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Kameloh

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Everything posted by Kameloh

  1. - SOS You can't pwn the guy who made the settings
  2. Kameloh

    My Zone..

    Well, do you have a router? http://forums.minegoboom.com/viewforum.php?f=2
  3. Kameloh

    My Zone..

    If you have a router, did you forward an extra +1 port? Ex: if your zone runs at port 1000, did you forward ports 1000-1001 TCP/UDP to your compy? The settings (server.cfg) has to be in the server folder with all the subbill.exe, etc.
  4. Sketch it, color it, and rotate it. That's the fastest way you can create a custom ship.
  5. Or you can just manually draw one yourself and color it through Photoshop/Paint Shop Pro.
  6. Yep, make them seperate files like so: ship1.bm2 - 40x40 ship2.bm2 - 40x40 ship3.bm2 - 40x40 ship4.bm2 - 40x40 ship5.bm2 - 85x85 ship6.bm2 - 40x40 ship7.bm2 - 40x40 ship8.bm2 - 40x40 You can also convert your shipset into PNG, GIF, JPG, etc.
  7. You should create a detailed ship with colors, shadings, etc, @ 0 degrees. Then rotate it. Doo dee doo. Oh, make sure that the centerpoint is centered so tat it'll rotate in the area where you want the center to be. I'll post some of my old works if you want
  8. Nice start, better than the ones I used to make We need more shipsets for Continuum.. keep making more!
  9. Teh Pwn. That game is fun.
  10. Here's a screenshot from BG for Stellar Frontier.
  11. If you right click on Continuum and "Run As" as a user WITH a password, it'll run. That is also a way to spawn multiple continuums on one computer (just one of the many hacks I know about continuum ) to enter several zones at once or put them all in one single zone. And, if you're smart enough, you can make all running continuums to follow 1 continuum's flight movement. (like, making all ships move forward if you press your speed up button). It's pretty useful when testing settings by yourself and you want something to run away while you're shooting at it
  12. It could be one or more of the following reasons: Lag (Downloading map) Bot Settings (Start in Spectator (when entering arena)) ... Isn't allow saved ships just the player's score?
  13. Keep the game play 2d please, but allow 3d ships (and/or 2d graphics) Subspace wouldn't be.. subspace if it was 3D.
  14. How about.. weaponry that can slow down opponents? Example: Super Mega Stun Gun G14 Extreme.. X, shoots it's laserbeam of doom and immobolizes a certain player in their place. Like... //Guns [super Mega Stun Gun G14 Extreme X] GunID=0344 GunDamageLevel1=20 GunDamageLevel2=24 GunDamageLevel3=27 GunWeight1=100 //subtract's from owner's initial stats GunWeight2=105 //subtract's from owner's initial stats GunWeight3=115 //subtract's from owner's initial stats GunThrustWeight=2 //subtract's from owner's initial stats GunThrustWeight=3 //subtract's from owner's initial stats GunThrustWeight=4 //subtract's from owner's initial stats GunSlowdownLevel1=200 //Subtracts from enemy's current speed GunSlowdownLevel2=215 //Subtracts from enemy's current speed GunSlowdownLevel3=230 //Subtracts from enemy's current speed GunGraphicLevel1=smgg14.gif GunGraphicLevel2=smgg14ex.gif GunGraphicLevel3=smgg14exx.gif GunNameLevel1=Super Mega Gun G14 GunNameLevel2=Super Mega Gun G14 Extreme GunNameLevel3=Super Mega Gun G14 Extreme X GunDeathMessage1=%KILLED has been zapped by %KILLER's SMGG14! GunDeathMessage2=%KILLED has been blown away by [%m_his/%f_her] Al Capowner: %KILLER! GunDeathmessage3=%KILLED has been annihilated by [%m_Mr./%f_Miss] %KILLER! GunDamageInnerRadius=40 //size of the inner explosion (if appliable) GunDamageOuterRadius=70 //size of the outer explosion (if appliable) GunInnerDamagePercentile=75% //for both Damage and Slowdown GunOuterDamagePercentile=25% //for both Damage and Slowdown GunAngle1=5 //degrees on how the projectile misses when fired GunAngle2=8 //degrees on how the projectile misses when fired GunAngle3=13 //degrees on how the projectile misses when fired GunAccelerationSpeed1=150 //can be negative. the amount of speed that the projectile can gain/lose during a period of time (based on accelerationtime) GunAccelerationSpeed2=130 GunAccelerationSpeed3=110 GunAccelerationTime1=100 //based on milliseconds. increases/decreases weapon acceleration based on accelerationspeed every x or so milliseconds GunAccelerationTime2=90 GunAccelerationTime3= //Misc Options for Weapons UseTeamColorTable=1 //if the weapon and/or fire projectile will use the index color table of their team (example: blue team will have blue guns/projectiles based on a color table) ---- How about turrets? Turrets would be fun. Deployable, Destroyable, etc. Woops, I got carried away.
  15. Um. Gravity? No, not the kind of gravity that goes X/Z, but Y gravity! You know, add weights to certain ships and so on and if they let go of thrust, they're going to slow down! Like.. infantry. I guess. How about several layers of maps? How about.. tiles on the maps that can activate things: if (playershotme && guns=6 || playerbumpedintome && explodes) { open laserbeam3451.lv2; play opendoor.wa2 sleep 3; //seconds play omgwtf.mp3 } else { botmessage #1200: YOU NEED A KEY TO OPEN THIS DOOR !@#$%^&*IT!; } It would be fun to have doors n stuff.
  16. Just name it SubSpace II without any extra !@#$%^&*les or anything.
  17. Should we bring back SubSpace's "Suicide"? I mean.. there's a configuration in server.cfg on how many suicides a player can have before getting kicked out in the server..
  18. Here's another great idea: Particles! A Particle system! I want to see blood splatter, space-ships break apart.. etc! How about Ship-part weight? If an explosion with x amount of power does y amount of damage to a ship and destroy's it, it's velocity speed after the explosion would vary from each and every part of the ship/unit/person. It would be fun to see those parts hit teammates/enemies alike. *psshh...kaboom!* *splat* OMG! WATCH OUT FOR HIS HEAD- *splat* .. OMG! Sorry.. I'm thinking how the Myth 2 Engine Works (every projectile has an object which it can refer it's health/damages/size, etc, based on numbers and percentages)
  19. uh what? Anyways, add at least two different energies: Health, Shields, Whatever1, Whatever2, etc. So we can customize damages.. etc.
  20. Different Weapon Damages for all ships. Different Item Uses for All ships (ex: Warbird has a faster/longer repel than a Javelin) Custom Weapon Graphics for each ship. (ex: Ship1's lv1 bullets are knives.. ship2's lv1 bullets are cookies) Customizable Staff Commands (like ASSS) Sysop-in-an-arena fix. Problem: If you give someone sysop for a certain arena, they'll still be able to use their sysop powers in other arenas if they just do ?go and are able to edit other maps, etc. Walls that can slow down a weapon. Bounce 1 = [number]% decreased speed. Greater objects shown at a time. (Think DBZ zone having problems when so many people are using guns) MP3/MIDI Support More GUN/BOMB LEVELS! Attach Limits SHIP UPGRADES: Graphics, Weapons, etc. If you buy Omega Shields for the front of your ship, the graphics will change accordingly. Same goes to weapons (such as a beam-bazooka or an ion-cannon) SECONDARY TURRET: Using your mouse, you can get a secondary (Smaller) turret that can shoot in the direction you click. ...and more!
  21. Settings require a lot of testing. I suggest that you get a couple of testers while creating settings to find the odds and ends of them. If you do so, you can always get a second opinion about "bombs are too powerful" or "this ship sucks at rotating." You'll also have to look into the chemistry of the settings. Do they match well with the theme and gameplay? You'll have to consider these things as most zones use them (TW / EG / DSB). (unfinished, has to sleep @1am)
  22. I suggest that you don't make any zones unless you have the time and patience to put up with one. Also, don't staff if the people are '!@#$%^&*s.
  23. Did you forward your ports (ex: 1000 (and the 1001 from the +1)) to your comp? Also, did you read this? http://forums.minegoboom.com/viewtopic.php?t=542
  24. Well, I want to learn how to make lightning effects.. in a orb shape form. I want tol be able to animated it myself for a project I'm doing.
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