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Everything posted by Hiro
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Well this should be an easy guide: You don't.
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Wheres the option, New item set?
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Bye =/ Dont forget me when you come back
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if you're talking about crashes, we are fixing bugs all the time Lol, then Hyperspace must sure have a lot of bugs
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ROFL lol them what? in a flaggame the person pm the lanc expected to be summoned then what?! u have to type ?acceptsummon EVERY time u want to get summoned?! u obviously havent been in hs long enough to understand what i'm trying to say You're the one that hasnt been in hs long enough if you want people to accept your idea of m!@#$%^&* summoning. How about i explain it this way. IT WONT WORK I wouldnt want to turn on antisummon whenever i enter, and why would you want to summon your whole team when you can just use ?away ?summon...even saves you the time of having to type ?masssummon, and you can summon people that WANT to be summoned lyk HOMG what an idea...
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Make it so that the longer your stay on a freq,
Hiro replied to Hessian matrix's topic in Zone Development
What are you talking about? This will work exactly like the current bounty system, but instead of resetting the bounty bonus when you die, you reset it when you switch freq. So if you stay in safe, you lose all your bonus for the Freq, do you understand this part? You can't just idle in safe and spin around. And as to spinning outside, someone's gonna kill you eventually. Naw, I spun around in base 5 flagroom making 30k for about 2 hours, and i still didnt die =) i tried it during a 20v20 base game... Just afked in fr and made a heckload of money =) -
Ok you know what, Kilo, Let's drop this. I could have said something, but i wont, because me understanding the difference between first post and first reply is irrelevant to the topic. Anyway, i dont know about you, but i wouldnt want to die at 500 bty just to get ammo, would you?
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It was not a good run, and btw, i basically quit already...Im barely ever on, and whenever i am on, im always just afk
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Meanwhile, read the first reply to this topic, by Brain =/
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7) Ask Unix to get in here and rush for us so Unix can kill off freq before they can thor us
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A discussion about the changes to warbirds and terriers and the impact of said changes on the zone is off-topic in a thread about changes to the zone? Hush up, Hiro. <3 This wasn't a topic about changing the zone, it was freon's topic for quitting. so
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And that, my friend, is why 3/4 of the people that have tried hs have quit, Vets or "newbs"
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I think you meant 6v18v18. And of course you wouldnt have anything against that, seeing as how you're in every priv there is As a response to kilo, you just insulted brain. But besides the point, how many wbs did it take to get rid of the bline in base 5? And consider this, How much money did they defending team make?
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I have one, and frankly, i dont see how well cloaked sharks do. I cant even afk in peace, cause theres always 10 thors coming at me at once.
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Personally , I agree with this. Make no money, be able to toggle anything, but make the signatures still here. When you get like 5,000 kills or something, the signatures become available and You can upgrade your ship. In response to russky's post, I would definitely play this zone if this happened, and as for the noob thing. If a noob that played for 10 days can "own" a vet, then that vet either sucks very badly, or the noob is very pro, and thus, is not a noob.
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I stopped reading here. I started jumping for joy because somebody finally has some common sense =)
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Personally, i agree with Freon. And im sure many other people do too. Just look at the pop, and the amount of PLAYERS in the game. Im talking about PLAYERS not SPECCERS. But. I can !@#$%^&*ure you that the warbird is not nerfed. The Javelin was nerfed much more. And turrets are too strong. Even though they've been nerfed, im still sure that a group of 5 players spamming guns can still completely demolish any ship. In addition, it disappoints me to read the people that are sticking up for the zone. And sui, i hate to contradict you, but even though freon lames, he does not use shredder, he uses pulse. And in addition, he actually has more skill than many other players here. And Mwarrior, I would like to point out that this is not a topic about you "owning" freon. Hmmm. Interesting. Perhaps its the frustration of dying in 3 plasma shots, while they just have to spray, while you have to aim, and you miss, and die. But Im not sure. But as i said before, i think that freon's right. I noticed i have subconsciously been avoiding hs for the last few days. As a last conclusion, WHY HATE FREON? He has made several points i agree with.
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Lies. If 4 shots of plasma can kill them, that means 1 shot of 4 ppl spamming can kill you. And if you can hit them, it means they can hit you. At least before you could rep them too =/ Now all you can do is thrust shot and hope it kills someone :b
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Well unless they're using tacnuke, im pretty sure a wb could squeeze in without getting hit, and wallbombing Idunno. We could make the fr smaller to accomodate more space in the tunnel, but it would mean work, and we all know hs doesnt want to do that
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I think that the following changes should be made: 1) Terrier's recharge should be reduced 2) Terrier's Maneuverability should be reduced-For all you people saying the rotation sucks, you can buy nuclear booster and inertial damper, and its the same as a warbird 3) Javelin's speed, thrust, and recharge should be increased to match the warbird-The javelin takes more skill than the warbird even before the nerf. With the nerf, warbirds are too overpowered and javelins are underpowered. 4) Shark should get a special item with reps and bursts every spawn. The shark is now way too weak. They added emp as an excuse to nerf shark this much, with such bad gunspeed, bombspeed, and the inability to use it's items Is completely contradictory to the description. 5) A new ammo system should be introduced. I think that ammo should not be used in this way. Ammo should be used to keep the energy consumption constant. For instance, pulse laser's current energy usage is 22 energy per shot. I think that with ammo, the usage should be 44 energy per shot, and after all ammo is used up, it could be 55 ammo per shot, 66 ammo per shot.. etc. Right now i feel very annoyed at being forced to buy ammo to shoot bombs and guns, and when you run out of ammo in the middle of the battle, you are dead. 6) Flash drive needs to be changed. Nobody is going to buy it, for it is useless in center. It is basically a powered up retro rocket, While retro is much better, without afterburner use. 7) Basing needs to be changed. See my topic Basing, Needs to change for more details. Main problems are the warbird and the terrier. Both are overpowered compared to their counterparts, the javelin and weasel, respectively. I feel we should Make the recharge and speed greater in javelins and weasels than in warbirds and terriers. Javelins are ships that need a lot of aim, and it just seems fair that the ship that needs more skill (in no offense to the warbird players out there) Should also have the better benefits. The ships that are easier to use should not be the most powerful ships in the zone. Take these suggestions into consideration and Hopefully, some will help make hyperspace a better zone to play in. P.S. Not all of these ideas were mine. I thank Arry, Yich, and Manivo for their ideas in the matter. I basically just summed it all up.
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Personally, Solution 3 and solution 1 are not possible solutions. The reason they made Repels consumable in the first place was because there was too much repel wars... Here is the basing with repels per spawn. Spawn, Attach, Rep, Rep, die. Spawn, attach, rep, rep, die. This is the same for the defenders, thus making basing Repel wars, Who has more repels? I agree with the 2nd solution. A possible solution would be to reduce the price of repels and and make bursts the way they were before the new reset. Then, you would have to pay for bursts, but they would actually MAKE A DIFFERENCE in basing. With the bursts this weak, basing is impossible for the attackers.