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Dustpuppy

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Everything posted by Dustpuppy

  1. Perhaps if (&map != 0) ? Maybe Ekted can take over here, he's more experienced. map is a char [] array of all the tile values. But I'm surprised it's not null till the map is done...
  2. perhaps if (*map) ? I don't have any code with me so I can't look
  3. CALL_MAP map; //spawn.h That is the map! It's not the name, it's the tile data.
  4. if (map) ? There's a gotMap too but I think that's just in the core
  5. Lol Personally, I'd agree with div.216
  6. Why not just have the wormhole warp to a closed off center safezone. You could either wait till there's only one person left not in a safe, or if you wanted to spec people you could check if their in a safezone when they move.
  7. Gtfo I just started uni and I don't have a net connection on my comp Devolopment will be slowed
  8. Does the map directory exist? If it doesn't merv can't download the maps, and it won't send the checksum unless the map is there.
  9. Perhaps you could segment it? I would be happy to do the directory server code, perhaps as a class which you could plug in to the GUI?
  10. I couldn't fix it. Perhaps the DLL is bugged? Seems strange for SOS though
  11. How about letting other people help? Normally your stuff is open source I had started on a cross-platform (through Cygwin) ncurses-based client, but I think I might move on to a more ambitious project I've thought of.
  12. That isn't tm_mer
  13. Typo, edited
  14. It says !freg but I !@#$%^&*umed it was a typo for freq since there's no command called freq
  15. What if the file isn't in your continuum directory? You have to alt tab, browse to the file, then find your continuum dir, copy the file across, and then *putfile. Drag&drop would save time in this case.
  16. a) Why would you type !freq 6767:BD That's the bot core, not tm_mer !freq either changes the bot's freq to x, or tells you someone's team. It doesn't do both at the same time.
  17. There are no built in features, what are you trying to disable :S Without plugins, merv does very little. You have to download and add them through spawns.txt
  18. That's the one. You can go 3d too but I haven't ventured that far
  19. Bahaha go splody 1. Buy a book and learn C first. Or better yet, take a course. 2. It should be playerlist->head, so tell us why it doesn't work.
  20. Pfft
  21. I found placing players in the right starting boxes easy enough (Thanks to divine for the algorithm), it was advancing players that caught me out. I tried 3 different methods and every time there were occasions when the bracket either froze (no duels) or there were too many people in the box.
  22. Check dllcore.h (?) for the other functions you need.
  23. Here's an idea: give us some errors. Have you defined rabbit? Does getIngame() exist?
  24. I'll get there eventually. The logic is more complex than I thought it would be And now I have loads of other stuff to do.
  25. I have thought of this in the past: making a super-bot which has a huge ini of settings. But, to really make something useful would require an insane amount of configurability. And I felt that even after making the bot, people would constantly ask me to add more settings to do some tiny thing which they want. I think I've said in the past, if someone gives me a list of settings I might consider producing them. But I can't say that I think it will work... Gtfo What about my sig as an example?
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