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Dadoc
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What about for things like tourneys and leagues?
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I agree, an F1 text is nice. Ya, some won't read it, but some do. Those who do will read it and not have to ask the same questions, which could mean less work for you in the long run and could build interest in those curious enough to check for it.
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Some ideas: - Have one lanc rush and the other sit back and they can take turns. Course if only one has summon, everyone wants the one with summon to sit back since it helps the whole team after all. As likely as it may sound, it's just not something that can be done as often as we like. Hence... - Maybe summon should be an item that each player has rather than the lanc, since it benefits the player more than it does the lanc (but that's something that's not likely to happen this reset.) Maybe just make it cheaper for now? hehe - Maybe lanc could get longer bullet/bomb time (if possible) to allow it to participate a bit more. Just some thoughts.
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I think it would be a bit expensive for the trade-off, but nice item Gar! But on another note, it would also be nice to see some more non-sig guns (particularly with bounce/multi), bombs, and armor. Other non-sig items would be a good addition as well. Increase our options.
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I think buying thors in safe after using them should be nerfed. There was at least one person at the center safe lobbing thors into the base and then returning back to buy more. I can see this getting worse... I agree with the suggestion to nerf bricks too. The brick warp on lancs is not very cool either, but even worse...all a team would have to do is to keep stalling the enemy by dropping bricks. Maybe removing bricks altogether (except fields) would be best?
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I'm sorry, but I agree with devs...item spam sux. Let's not fight fire with fire cause everyone will get burned. I remember the thor spam days. It sucked, all we will wind up with is FG with nothing but reps, bursts, and maybe thors flying around. Instead, I think that maybe the opposite should be considered: * A limit of 1 or 2 max per life of reps, bursts, and thors. No buying thors, reps, or bursts freely from safe, but the items would be free (i.e. Speed Mount for rockets). IMO, one max would be best for all 3 items because it would focus more on the timing of the item, instead of the spamming of the item, in order to use them the most effectively. * Low xp and money required to get the max for these items. (This would be to allow a new or near new player to participate in the defense (or offense) of a flag game.) Even one extra rep or burst more than the enemy team has makes a HUGE difference in FG. I'd personally rather that the difference between a newb player and a vet (or a new team and a vet) be based more on the ship and the weapons rather than the items. With that said, I'm glad that some burst/shrap prot was added to some of the armor recently, this helps a bit. Thanks.
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(Kelaiah @ May 31 2008, 08:34 AM)] * I don't really want to get into a big discussion over it, but I've seen you in center with what I can only assume to be baryon (a 2M item) and yes it does make a difference if 5 ppl (with sigs) have to try to corner you in order to kill you because you can out run any of them at any given time and with minimal to 0 drain of your energy. It seems that most people here agree with me on this. The 2M items not only contain slightly higher main stats than the comparable other sigs, but they also have a whole group of other adds that are extremely useful as well and not contained on the other sigs. This was intentional and it's fine in pub since it appears that this is the theme of HS, but a league is supposed to be balanced. In a league match this makes a big difference, particularly if one team has one and the other doesn't. To keep that balance, a league's rules should not be based on what a squad should or shouldn't have, but rather on what they actually do have...not some hypothetical prognosis. Unix, I tire of the quoting game, it takes a lot of time and I'm not very good at it because I don't post much. I notice that you don't quote my original msg this time. Throughout the whole paragraph i referred to the item as a 2M item. I admitted in both my original and my replies that I didn't know which one it was and that I !@#$%^&*umed it was baryon, meaning it's a best guess and i didn't know. How you equate that to actually knowing is beyond me, but to further explain, picture my message with me not having said anything about !@#$%^&*umption, or even better, if i had put temporal instead. It makes no difference to the rest and none of it would change because that wasn't my point. This is the third and final time now, my point is and was simply that the item, whatever that it was, is not a fair item if one team has it and the other doesn't. No !@#$%^&*umptions about whether a person can get it because of how close they are in xp. No !@#$%^&*umptions about who can give what to who to help them get it because we don't know what anyone can or can't do in the future or will do in the present besides ourselves. Someone could get ill and not be able to play or have to go out of town on biz or whatever and they would be perfectly valid reasons not to have it. I don't know what the future brings and I'm pretty sure you don't either so basing a rule on what is "possible" or "probable" is not a good rule. And having a match where one team has a 2M item and the other team doesn't is not a balanced match. So on the day of the match if a team (any team for that matter), doesn't have 2M and the other one does, it will not be a fair game if they compete against each other... If you can't see it now, see it how you want to...it won't be the first time you've done it, that's for sure. :/
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I have Temporal Core - So in other words Kel, you've just basically proved my statement from above. It's not the items themselves that make the player, the player needs to use the items properly to make items fulfill their potential. Not only that, the sublight I have is NOT fast at all, it is in fact very slow. Tel's setup for example is a lot faster than my own. Let's also not forget that HSTSDL is meant about most kills, not about who can run the most. You purposefully miss my point again and misdirect what i say somewhere else. The point of a league should be primarily to have fun. The point of the game period is to have fun. This is my primary point and you can't have fun if the game is not balanced. Particularly in a compe!@#$%^&*ion. If you read what i said, i said "!@#$%^&*ume" meaning i don't know what you have. My main point is what you (or anyone) can do with it and why it would make a league match unbalanced if one team had it and the other didn't...that's it. I know you want every edge you can get so that you can win by, as you say, "any means necessary" but this does not make a balanced league match if one team has an "edge" (ie 2M item) that other ppl don't. Period. Those who run well, can also vulch well, and I think almost everyone here knows how well you vulch. But this is not just about you. I used you as an example for a 2M item because quite frankly, there are not too many other ppl to use since not too many ppl have 2M items. I even wonder how many have the xp (not to mention money) to buy it now. The point of winning the league if it gets to be that compe!@#$%^&*ive is that you earn something that normal players dont get. It is fair that you EARNED it by the only means necessary, if people could ?buy it, then people will whine more that elitists are ruining pub, etc etc. That is a point you came up with on your own cause there are countless leagues that do not prize ppl with things that no one else gets to receive. On the occ!@#$%^&*ions where they do it, maybe they prize super, or shields or thors where they are not allowed but come on, you can't really be that naive to not know how significant an item a sig is on a shark. I could see if you were prizing cobalt or something and not allowing someone else to have it, but a sig on a shark that is everlasting and no one else can get one except those ppl who happen to win one game where only one known squad has a 2M item? Wow...I can't stop saying it. Wow...you are either really naive, or you must think we are so foolish.
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I don't really want to get into a big discussion over it, but I've seen you in center with what I can only assume to be baryon (a 2M item) and yes it does make a difference if 5 ppl (with sigs) have to try to corner you in order to kill you because you can out run any of them at any given time and with minimal to 0 drain of your energy. It seems that most people here agree with me on this. The 2M items not only contain slightly higher main stats than the comparable other sigs, but they also have a whole group of other adds that are extremely useful as well and not contained on the other sigs. This was intentional and it's fine in pub since it appears that this is the theme of HS, but a league is supposed to be balanced. In a league match this makes a big difference, particularly if one team has one and the other doesn't. To keep that balance, a league's rules should not be based on what a squad should or shouldn't have, but rather on what they actually do have...not some hypothetical prognosis. Secondly, if you want to build population, the best way is not to keep out those players who are new or at least haven't been playing long enough to have a sig or to get a squad. It's tougher to build xp and money when ppl are only here at certain times. There are too many other zones people can play that they can jump right into. If they want to participate, this is a good thing so let them and win or lose, if the event is fair for all, they will return to improve and/or to be happy of their achievement. Lets try to stop this elitist at!@#$%^&*ude that someone is better than someone else merely because you play more and therefore they should not be considered or are no longer eligible. Like you said before "this is continuum" and our population comes from continuum, not HS alone. Every once in a while it may be nice to have a "vet" league. But most of the matches should be all-inclusive and balanced. Otherwise pop will not grow because nobody wants to be sitting on the sidelines of every game. And again, wow a sig on a shark. I don't think people in general believe that a sig is good for a shark, but again let me restate that if you must add a sig for a shark as a prize. Then at least make it available for anyone (with a reasonable amount of xp & money) to buy a sig for their own shark to maintain that balance in pub. Otherwise this is just not fair to the rest of the population of hs regardless who wins. Finally, I'm not knocking the idea of a having a league. I'm glad we are having leagues and compe!@#$%^&*ions. My main issue here is about balance. As in any decent, reputable tournament you don't stack the chips in any teams favor and expect people to just have fun and to not say anything about it. But I recognize that sometimes this happens unintentionally and it's a mere oversight. We are bringing this to your attention in hopes that you, or someone else with authority, can adjust it to keep things fair and fun for all. That is my intention and I believe the intention of most of the people here. Thanks.
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Actually, I think the issue still hasn't been addressed. A 2M item should not be allowed if only one or even two squads have it. If all the squads participating, don't have a 2M item, there shouldn't be one and anyone having one could be allowed to sub it for another sig. Unix could very easily give the money to someone else in her squad to buy just before the match (if they don't already have the money or item). Actually, this item alone would make the league an odd one, even if all the squads had it (which doesn't seem likely). One person per squad would be in a "Supership" (compared to other players), which is a different strategy all in itself. Potential prize = Sig on a shark?! I thought this was settled a long time ago. That's why no one can purchase any of them. If this prize is gonna be allowed, at least give other people the opportunity to purchase one too and not have a select few able to wreck havoc in base rushing and the pub in general. Sharks are already the kings of "slipping in behind enemy lines" to get flags in an fr or taking out lancs quickly (i.e. brick drop maneuver) without the sigs. This is not a fair prize (regardless who wins it) because no one has an option of evening up in pub with no sigs currently allowed on sharks otherwise. Wow... Where is the balance in that?
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Cause or fault may seem to be important at times. But whether they didn't see you, or you didn't see them, it really won't matter as much when someone is lying in the hospital or dead. Because the first thing they will look at is why were YOU speeding to begin with...and the speed will be the major factor of the damage/injury caused. Picture a collision at 5 mph (Must we call it a collision at this point? What the insurance company don't know, won't hurt them!)...another at 30mph (Aw man!)...55 mph (I need a new car!)...Now a collision on any part of a car at 40-50 mph faster than any highway limit (Yipes!). Can you say involuntary manslaughter? Speed makes a difference. All it takes is one slip... But back to the topic...I think the main thing is the reliability of this insurance company to do what it claims. Most insurance companies have a credit rating which rates their ability to pay (based on it's available capital and !@#$%^&*ets), their payment history on previous claims, and possibly any complaints from customers who have made claims. These are the main factors, but there may be other factors as well. I don't know all of the details on how the rate is determined, but this company doesn't seem to be one to have a high rating (if anything). I've personally never heard of it before.
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I like the idea, but unfortunately, i see this being abused. I've seen kills purposely given before. With this, there would be a better reason to do more of it. However, this might be good for a duel. Say one person betting another they will win or something... Less likely that person will lose on purpose since they are now losing their money if they do.
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They do it all the time. Just last nite i picked up the last flag for a pub freq and Fat Mouse, who was on the other pub, changed to my freq. Unix was already on the freq. I dropped it but someone trailing managed to get it before i could kill him, Fat mouse kills him before me and runs with it. (Interesting how he didn't try much to kill him before while i was still carrying it.) Expecting him to neut now because they have done this before, i follow him and as soon as he realizes, he goes to center where unix has changed to priv and lets her kill him and changes to the same priv. AIG is now out of spec and on this same priv playing bodyguard for unix in center while FM and anyone else who may have joined can grab the flags. This happens like daily. Today, when they did it, all the people on the pub freqs left the zone or went to spec because they knew the routine already. Pubs went from 12+ per freq to 5 or 6 on both freqs combined. It's because iit is basically impossible to beat a stacked team with a pub team when the other pub is there with nothing to do but flank you and when most of the team is flying around with only stock to mid level javs and wbs sometimes no lanc or one lanc without summon. Not to mention shipchanging thor lobbers. They say that they decided to priv as a squad (although this has been going on basically since the turret thing has died down-way before the squad was in existence), but if this is the case, why decide to priv only when jp is high and one of the teams is about to win, at basically everytime? It's so easy to find flags when they have been lit up on your map in yellow. Why not priv earlier at the very least? That way, at least those who win the jp can say they earned it and not steal it from the rest of the pub teams hard work. Weasel, Unix is trying to get people to flag so the jp can keep rising and they can make more money. Unix cares little about even teams and only about making money for herself (and maybe a few "squaddies") at everyone elses expense. They will do things like pull back to make a weaker team think they are doing something and not give up on attacking when they can't manage to enter a base. In this scenario, if you win, fine you earned it. But the hopping on priv when a pub freq is about to win to steal a jp everytime seems like too much to me.
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I concur. Spybot is a very good, FREE program. Enjoy.
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I think even the longest base currently in use takes only about 20-30 sec to reach the fr from the entrance (if you are a fairly decent pilot with a fairly decent ship). Would a shorter flag timer make better sense now that the bases are so small?
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Is it too late to join? I have a shark with those requirements.
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Are there any plans for an "open" (not squad only) duel tourney maybe sometime down the road? Some of us newbs might like to duel too, you know? Even if it means only one round. (The qualifying seed match sounds like fun.) <=== Seed#: 459 I like the idea of 2vs2 (or even 4vs4) tourney. This is the kind which should require squads. Especially for the 4vs4. Maybe I should start a new thread for that?
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I agree with Kilo. If it's non sig, the xp should go up. Same with radiating, higher xp. I think AM should be a sig, its pretty powerful <=== Spoken like someone who doesn't use a lot of reps. Fear, Actually, i think that some would still use icefire instead of omega since it has higher speed and can run better. Or actually they might just use baryon and ampere instead. Speaking of which, here's an idea... What about a 2 sig limit but with 1 sig of a reactor/sublight or maybe gun/bomb type then 1 of an emitter/addon/etc? Or some other combination, but defintely not a reactor and sub sig together. Just a thought...
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Maybe a tourney might be fun instead, if its not too far off topic For those who may not know i mean a 2vs2...if we must have 2 from each squad anyway... Just a thought.
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I agree. There should be set ships or a spending limit. Question: Why is it based on squad? Why aren't people allowed to duel, even if they have no squad or are in a small squad? Just curious.