Heh, good enough with me. ^_- Adding tac and nova to jav doesn't seem over powering i don't think. I mean, Tac on jav kind of sucks actually since it cannot have multiplier added to it, the booster does add a bit to it and nova is just a huge splash bomb, javs can't really center with it unless they ran and sniped and the angling in bases is fun. entropy does need a bit of a tweak. inactive shrap is 0 and like.. 78 damage with each shrap and only have 20 shrap on jav. Description says not compatible with Booster, but it's also not compatible with multiplier, red bomb max shrap 20 I suppose? fun bomb could have more shrap for an actual flooding of corridors. -well then i thought about it and thought about pd and giga, heavy guns and a small ship.. had to add this on after a bit of thinking- I think gamma ray should be added to most ships, due to that there is no more ammo, of course I have no clue on how it will effect just for being on the other ships, to me it doesn't seem like a problem. What mainly bothers me is that there isn't a good cheap decent armor for bombs AND guns, besides glow. and maybe the sigs. which one can't be put on all ships. of course a lot of ships can be agile and destructive. Bombs be flying, and then you want to switch to bomb armor, then the next thing guns are flying, blues yellows and reds, then you want to switch to gun armor, hard decisions on what to go with. Could be a possibility of a weak armor for this kind of thing, it could even help out new comers. Instead of having to camp in bases for experience and money. Doing so for more experienced players is no problem. What about the past items that people could use? Over powering much? That seemed like a great idea, bringing old items back for awhile. But yea, it's a great idea to give it a good brain storm.