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Capt ARGH!

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Everything posted by Capt ARGH!

  1. see this thread http://www.subspace.co/topic/25871-castle-and-the-hallutron/
  2. BTW, i think it would be neat if you could see every player when viewing the entire map in ALT. this is also a more elegant solution to the problem of how to find players at low pop times than the dynamic map size thing that was used in the past . ps who gives a crap if you call out cords?
  3. probably. and its also a risk taking the quick route into the castle. easy to die there
  4. good stuff! lets say 20 secs from the central area then. little curious as to why it took you longer from point D than I
  5. yea mines terrible too. and no i didnt trace. i used your ping test to DC same thing : 130 ms. i'm in london UK
  6. people who never want to question anything or have a debate: make more non-constructive comments please!
  7. sorry guy postmen dont wait to clarify i tested 24 seconds to get safe that time you were there and i estimate around 6 seconds to put my crack pipe down, snuff the rock out and get to the door. not that it matters. its retarded to start an argument about how long or not a postman will wait shall i fucking time that too !?!! lol
  8. I'm sure increasing the number of safe zones and making them open would increase the amount of people using safe... but that doesn't make it a good idea. If you add more safe zones and make them simple to access then it's just going to promote people constantly running in when being chased or out of reps/rockets. It will become nearly impossible to chase down a turret, or a high bounty. The amount of people using it to afk will maybe increase very slightly, where the amount of safe zone laming will increase dramatically. The trade off is a terrible one. Catering to the few people who think it's too difficult or time consuming to spend the 20 seconds to fly to a safe zone at the expense of the current game play is a very bad idea. It's pretty unanimous that people already want to see a smaller map to prevent the ease that running/greening is right now, so keeping this size map and adding more safe zones would not only allow for constant running/greening (especially in a small populated zone) but also add in the ease of just popping into a safe zone when you run out of specials and waiting out anyone trying to kill you. It's just not good for game play at all. these are good points.. appart from the 20 second thing.. it's an underestimate. RE: the trade off is terrible. yes i agree, from your point of view, it would be terrible -if you imagine a map riddled with open safe zones. (which is an interesting concept actually and could provide some refreshing game play.) But i get what you’re saying; you don't like 'lamer tactics'. ok fair enough. i feel this comes under the: players want the safes removed from the strategy of game play as i mentioned in post 1. i'm saying: more safes please. i'm not saying i want a million of them. just a couple more in good places. well designed. ... lameness is actually something i like to some extent and try to be good at: rocketing in stealth firing a line of bullets at a point on radar is something i try to do well, some would say that's lame.. it's still a skill and enjoyable and worth getting good at if you want to take out a turret. i draw the lameness-line at spiders mine repping... that's tiresome. but if we take that as the baseline of lame-dom should we not cater for play above that base line? as i've said i remember plenty of exchanges based around safes and find the challenge of killing a player who's using a safe as a shield entertaining and the win satisfying. i also enjoy being that guy who's using the safe. usually these battles flip between hunter and hunted. it's good stuff and fun to play. that part of the game is now gone. save in a couple of idiot box's, one of which is a de-evolved version of the castle, which isn't that great to play, and the other, J12 has no way out. I say that more well designed open safe areas would be - on balance - GOOD for game play and chaos. if it were done carefully and in moderation. really what triggered me into starting this thread is when i was killed again AFK and made me think.. why should that happen. why shouldn't i just be allowed to park in 2 seconds, answer the door and come back .. ever had a postman wait at the door with a parcel for 30 seconds? HI!!, sorry i've been a while getting to the door, i had to park my space ship.
  9. New map submissions are welcome. I'd also love to see new maps and settings with an eye toward new events (and settings, etc!). Please don't ask to relocate the hallucitron. Due to the way LVZ works, moving it is a HUGE amt of work for me. I have on my list to look into an undocumented feature (which means it's probably buggy/doesn't really work right) that allows movement of these types of LVZ elements -- not a high priority though. Feel free to move other aspects of the map around. Note that Wob's map had the hallucitron in a floating box (in the exact same place). Use DCME for map editing available on ssgn.net. mgb's server help site has lots of useful info about all the above Server Help --hallu i'd love to design a map.. time is something difficult to come by though. which is why i'm asking someone else to alter the castle. re: cant move the hallutron: this is why i said move it in relation to the rest of the map. ie. you keep the hallutron where it is and move everything else. or worst case, just move the castle up.
  10. I applaud the effort that has been put into the hallutron. I have no problem with it at all. unfortunately though it takes a fair chunk of real-estate from the castle and makes it much less playable as a result. for this reason I now call for a re-design of the castle and placement of it and the hallutron. I would like to have the hallutron exactly as it is but a little lower in relation to the rest of the map. and i would like the castle to be disconnected from the hallutron and a least as big as the 'classic' castle design, but moved up a little. How does that sound?
  11. also a note about the castle. i assume the castle is supposed to be an 'idiot box' and a primary function of the safe there is for strategic reasons relating to gameplay in the castle. as such i think any change to the design of the castle should be made to make it a better castle or 'idiot box' rather than to make the safe there easier to access. by the way the castle as it is now is not good IMO. but that's another thread ... which i will start
  12. just looked at the number of views this thread has got.. over 80. but only 3 votes. its a shame because if people actually voted we would know what players did and could use that as evidence for the need for change, or the contrary. i guess it's a whole bunch of guests that cant be bothered to become members. i mean how hard is that question to answer?
  13. funny, if my ship is all good, i'll trend to try and green prox myself. its actually kind of fun just using bullets (focuses my ninja skill) until i green a prox. yesterday was a case in point, i made 4 kills before i hit a prox. funny thing was i greened to something like 185bty before i got a prox ... so annoying! and then died straight away HOWEVER: it is NOT fun for me to try and fight with slow rotation or speed or recharge. if my ship is good apart from a rotation of 98% i'll play that ship and try to green a rotation.
  14. just a quick post to explain something to surrey who i was having a stimulating chat with earlier today in the zone. @surrey ok here, in a nutshell is why i see safes as they are, as less than ideal: when players have to be afk they tend to float instead of fly safe increasing the amount of safe zones and making them quicker to fly to would decrease the amount of afk floating as players passing a safe would just park there instead i would hope we all understand that to be true. that is one but not the only reason i would like to try this. that is the point we got stuck on today when you were saying this is irrelevant to the floating question. it is not irrelevant to this one issue i draw focus upon.
  15. one aspect of what i said was related to toys. this is about ship status not toys. not how lazy i am. and i'm not: i get large bountys because i green and dont die for long periods like anypone else. there's a difference between being 'lazy' and seeing that there's no point to greening when i could just hit ship change instead. greening is not something i enjoy. if you enjoy tidying up or doing the dishes, great! i'm happy for you. flying around collecting tiny cubes is a waste of gaming time, to me. i'm happy to green in the hope of picking up a full charge or what have you during a fight to gain the upper hand, or to collect toys in between battles, but flying around hoovering greens looking for a rotation green is just.. well like stacking box's or something. whats the point? i'de rather hit ship change. but... this thread is not about that, its not me saying: change the greening system, it's about what we, all of us do, when we spawn. its about me saying: dudes it would be better if we spawned with full ships would it not? ps. if were talking lazy. you didnt even vote! how lazy is that! pps. yes i do have to have toys!! they're fun and i try to use them with skill... but usually just fuck up and die... hence the need for a fullship when i spawn!!! ppps. and yes a dz-zone with toys is probably closer to what i want than chaos is right now.
  16. i value your opinion about how they should be harder to get into. i'll add that to the poll and you can be counted on that if you wish. as for the ideas about why i'm not using them and how it would be no better for me if they were opened up, i'm afraid you make allot of assumptions that arn't true, at least in my case. i don't really want to write an essay on exactly why i'd float and why i want the safes opened up, and more of them. just laying out a case as i see it in the OP is enough. safes are not really a big deal. and i don't care that much about them, they kind of just seem to be shrivelling up and forgotten, one of the many little things that make this game that little bit less fun than it could be. for me, eventually all these small changes or stagnations could make the game not worth playing.
  17. when i spawn i type ?status. as i've mentioned before, if something isn't 100% and i don't have especially nice toys, i ship change. i don't usually bother greening to try to hit a rotation or speed etc. this poll is here to find out if others do the same. and if there's plenty of us doing this, may i suggest a change in config so that we just start with a full ship instead? i dont mind about energy, i'll keep a ship and green if its all 100% but >1400 NRG. again as i've mentioned before i'll sometimes shipchange when i run out of toys because its easier than greening in low pops with few greens
  18. with the safes how they are it's a pain to go there. so i ask that we make them or at least 1 or 2 of them easier to fly to. case for making the safes easier to get into: 1) ok the biggest reason is the many AFK moments we have. what I do is i just point my shark in the direction of empty space and float over there with the stealth on and hope no one kills me. if the safes were easier/quicker to get to, i would just fly there. most of us do this. i killed hallu the other day when he was doing this. (i only killed him because he'd left his aw on and it was quicker than flying out of the antiwarp area - which is too large anyway, but thats another bitch). so if its easier for the guy who can change things himself to float and die rather than be bothered to fly safe, somethings wrong. am i wrong? 2) the new bonuses setup would be more user friendly the case against: this seems to be that players don't want Gad to run to safe. that seems to be the main reason. i say let him. and it seems some players don't want the safes to really be part of the game.. they want them removed from the strategy. i myself welcome using safes as a strategy. ive been involved with plenty of scraps when players are ducking in and out of safes. it's fun. well it was fun.. the only time that happens now is in the castle. and the castle doesnt get used much in it's current form - (but that's another bitch) opinions please?
  19. Go to the top right corner and click on your name. Then click on "Manage Ignored Users". Then put my name in the "Member's name" form field. Then click on "Save changes". I will warn you, however, your ideas will still suck whether you see my reply or not. thanks, and for the warning. i'm so glad this will be the last post of yours i read
  20. is there i way of ignoring posts on this forum? i would just like to ignore everything that cunt says, but i can't find an option to. any help?
  21. just an update to say, it's a nice idea, but the new sparse greens are not working for me. here's why: 1) when i spawn the first thing i do is ?status. if i'm not 100% on everything, i'll ship change until i am. i can’t be dealing with flying around avoiding fights with ~80% rotation looking for the rotation green. that's just pointless for me. so i hit ship change. of course you can stop me doing that by giving us all really crappy ships to start with to force us all to green. but that doesn’t change the fact that i like to spawn and be ready to play. and if you did that, boy that really would be the nail in the coffin for me. 2) ok so i've shipchanged and now i have 100% everything. i dont have bouncing bullets or L3 bombs or x-radar etc, but that doesn’t bother me. as long as my ?status is 100% i can play. so i'm off! weeee! and the kind of player i am, i like using toys. lots of them. as fast as i can. and they all get used up. i can't be bothered to green because they're too few and far between, so i just ship change again. rightly or wrongly. that's what i do. so the greens as they are do not work for me. it's a shame, but that's what i find myself doing in general. getting bored because of lack of toys and shipchanging to bring them back. RE:bonuses and the bonus booster. it takes so long to get into a safe now, there's no point in using bonuses as a strategy, eg: if i'm in a close area and i'm thinking, i could use a burst here, i have to fly off, go safe, get the burst, fly back and hope my opponent is still there. because of the comparative concentration of greens in the centre of the map, the close areas, which are good for busting in don’t get used often. as a consequence i don't use booster in advance because the chances are, i will never be in a position to use that. especially in low pop. as a consequence of this, my bonuses are piling up and not getting used. is this a bad thing? some would say not. but for me it’s yet another little thing that makes the game a little less fun each day. for me. my solution would be: put a safe in each burstable area, that you can get in quickly. that way everyone can see why you've gone in there and react. one step better than the surprise bonusbooster that people seem to hate (and i love). also i suggest a new bonus: forget booster, lets have a bonusburst and a bonusthor, 3 bonuses = 2 bursts and 2 bonuses = 3 thors respectively, seems like a better way of tweaking it.
  22. thanks, thats a screen shot. its exactly how it looks in game
  23. hey wobit, i like the latest changes you made. just wanted to say that o-15 has shrunk in the wrong direction. i was talking about making it thinner vertically, not horizontally. the idea being that it's a perfect spot for a lamer brick trap. if you have someone follow you through that section, you can (or could if it were thinner) box them in for torture, a slow death and lols. every map should have one place you can do that! http://img694.imageshack.us/img694/1394/bricktrap.jpg
  24. i just played with 5 of us total. the greens were roughly what i would consider good in density and area. please make the settings for 5 players the lowest possible settings for greens. ie no less than that area and amount regardless of how many active players.
  25. yea it's OK as long as the area isnt too small. but instead of just the middle of the map, which lets face it is not designed to be a small playing area, why not have the greens spawn off-center in a section/sections better suited to low pop play?
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