!) oh and a PS low density of greens over a wide area would be more fun, then low density in a small area, for me and i suspect most others.
  5. 1) greening sucks ass. as it stands today the lack of greens and the fact that they are in the centre of the map means: ( a ) flying outside the centre has no advantage apart from escape. and is not fun. ( b ) i find myself greening more than playing to get my ship up to speed (see next post for an improvement idea) 2) if youre going to keep this -only use bonus in safe- thing you have to make safes quicker to get to, i can't be bothered to navigate to safe just to use bonus tuneup because my ship spawns with low values. so i end up not using bonuses at all. i suggest that you revert the bonus system or make safes easier the ONLY problem with making safes easier to get to is it seems to annoy all the Gad haters. if you forget the likes of Gad there really is no problem with an easier safe zone here and there.
  6. please make it cheap! fuck greening in its ass! 1 or 2B.? ps this idea of the vet vs the noob and the bonuses make the gap between the vet and the noob greater. look guys, how the hell can you make that kind of difference small enough. it's 10 years of game play vs 10 days. the guy whos played for 10 years is gonna beat the 10 day old player regardless of the bonus system. perhaps it DOES make a difference. perhaps it DOES make the gap wider, this is speculation. I'll give you more speculation: the big difference is the years the vet has been playing, not his bonus booster. if the bonus system does widen this gap then surely it must be only by a tiny % compared to the massive gap there already.
  7. since the shark replaced the wasp it's pretty much been the only ship for me. i love it. which probably means it's history! you can do so much with the shark. as you all know one of my favorite tricks is the converging bomb rep. this is only possible because the shark sees bombs on radar. it's clearly the strongest ship. only the weasle comes close. how come we don't get rid of that? players use it in the same way and it's bomb then bullet function is just as overpowering as the shark. and while we're at it, why not scrap the levi? it's only use is lobbing and running. but seriously i love the weasle and levi. the only ship i hate is the spider. cloak ships are built for laming. at least the wasp was fun to play. the spider has eww written all over it if you ask me.
  8. the only 2 bonuses i use are bonus booster and bonus antiwarp. i don't think they are too expensive. i usually just hit booster when i have 2B and use that as fast as i can.! there's something to be said for the fun of using the bonus booster in an enclosed part of the map. recently (when flags were up-grading) players kept coming at me (i had the flag) and i made about 7 kills in a row and boosted 3 times in 3 mins. nothing more fun than that. i would like to see a max-out bonus, like tuneup but it gives you all the weapons NOT specials ie it would max out your energy, your bullets, and make them bounce, max bombs, give you stealth (and cloak if you’re a spider), give you X and anti. that would be a good change. in short I don't think they are too expensive. ps my favourite was devour.
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