Hyperspace Armor Guide V3 By Rivel & Sharpflame Log: Updated all armors to includes Level 4 Bullet and ShrapnelDamage and changes.. Log: Updated Notes 13/05/09 Log: Added Jittertime and EMPFreezetime. Also added Adamantine Shell stats for people who want to see. Log: Updated to 27/11/08 Red is a penalty and Green is a bonus. Notes: BulletDamage= 128 BulletDamageUp= 64 Level 1 Bullet = 128 Level 2 Bullet = 192 Level 3 Bullet = 256 Level 4 Bullet = 320 BombDamage= 775 Any Bomb = 775 Jittertime = 87 EMPBombDamagePercent= 375 (290 Damage) EMP Bomb = 290 EMPFreezetime = 415 BurstDamage= 350 InactShrapDamage = 15 ShrapDamagePercent = 784 ExplodePixels = 95 Level 1 ShrapnelDamage = 100 Level 2 ShrapnelDamage = 150 Level 3 ShrapnelDamage = 200 Level 4 ShrapnelDamage = 250 Armors: Reinforcement: Level 1 Bullet = 116 (90.6%) Level 2 Bullet = 178 (92.7%) Level 3 Bullet = 240 (93.7%) Level 4 Bullet = 302 (94.3%) Ablative Armor: Level 1 Bullet = 114 (89.0%) Level 2 Bullet = 172 (89.5%) Level 3 Bullet = 230 (89.8%) Level 4 Bullet = 288 (90.0%) BurstDamage = 340 (97.1%) Exoskeleton: Level 1 Bullet = 82 (64.0%) Level 2 Bullet = 173 (90.1%) Level 3 Bullet = 264 (103.1%) Level 4 Bullet = 355 (110.9%) BurstDamage = 360 (102.8%) Level 1 ShrapnelDamage = 92 (92.0%) Level 2 ShrapnelDamage = 138 (92.0%) Level 3 ShrapnelDamage = 184 (92.0%) Level 4 ShrapnelDamage = 231 (92.4%) EMPBombDamage = 259 (89.3%) Aphasic Plating: Level 1 Bullet = 142 (110.9%) Level 2 Bullet = 174 (90.6%) Level 3 Bullet = 206 (8 0.4%) Level 4 Bullet = 238 (74.3%) BurstDamage = 309 (88.2%) Shock Matrix: BombDamage = 616 (79.4%) InActShrapDamage = 17 (113.3%) Explode Pixels = 96 (101.0%) Faraday Shield: EMPFreezeTime = 126 (30.3%) EMPBombDamage = 201 (69.3%) BombDamage = 724 (93.4%) Explode Pixels = 89 (93.6%) Level 2 Bullet = 188 (97.9%) Level 3 Bullet = 248 (96.8%) Level 4 Bullet = 308 (96.2%) Glow Cover: Level 1 Bullet = 95 (74.2%) Level 2 Bullet = 159 (82.8%) Level 3 Bullet = 223 (87.1%) Level 4 Bullet = 287 (89.6%) BombDamage = 733 (94.5%) BurstDamage = 341 (97.4%) Others = -1 Energy, -1 Recharge Wave Disperser: BombDamage = 822 (106.0%) ExplodePixels = 62 (65.2%) Level 1 ShrapnelDamage = 90 (90.0%) Level 2 ShrapnelDamage = 135 (90.0%) Level 3 ShrapnelDamage = 180 (90.0%) Level 4 ShrapnelDamage = 225 (90.0%) InActShrapDamage = 16 (106.6%) Radiating Coils: InActShrapDamage = 3 (20.0%) Level 1 ShrapnelDamage = 47 (47.0%) Level 2 ShrapnelDamage = 71 (47.3%) Level 3 ShrapnelDamage = 95 (47.5%) Level 4 ShrapnelDamage = 119 (47.6%) BurstDamage = 178 (50.8%) Level 1 Bullet = 124 (96.8%) Level 2 Bullet = 179 (93.2%) Level 3 Bullet = 234 (91.4%) Level 4 Bullet = 289 (90.3%) Solid Nutronium: Level 1 Bullet = 8 0 (62.5%) Level 2 Bullet = 120 (62.5%) Level 3 Bullet = 160 (62.5%) Level 4 Bullet = 200 (62.5%) BombDamage = 635 (81.9%) EMPBombDamage = 150 (51.7%) Others = -2 Speed, -1 MaxSpeed, -2 Thrust, -1 Maxthrust, -1 Rotation, -675 RocketSpeed Adamantine Shell: Jittertime = 67 (77.0%) Level 1 Bullet = 78 (60.9%) Level 2 Bullet = 117 (60.9%) Level 3 Bullet = 156 (60.9%) Level 4 Bullet = 195 (60.9%) BombDamage = 640 (82.5%) EMPBombDamage = 140 (48.2%) Explode Pixels = 90 (94.7%) EMPFreezetime = 365 (87.5%) BurstDamage = 317 (90.5%) InActShrapDamage = 12 (8 0.0%)