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Dr Brain

HS Staff
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Everything posted by Dr Brain

  1. Dr Brain

    Sooooooo

    Say the word, and I'll wave my magic wand and grant you your wish.
  2. Dr Brain

    wakey wakey

    I have this thing on my desktop called my computer. It's really freaking me out. It's even shown up a few times on my friend's computers.
  3. Five (pink 5 is awesome)
  4. Dr Brain

    Sooooooo

    Get a sig that doesn't make Carter look like a vampire. She's a good looking actress, but not in that picture.
  5. Dr Brain

    Back Online?

    It will be up when it's finished and absolutly no sooner. I've kept it down for this long and I think it would be an insult to everyone who's waited to open it any sooner. I'm currently teaching two weeks of robotics camp for 10-13 year olds, so I've not had much time to devote to the zone, but things were moving before, and will be moving again afterwards.
  6. I'll cover for your normal hit fees, d1. Just make sure you do the job right this time.
  7. I use it. As do 3 other ASSS sysops.
  8. You're missing the point. It doesn't matter what everyone else uses, ASSS is still good. Just because no one else uses it doesn't make it any less powerful. The features can be used by developing zones even if it's not used by the big guys.
  9. Thanks, oliverthered, for looking in to this. This game is just about the only thing keeping me from moving my primary OS to Linux. It would be really really great news for Continuum to be able to run under Linux. Keep us posted, even if you find that you can't make it work.
  10. When will it become dominant? Does it matter? ASSS is better than subgame in every way. There is no good reason to not use it for a developing zone.
  11. Way to bump a 7 month old topic.
  12. Dr Brain

    Hello HS!!

    You can't be serious.
  13. No point even reading this forum any more. You've driven off all of the people of reason. Enjoy having discussions among yourselves where everyone agrees. I said a while back that you might see me again from time to time, but I've decided to stop checking in. I'm going to remove this forum from my list of visible forums so I don't even get the urge to come back. Bye.
  14. I've found more core bugs. Found one with loading ships from multiple arenas into a single arena. (whooops ) I've also discovered a bug with selling ships but I haven't located the source of the bug in the code yet. But the big news is that I have (at least partially) events and actions working. This is really great because all of the really neat things that items can do depends on events. Prox dying after 20 deaths would be an action under the new system, as would antideath.
  15. Ok, I've found most of the bugs in hscore_teamnames.c, but there's still one left. I've been talking to grel about it and I think that the bug lies in fake.c. I've been steadily working and I've crossed some things off of my list above. I also found a few database loading bugs last night and fixed them (I don't know why I didn't notice them before). I also got access to the mysql database on the SSCX box so I could fix the tables there. The tables that were there before were a copy of an old structure that wasn't compatable with the new stuff I've been working on, so I was unable to test any of the cool stuff on Hyperspace (I had to test it on my personal machine). And work goes on.
  16. Things I forgot to add to my list: Find a way to give starting items and implement it. ?sell should sell all items on a ship hull.
  17. I've started work on the zone again (woo). There's still a lot to finish before I'm willing to put the zone back up, but work is progressing. I finished the team module. I added hidden categories (untested) I fixed ?storeinfo (also untested) I added support for items that cannot be bought (untested, but so simple I doubt anything is wrong) I want to: Add periodic saving (not too hard) Get the regions for stores working. Get ?buy to allow items to be sold only in the proper stores. ?reloaditems needs to be done. Not an especially pleasant command. Add event code. Add action code. Add a callback action for very very cool effects, such as the Relic of Vengeance, as suggested by D1. Make ?iteminfo pretty. Involves a lot of string coding though, which isn't my favorite, but it's easy enough once I get started. Make a spawner to start testing with. It can be a prize based spawner like the old area_customships.c. Make the real spawner. Not an easy job, really. I think I will end up rewriting the whole ASSS clientset.c. Flag rewards. D1 said he took care of this (go d1!). And I think that's it for coding. I also want to do the settings and graphics, but I'll make a list of those later.
  18. I disagree with your second paragraph, saying that reporters should be impartial. I don't think that they can, or that they should. I just don't think they should claim to be objective when they are not.
  19. Dr Brain

    wakey wakey

    It's my final week. I'll get out the defibrillator when I'm free.
  20. this is red Yes, I am R-G color blind.
  21. I regularly sing the Fireball XL-5 theme song.
  22. You learn to have fun with them, or you go totally nuts. ... or both
  23. busy
  24. Dr Brain

    5 mins

    It's after midnight here, and I just finished up for the night. I figured I'd give you guys some kind of update, even if I have nothing to report. I've been going through academic !@#$%^&* these past two or three weeks, and because the professors only have four more weeks to cram our heads full of mush, I must assume that the workload will only go up. I'm getting up bright and early tomorrow to continue working at keeping my 4.0. On a happier note, I'm no longer the only one working on HS, so hopefully work WILL get done even while I don't even enough free time to do any more than check my ?messages every few days.
  25. The people who ask are the most annoying people and part of the least qualified fraction of the population. It's some kind of cosmic law. I don't know why it's like that, it just is. People who hang out in the zone know not to ask, because they know they'll get turned down. So when the time comes to hire someone, we don't look for the people who've asked a million times, because we can tell that they don't have a clue what goes on.
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