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Capt ARGH!

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Everything posted by Capt ARGH!

  1. hi everyone. didn't even realize this forum was even running... haven't checked back in so long. i come in to chaos now and again just came back to say hi.
  2. just noticed that you can't lay a horizontal brick in the middle section of wobit's house. why is that?
  3. so where is it? i went to go wobit but didnt see it?
  4. oh man! i gotta see this!.. my PC's dead again though.. so no subspace till i can get it running. new drive coming tomorrow. hopefully an easy fix and then i'm there with bells on!
  5. sorry nine, ive got nothing but love for ya, but i vote for more easier to get to safe zones
  6. hello
  7. his alias is..... Deathonline
  8. 9 hours may be excessive in some peoples view, 15 mins is a little short for me personally. often i've parked and had to be AFK and come back like 2 mins late.
  9. i voted 9 hours, its good for population. the only problem is with these ***** who sit there all friggin day running anti.
  10. the wobits house area is a big hit. gets lots of play and is really fun.!! thanks for making it wobit and thanks for putting it in there hallu! it's very much an idiot box in medium to high pops and very difficult to defend. not a bad thing. perhaps next time we can try more of a defend-able base. @ wobit; to that end, i'd like to develop our assault castle design. next time i'm on i'll check !go wobit to see if youre there.
  11. yes. what kind of shit does that. just to piss people off? it's pathetic.
  12. another classic ! yea that twat does this to everyone. what gets my goat is that he will then accuse others of cheating when he gets beat.. it is this kind of hypocrisy and constant bad-mouthing that has really made me dislike the character. i used to just tolerate it but after the many stupid, needless, hateful personal attacks on myself in this forum and in game, i've had enough of the guy. which is why you'll see me bad mouth that fucker as soon as i know he's playing even though i'm aware that it also makes me look like a total dick!
  13. had a great idiot box play with axe and some others the other day, really fun. . . but it was in J12 and not the new castle. as i said at the time, if the castle was how it should be, we'd all be playing there instead of the rather long in the tooth and tired J12 base!! please bring wobits house into the arena instead of this castle, which is an improvement on what it was.. but nowhere near as good as the house or even our fat assault variant
  14. just seen the new castle in pub.. not too fond of it actually. doesn't seem to have much going for it. why did you go with that design? the best was wobits 'house'. which played really fast and was great fun... why not go with that? son i am dissapoint
  15. yea nothing wrong with long safe times. keep it!
  16. crazy idea to get more serious squad play and collaboration: always alow squad members to join the same freq regardless of population.
  17. here's a re-design. the assault idea is the same but i've made a couple more entry points and its now much faster to get into. also this design is a few tiles shorter and narrower. do you think you could try this variant out for us wobit? http://img62.imageshack.us/img62/6753/castle3k.png
  18. after a play session yesturday, it's clear that the above design isnt great for fast action.. basically the time it takes to get in there to engague is a little too long. you tend to fight at the entry points rather than battle to get to the center. but it is fun, i have a couple of ideas to tweek to make it faster and will try and post later today or tomorrow sometime. the castle wobit made (not shown here) was much more like the calssic castle and had fast play.. more focused on getting into and owning the center section. it was fun to play and a vast improvement on the castle currently in the main arena.
  19. wobit i just had another look and i see youve made the outer corridors wider... i feel these 'outflanking' runs should be narrow to make them a less desirable route compared to the main corridor. 3 tiles wide..
  20. the point of this castle is that it's kind of like an assault. a little like my favourite castle design described briefly above in an earlier post... we just had a try of it and it seems quite fun because you can always be outflanked once you've got in the large opening.
  21. yea getting there! when we were playing there it seems that the centre section wasn't much of a goal.. more fun playing in the outer section.. which isnt a bad thing... but i figured we lost some playable area at the top, i think just getting rid of the top part of the corridor and making the centre section bigger (and moving the safe up a little) would improve it... anyway here's some tweak suggestions... http://img827.imageshack.us/img827/6262/castle2hd.png
  22. hi just looking at my design it would probably be better if it had 2 easy ways into the centre section rather than 1.. as it stands the right hand side has only ship sized (2 tile) openings, probably would be better if the highest of these were bigger.
  23. yes one opening as shown. re hallu tiles: could you not make a 1 tile wide corridor to shoot down? would this not also make it impossible to warp into the hallutron as the corridor is to small for ships? in fact a corridor is more fun anyway because you can bounce bullets down there.
  24. wobit here's a version to try please... sorry for the shit drawing skills -lol at myself- ... this is mostly due to using my wife's pc.. she doesnt have a mouse! she uses a thumb-trackball ***FACE PALM*** note all corridors are at least 3 tiles wide and only the openings in blue are 2 tiles wide. the castle itself is a little bigger on the sides and higher and detached from the hallutron. even though i put basic turrets on the castle (the round bits) you can go ahead and use the same ones we already have, (with the old bomb openings) as these are fine. ps you note that i put a bomb sized hole in the hallutron.. is it ok to shoot through that? http://img259.imageshack.us/img259/1184/chaoscastle.png
  25. well done for this first draft, one niggle i have with it straight away without even playing it is that the bottom left and right sections will not be used. and again without playing it, it all seems a bit fiddley, not in a nice way. the best castle ive seen was the one with power points in it, those flag type things. there were 2 ways in left and right and it had a great balance of being easy to defend one side but not both from attack. that was super fun. . so advice about this one i would have to draw something out another time, but basically the idea is to have two or three main ways in and a usable play area inside, couple of spaces to hide behind and not so small that you cant move in there.. also no dead space - unlike the above design (excluding the hallutron i know we dont want players in in there for some reason). perhaps have a wall under the hallutron with an opening and open the inisdes of the now closed off 'turrets' to that space as a next step in this design... btw my PCs been out of action for a while, still waiting on a new mobo which is why you havent seen much of me and why i havent had a go in your castle yet.
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