As this reset goes further along, many players are accummulating the funds and XP for Alien Techs. This of course brings about the issue of zone balance as Alien Techs are currently the most desirable items in the zone. With Alien Techs, the overall balance of the zone is completely thrown off as you have only 3 choices to be competitive (assuming players of equal skill). Who wants to play in a zone where everyone needs to have a 3 Mil item to level the playing field? Of course, the solution at this point has been to 'Nerf Alien Techs'. Which I hear has happened several times already. I wouldn't know, I haven't played here that long. Although, I did finally save up for an Alien Tech and they were just as overpowered as everyone said they were. Which lead me to lose interest in the zone for the time being. Back on topic though, Alien Techs are not the problem. The problem is the fact that they're at the top of the 'Item Chain'. They need some kind of equivalent so you don't have to 'Buy Alien Tech or die'. Bottom line, a 3Mil Item should be better than a 60k Sig Item so nerfing Alien Techs only defeats the purpose of having them in the first place. So how about making a 3Mil Item comparable to 2 Sigs? This preserves the uniqueness of Alien Techs while giving players many options to stay on a level playing field. So there you have it, players have the choice between 2 Signatures or 1 Alien Tech. Alien Techs would be Non Signature and could not be bought with Signature Items. (Alien Techs may need a slight buff or adjustment, but that's for another Topic) Currently, the progression in the zone follows this formula: Standard Items -> Signature Items -> Alien Tech. -Leads to a big imbalance in the end game. A single Sig will never be comparable to an Alien Tech when 2 players of equal skill compete. Also less active players currently have no chance against a skilled player with a Temp Core as of now. My suggestion for resolving the current dilemma is to follow this formula: Standard Items -> 2 Signatures or 1 Alien Tech. - More Balanced as less active players still have a chance to compete against Alien Tech users. The end game is balanced and the zone benefits from more variety in ship builds. What do you think? Comments or suggestions appreciated.