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Dustpuppy

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Everything posted by Dustpuppy

  1. It would be very nice but I can see some (newbie) zones going way over the top and ending up with large downloads. But then it's their fault anyway I guess.
  2. 30%? That's pretty conservative for Kirk
  3. Personally I don't think it's a major thing. However, I can see that it would be nice to distinguish certain situations, such as the aforementioned levi/terr in TW. So if anything, I think it would be better to allow the radar to be customised by the settings. This way you could have big (as with friendly flaggers) dark brown dots for terriers and tiny bright pink dots for levis.
  4. How would we tell enemies from friends if the radar showed shiptype?
  5. I think it's in the latest, but at the moment it's pre-release, so it may not be stable. If it was usable however, I suppose you could just move the line graphic to the appropriate position (as I'm sure Ekted was getting at)
  6. Lol I was !@#$%^&*uming that all refs would be mods anyway
  7. Surely the whole thing should be automated anyway, there shouldn't be any commands involved. In any case, just store the object number of the yard line you turned on. When you want to change to another one, objoff the stored ID, objon the new ID and store it. If that's too complicated you could use Akai's method. But I think Merv keeps an array of objects along with whether they are enabled or disabled, so you could just disable the necessary ones.
  8. Haha pwnt
  9. Be a sysop? I'm surprised it happens at all with *setship
  10. Hmm, not a bad idea. Just make the bot setship players who change to ship 8, unless p->access.
  11. Is this still happening? I remember this happened to a few people (including me) a while ago, but I thought it was just a temporary server glitch.
  12. That's why I asked, but I just noticed you mentioned it in your post before.
  13. Perhaps I got the paramaters to CMPSTART the wrong way round, but I'm pretty sure I remembered correctly... Try swapping the two. The "ball thing" isn't possible (unless perhaps the ball's momentum is disabled) as merv cannot determine the position of a ball. If it is being held by a player it knows where the ball is, so if it had no momentum after being dropped you would always know where it is. It would make for a crappy football game though.
  14. Dustpuppy

    ->d

    That would only help you control your own direction. As Ekted said, there is no way to control another player's orientation.
  15. As it happens, I'm working on a proxy server to allow you to chat in Subspace with an IRC client. Here is a somewhat useless screenshot: http://www.crewe-it.co.uk/~ciaran/ssirc.jpg
  16. Are you calculating the sum once, and then reusing it? Or are you recalculating it each time the server requests it?
  17. if(c->check("s")) { _listnode <Player> * parse = PlayerList.head; while(parse) { if(0 == stricmp(parse->item->name, c->final)) { sendPrivate(parse>item,"*spec"); sendPrivate(parse>item,"*spec"); } parse = parse->next; } } parse->item->name and c->final are both char pointers, so you can't use an ==. If one was a string you could, or you could cast one to a string. If you change if (0 == stricmp(parse->item->name, c->final)) to if (cmpstart(parse->item->name, c->final)) it should just check the start of the name, so you can use !aa Deadly and it will match DeadlySoldier.
  18. I'll try and do some testing on it. A sysop showed me the server warning, I'm pretty sure it was the level checksum but I'll make sure.
  19. I think the zone list is the most important feature. If I wrote a class for handling the directory server interaction and mailed you it, would it speed it along?
  20. It does it even if the map has previously been downloaded
  21. You are either re-*BAD WORD*-ed or ignorant and should never post here again. I leave it as an exercise to the 1 or 2 informed people on this board to explain why. Would you care to share the reason for those too re-*BAD WORD*-ed or ignorant to figure it out?
  22. Don't think this has been mentioned before: Has anyone else noticed that they get disconnected for checksum mismatches after changing arena? If I load it up and connect it's fine, until I use ?go after which I will constantly be disconnected. Also, it would be nice if typing in the chat/playerlist window automatically switched the focus to the input box. Apart from that, nice job Kirk $)
  23. How is it the webserver's fault? The webserver just serves the file, it's up to the client to display it. IE sees the bitmap header, so displays a bitmap. Besides, you can just right click on the link and do save as, or left click on the link and do file->save as
  24. The server response to ?arena is a special packet, not text. Ekted can't do anything before Priitk allows him to access that info. The packet info is widely available, but I'm sure it would still require work from PriitK to implement.
  25. From your description I don't think #3 is possible. And #2 is a very bad idea. People could just change ship if they were about to die.
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