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Rivel

HS Staff
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Everything posted by Rivel

  1. Rivel

    Word Association

    Water
  2. What are you talking about? I host like every day, if not 2.
  3. Similar to post: http://www.ssforum.net/index.php?showtopic=21938
  4. March 2nd, 2009 11:32AM GMT -5 Still offline during this post
  5. Rivel

    Item names

    Aristik Spevdo Velox Accelerus
  6. Rivel

    Word Association

    Germany
  7. The event is cool, there are some glitches with the center line
  8. Rivel

    Salvo

    He said do away with salvo, so there wouldnt be one. Also the addon will have a impact on rushers because they will have 1 less addon to use.
  9. Rivel

    Duel Boxes

    For people who still havent notice ?go duelbox
  10. Rivel

    New Base

    The base has a nice design just way to wide
  11. Rivel

    Word Association

    Lead
  12. Rivel

    Word Association

    Grave
  13. Minibase is the only "base" when you get money from bountying.
  14. It used to have AntiWarp
  15. Rivel

    BAD staffing

    I dont play that much
  16. Rivel

    Word Association

    americain
  17. Explode pixels is prox range. So 16 pixels = 1 tile, I think
  18. Omni change my votes to 1) Omni 2) Nia 3) Aoi Sakuraba
  19. Hyperspace Armor Guide V3 By Rivel & Sharpflame Log: Updated all armors to includes Level 4 Bullet and ShrapnelDamage and changes.. Log: Updated Notes 13/05/09 Log: Added Jittertime and EMPFreezetime. Also added Adamantine Shell stats for people who want to see. Log: Updated to 27/11/08 Red is a penalty and Green is a bonus. Notes: BulletDamage= 128 BulletDamageUp= 64 Level 1 Bullet = 128 Level 2 Bullet = 192 Level 3 Bullet = 256 Level 4 Bullet = 320 BombDamage= 775 Any Bomb = 775 Jittertime = 87 EMPBombDamagePercent= 375 (290 Damage) EMP Bomb = 290 EMPFreezetime = 415 BurstDamage= 350 InactShrapDamage = 15 ShrapDamagePercent = 784 ExplodePixels = 95 Level 1 ShrapnelDamage = 100 Level 2 ShrapnelDamage = 150 Level 3 ShrapnelDamage = 200 Level 4 ShrapnelDamage = 250 Armors: Reinforcement: Level 1 Bullet = 116 (90.6%) Level 2 Bullet = 178 (92.7%) Level 3 Bullet = 240 (93.7%) Level 4 Bullet = 302 (94.3%) Ablative Armor: Level 1 Bullet = 114 (89.0%) Level 2 Bullet = 172 (89.5%) Level 3 Bullet = 230 (89.8%) Level 4 Bullet = 288 (90.0%) BurstDamage = 340 (97.1%) Exoskeleton: Level 1 Bullet = 82 (64.0%) Level 2 Bullet = 173 (90.1%) Level 3 Bullet = 264 (103.1%) Level 4 Bullet = 355 (110.9%) BurstDamage = 360 (102.8%) Level 1 ShrapnelDamage = 92 (92.0%) Level 2 ShrapnelDamage = 138 (92.0%) Level 3 ShrapnelDamage = 184 (92.0%) Level 4 ShrapnelDamage = 231 (92.4%) EMPBombDamage = 259 (89.3%) Aphasic Plating: Level 1 Bullet = 142 (110.9%) Level 2 Bullet = 174 (90.6%) Level 3 Bullet = 206 (8 0.4%) Level 4 Bullet = 238 (74.3%) BurstDamage = 309 (88.2%) Shock Matrix: BombDamage = 616 (79.4%) InActShrapDamage = 17 (113.3%) Explode Pixels = 96 (101.0%) Faraday Shield: EMPFreezeTime = 126 (30.3%) EMPBombDamage = 201 (69.3%) BombDamage = 724 (93.4%) Explode Pixels = 89 (93.6%) Level 2 Bullet = 188 (97.9%) Level 3 Bullet = 248 (96.8%) Level 4 Bullet = 308 (96.2%) Glow Cover: Level 1 Bullet = 95 (74.2%) Level 2 Bullet = 159 (82.8%) Level 3 Bullet = 223 (87.1%) Level 4 Bullet = 287 (89.6%) BombDamage = 733 (94.5%) BurstDamage = 341 (97.4%) Others = -1 Energy, -1 Recharge Wave Disperser: BombDamage = 822 (106.0%) ExplodePixels = 62 (65.2%) Level 1 ShrapnelDamage = 90 (90.0%) Level 2 ShrapnelDamage = 135 (90.0%) Level 3 ShrapnelDamage = 180 (90.0%) Level 4 ShrapnelDamage = 225 (90.0%) InActShrapDamage = 16 (106.6%) Radiating Coils: InActShrapDamage = 3 (20.0%) Level 1 ShrapnelDamage = 47 (47.0%) Level 2 ShrapnelDamage = 71 (47.3%) Level 3 ShrapnelDamage = 95 (47.5%) Level 4 ShrapnelDamage = 119 (47.6%) BurstDamage = 178 (50.8%) Level 1 Bullet = 124 (96.8%) Level 2 Bullet = 179 (93.2%) Level 3 Bullet = 234 (91.4%) Level 4 Bullet = 289 (90.3%) Solid Nutronium: Level 1 Bullet = 8 0 (62.5%) Level 2 Bullet = 120 (62.5%) Level 3 Bullet = 160 (62.5%) Level 4 Bullet = 200 (62.5%) BombDamage = 635 (81.9%) EMPBombDamage = 150 (51.7%) Others = -2 Speed, -1 MaxSpeed, -2 Thrust, -1 Maxthrust, -1 Rotation, -675 RocketSpeed Adamantine Shell: Jittertime = 67 (77.0%) Level 1 Bullet = 78 (60.9%) Level 2 Bullet = 117 (60.9%) Level 3 Bullet = 156 (60.9%) Level 4 Bullet = 195 (60.9%) BombDamage = 640 (82.5%) EMPBombDamage = 140 (48.2%) Explode Pixels = 90 (94.7%) EMPFreezetime = 365 (87.5%) BurstDamage = 317 (90.5%) InActShrapDamage = 12 (8 0.0%)
  20. My Warbird is like 300k
  21. Rivel

    Word Association

    Pronoun
  22. 1) Omni 2) Aoi Sakuraba 3) Ra1n
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