THE TOPIC I feel that basing needs to change in Hs. I am pretty sure the reason why Hs' pop is now 1/5th of its pop at one time is because of three things 1. Ammo Aka new item system 2. Reset And server change 3. Basing There are already several topics on the first two points, yet the third has yet to be pointed out as far as I know. Basing is now very unfair. The attackers cannot rush, and the "new kick!@#$%^&*" item system, as said by Brain, shows us that repels, bursts and thors now cost money per use. I am not disagreeing with this new change, i like it to be honest, however, Hs needs a way so that the attackers can make some progress. THE PROBLEM Right now, hs basing for the attackers is sitting at a place untill the defenders run out of ammo. Actually, scratch that. Hs basing is dead. All the attackers do is sit there, and all the defenders do is sit there. Even the old basing system with the massive amounts of weasels were more fun than the new basing. Now all non-defenders play in center or turret. There is no point to basing anymore. The Non-defenders do not make money basing, and so, give up on it altogether. EDIT=Plan b had a very good point to add. Here is the quote. plan b> i think a lot of player mentality when basing is..if they dont push, someone else will Directly relevant to this quote was googol. Googol> i dont mind buying reps but i always end up as the solo repper, and i dont appreciate that. THE SOLUTION Make basing more fair for the attackers. How could we do that? A possible solution could be to position safes along the bomblines or gunlines of the bases. This way, if a rusher could rep for the lanc, and the lanc could make it to the safe, then the whole base would be moved back, and thus, the attackers make progress. However, we should make the safes in those blines be vulnerable to repels, so if the attacking team could repel the lanc out of the safe, then it would still be possible to clear them. Another possible solution would be to Increase the price of the repel mount, but make the reps cost less, such as $5 per rep. More people would buy them, and might actually get somewhere. Same could be said with bricks and bursts. CONCLUSION Make basing less lame and more encouraging for attackers so they will actually do something.