
Patman1
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Everything posted by Patman1
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well anyway you guys have an ETA?
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hasn't anyone here heard of such a concept called backups???
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op2 and I decided to make a montage, I am sure many of you have already seen his, now I want to share mine http://www.youtube.com/watch?v=MNT57QorS0A Do watch in 720p fullscreen for best quality and expect more montages soon!
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anyone think there should be a non-sig L2 multifire bouncing gun? or just make gauss cannon bounce...?
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Well I am kind of tethering between wether this is a good idea or a bad idea. I think the biggest argument against this is the zone population, yeah sure we can support a 15v15 flag game, but as someone said on pup chat (I forget who it was) the zone cannot do it reliably. I haven't been around this zone for that long, neither have I been that active on the forums, so my call might not be the most informed. I think the first thing we should do is get regular pub0 flagging fixed, essentially what spider said. Most of the problems do arise from the bases themselves. Maybe Thors should be more expensive so they are less spammed and more organized (as in they don't just flow in constantly regardless of wether the said thored team is antiwarping the thorring team or not, but they would actually require preparation by the team to send them all in more or less one shot). Anyways, let's say we do actually go through with this idea, nothing guarantees newbs that became good through experience to be chosen by the captains of the flagging frequencies. I mean, if there are a bunch of veterans online and known good players, I probobly wouldn't be picked. a 7v7 limit might be not enough, actually i think the bigger the flags game are the better. We can't expect to raise the zone pop by immediatly scaring the new players away too, especially since this game is already hard enough to pick up as it is. I think that having only one field avaible per team at a time with a delay isn't that good of an idea, sometimes you get 2-3 sharks to flank and cloak in to put a field down to clear the team and then another to clear the anti-deaths... But of course this might have a positive side to it. Flag droppers would have to remain usefull, antiwarp and xradar, spare fields, or an anchor lanc. The games would theoretically be more organized (but this can be fixed in pub0 flagging). And you would have interesting and creative tactics used to clear the opposing team. What I am trying to say is, It has it's ups and downs, but we shouldn't try to circumvent the problems with flagging in pub0 by just splitting and creating a pub1 and letting the newbs deal with it...
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how about a non-sig armor thats exactly half of radiating coils. (I would use this on my lanc, no way im geting rid of zpm) inactshrapdamage -5 shrapdamage -200 burstdamage -100 bulletdamageup -4 bulletdamage -2 bombdamage -10 name: (random stuff from my head, pick one): radiating springs, hardened carbonite, flux body. is it balanced (that's if radiating coils already is): yes is it that cheap: no, make it about 30k what do you think??
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that's a really good buy, gtx 460 is a really good card.
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Another one to add to ignore list
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Ya op2 and candy you can coffin really good, some other people just fail at it...
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op2rules on a grammar spree. If rad coils were non-sig, only anchors would use it, and that makes sense because anchors are the targets for coffins, rushing lancs (which we have plenty of)would have different builds. The whole point of this thread is to try to get some more good anchors. Now, I get hit by coffins a lot, I usually am able to pull myself out of them, but that isn't the problem, the problem is anchoring isn't attractive enough, almost everyone has a lanc, rare are the ones who use it for anchoring. Again the point of this thread is to make anchoring better. We are speculating out loud, not all ideas are great, but we have to keep coming up with stuff. Increasing leech money is probably the easiest solution. However a few good lanc-only items and possibly dual-armor are good ideas (and if that were the case, make sig armors that would use both your armor slots, a.k.a. solid and coils).
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In that case coils shouldn't be a sig either. I think rad coils should be non-sig and lanc only. It would be the best armor for anchors.
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I few these ideas are good, higher gun speed for sure, maybe a l2 multifire gun taht bounces (non-sig), also the idea of dual armors sounds nice, dual sig would be too much (imagine zpm and solid :| ). Here is another idea, how about be able to pick any armor you want, and be able to put glow cover on top of it (and shell if you have that too).
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less hate more suggestions.
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I have been in a lot of flag games where there is no lanc. Plenty of people have lancs but not everyone wants to anchor, and it is understandable. I have a few suggestions, first of all the % assist money should be increased for lancs. Also, there should be more and better lanc only items, for example an alien tech that when you pm someone, it gives them full energy, and it would have a 2 minute cooldown and also a 2 second delay. What do you guys think?
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The IP locking system might have flaws, but it's definitely better then whatever the current system is.
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Well quite honestly spiderln could do better as a mod, but I haven't been playing hyperspace long enough to know all of his screw ups.
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Why even bother square rooting, just adding up the exp should be enough. This would stop stacking. This kind of module wouldn't be too complicated, it just sounds like a bunch of else if statements slapped together (or whatever the equivalent statement is in Continuum programming language). As for hopping, I am bringing up another idea that I read from my own suggestion post, have a module to read a player's IP address and then lock him to the frequency he is on.
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Ya this is a very epic windows logon sound.
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Ya there is barely any cash going to loosing team, if winning team gets 20k, loosing gets like 2-3k, I think if we boost up loose money people will hop less. At least that's one of the problems solved.
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What if we just make the loosing team win 1/2 of the winning team's money?
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Well that's the first real solution coming from this thread. I would have to agree with that, because sometimes you do get lagged out, but you don't only get lagged out from losing freq, the problem is when you were on winning freq and you can't get back on your original team because the losing freq hopped to the other winning team.
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ok all you guys have good points (except the ones always ready to cry and blame). But WTF is the point in milking a game where the whole opposite team had already rq?!?