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ZiGNoTZaG

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Everything posted by ZiGNoTZaG

  1. Version 1.0

    28 downloads

    Simple weapon graphics that denote proximity trigger ranges for SVS settings. Skim those bombs and spy with your little eye that lethal mine stack! VIE bomb graphics with added proximity trigger box.
  2. ZiGNoTZaG

    mmmm

    Here ya go, you just might still be able to pull it off with studious attention to the lesson. And some nice sneakers.
  3. So at what point was "Everything fine"? Right after using the provided zone.dat? Make sure that the Auto-Download option is unchecked. As for the adding as a custom zone not working, I would be apt to think that this is port blocking issue, either by some form of software firewall local to the machine(Anti-virus/malware software) an exception would have to be added, or a router locking the ports down and one would need to port forward the described port and possibly the described port +1 as well.
  4. Do you see any entries if you open the user.dat file with scoreman?
  5. Are the .dat files getting created? perhaps a permissions issue on the server?
  6. Yes Sir. I created those for WD back in the "day". The proximity bombs where made using bryce7, JASC animation shop, JASC paint shop(just for compression in this case), and a little VB program I made that assembles frames of animation into the larger composite images that SS uses. Glad you like em and may put them to use sometime!
  7. Here are two tile-sets with which you can do as you please. Edit them, mix and match, color them pink...whatever. No accreditation required. http://zignotzag.net/images/subspace/witchdoom/arctos_Zg.bmp http://zignotzag.net/images/subspace/witchdoom/Arctos_Z2.bmp
  8. Use the Export and Import functionality. Export the tileset from the map, Edit it as you desire, Import it.
  9. All other factors aside, shortening the timer will not encourage engagement, here is how the flag game is played by those who are after the points... Check ?Jackpot. Check !flags. Check ?flags. Begin to collect free flags described by !flags. Upon reaching the last free but before picking it up check ?flags again. If someone else you think is after the flags is carrying wait until they check !flags and come for it. As they approach grab the flag. Now you have more time then them. If its someone who will beat you, run away until they drop and begin spamming !flags so that as soon as they spawn you collect another one to reset your timer. Worst case scenario is that you also drop and can begin the above described cycle all over again. "If I cant have it, nobody will" Again. Flag games are running games. Will not be changed. Unless its a strong frequency a lone flag carrier will use the above method every single time, you would have to make the flag timer borderline impossible to win to make it a killing game. With a shorter timer, a lower bty reset would actually be more of move in right direction then a higher one. reset is 100 bty IIRC. And too be fair, there are a few players who more actively hunt down other flag carriers. But that is the exception, and even they resort to the 'Wait you out' method when countered by it.
  10. Firstly, we should get what I like to label the "Hard Drive Effect" out of the way. I call it this because I am a nerd. Lets say you are just an average person who ordered a HDD online. Now lets say you received it, installed it inside your computer machine, and then proceeded to do whatever one does with a HDD installed inside a computer machine. As long as its doing what you expected it to do you are contented, correct? Being that average Joe, that is most likely the end of the story as long as the electrical magic keeps happening for a judicious amount of time. Just mayhap, If you are exceptionally nerdy you just might head on over to place you purchased said device from and express your joyful glee that it is indeed doing what you bought it for. I get computer thing and do computery things! That would be an exception to the rule of just being content Now lets say you get your HDD and any number of horrible, bad, frustrating things happen when you attempt to utilize it. The odds that you are going to head on over to the place you purchased it from with the "Woeful Broadsword of Justice + 1 Bad Review" ready to strike increase in magnitude by very much alot! So, one must factor in the number of HDDs sold vs the number of bad reviews. Then you must look at about 90% of those bad reviews and come to the conclusion that most of those are pretty nontechnical people that shouldn't have a computer. In the end it all sums up to the fact that average folks are only truly motivated to come and express dissatisfaction with something when it goes wrong. If most people are not, or relatively few are motivated enough to come and voice opinion is a static forum such as this, then it must not be a real problem. None of the above states that the flag game is perfect, because it certainly is not. Just that proportion of people who play it, have been provided a place to express any concerns about it, are relatively few. Could there perhaps be a passing mention in pub chat? Sure. But that is not the forum to be taken seriously and some form of cohesive discussion about it take place. So anyway, flag game... Hallu would have to chime in what a bot is capable of, so some of those types of solutions would be more in his realm, but within the confines of what a server.cfg allows there are relatively few options to try and obtain a more lively jackpot flag game. A shall mention a few. But I will also mention that jackpot flag games with carried flags are "running" games. That is just the way it is. You are red, everyone shoots at you. You wont stop flag carriers from running away from situations where going to forward will cost them the flags. Only a fool who isn't playing for keeps and doesn't think anyone else should be would do so. The green reward: This has been observed to keep people playing long enough for others to join in. A contribution based percentage is a good idea. I agree. Take that freq hopper! This would require probably quite a bit of work on hallus part. No Timer: turn off the drop timer. Would most likely increase running. But would negate the running off to drop and neut the flags effect if you really want to win the flag game. You cant just wait for someone else to drop, and they cant just wait for you to drop. Couple with this a standard amount of time after which the flag game will just get reset by the bot. People will abuse and ship change to neut or just to troll the game, and jackpots will be lost. Reduce the Drop Radius: Make dropped flags drop in a clump right where the timer expired. This was done once and it led to some interesting battles over the territory where everyone suspected that the flags would re-appear. Dropped Flags are Owned: The flags you drop are owned by your frequency and cannot be picked up again by anyone of your frequency. This would probably just lead to freq hopping, but could also prove interesting coupled with some of the other controls like reducing the drop radius so that the flags all drop in a clump. It order to re-obtain the flags one would have to A)freq hop. So do that in open space, goodbye to your possibly high bty ship. Or go safe which gives time for other of a different freq to find them and grab them. Too bad for you for letting the timer expire. Wait for some other freq to pick them up and take them back, or wait for them to drop owned flags. Flag Kill Multiplier: Flag kills net more points. Incentive to get "more" kills while carrying a flag. Trying to get more kills equals more engagement. Turn Off !FLAGS: or make it cost bonus to use. One reason its no big deal to drop and re-acquire flags is that its no big deal to find them again. But, just turning it off without making some other changes would probably just be a negative given the player counts these days. Again, carried flag games are running games, that wont change. So aside from taking the flag game out one must just look to speed up the time between jackpots and evening up the reward players of different contribution levels get. Lettery Word Quota reached.
  11. 1280x720 version. For other sizes, links below. http://www.zignotzag.net/images/subspace/misc/zCZWall1280x720.png 1920x1080 1920x1200 2560x1600 Enjoy!
  12. Thanks very much! Wallpapered!
  13. Nice! I like it! 2560x1200 size please.
  14. broken links. WTF.
  15. Version 1.0

    117 downloads

    Ultra Fancy weapon graphics that denote proximity trigger ranges for SVS settings. Skim those bombs and spy with your little eye that lethal mine stack!
  16. If you carefully consider all the circumstances that could have lead to this you will see that the fault clearly lies with Nude for Satan.
  17. Thanks for the support Nude The flag pickup and win are the only lifted sounds.
  18. Starting this Friday the September 20th and running through Sunday the 22nd we are going to mix things up just a little in Pub! Using a specially modified version of the Vector Graphics and Sound pack, and a modified version of the map tile-set everyone knows so well. 90+ graphics and sounds included! What you end up with is the Chaos you know with a little old school flavor! Stop in for some Pew Pew action! http://www.zignotzag.net/images/subspace/misc/Vsplash.png
  19. I must have, because I see no mention of it in the description on steam.
  20. Perhaps add a little system requirements tid-bit declaring that it will run on just about any ole POS and has partial controller support. Wide range of support for resolutions. Etc.
  21. Nice work Navee!
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