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AhmedF

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Everything posted by AhmedF

  1. Darn - such strong language. Afk crying for a second $5000 is not a lot of money. Or well - again, it depends on the relative overall value. Really - I know a lot of people who have spent hours playing this game. You should perhaps value your time more. Its nice that Vegita can disagree with me, but also realize that it is my property and I can do what I want with it. The SS.net direct was a quick one I had my server admin do as I was busy (moving). I will soon put up a simple page. The domain gets a couple hundred hits a day. !@#$%^&* it is in the menu bar of Continuum. Google dropped ss.net as I parked it - once unparked it will get back in there no problemo Anyway - its cute I got my own !@#$%^&*le for a post. Huzzah.
  2. That wasn't the point - the angles of walls are only two - 90 and 0 - have different angles (even at 5 degrees) is far more complex.
  3. no I know its fake 45 degrees. I'm well aware of sprites and XOR and etc My point is that adding angled walls brings in a whole new level imo - I've had some kills/deaths because of a 15 degree angled wall - makes for far more interesting and powerful gameplay.
  4. subspace bounces like the one of the right. The bounce in subspace is correct. if anyones ever played ?go starcon in TW thats almost exactly how that armada thing sounds like. Its alot of fun, i look forward to trying it out! ONLY in the case of horizontal/vertical walls. There is no support for any sort of angled wall - there are 'pseudo' 45 degree angle walls, off of which the bounce is absolutely wrong.
  5. No you don't. You bounce off the mirror of your angle of entry accros a perpendicular line that starts on the point you hit the wall. This is how it works in real world physics when hit a flat plane. Are you kidding me? One of the 'big' things about CR was that you bounce of correctly. rootbear pointed it our correctly anyway - this is grade 11 physics champ As for how is this game suppoused to be different: http://www.galacticmelee.com/forum/forum_posts.asp?TID=166 - sounds !@#$%^&* interesting.
  6. There is no friction in SVS.
  7. Friction was added to help newbies learn how to fly. The wraith is an absolute monster when flying. Bouncing off walls is hard because in Subspace you bounce off in a re!@#$%^&* 90 degree manner. It takes time, but it allows for far better and more complex gameplay. Anyway - pandering to the SS crowd is like asking to fail. As for owning/killing people? Come on - you either have players like me and seismic (old warzone players who rack up huge ratios), or complete newbies who've never played online asteroids. Of course you will rack up easy kills on them - they can't even fly and fire, much less do anything else.
  8. I have to be clear. I have no vested interest in this game - if it fails, I dont lose anything other than playing time spent inside the game. Just want to be clear about that EA's stock depends on massive profits. It isn't *just* about making money - it is about making more and more money. Was SS going to make them a few million a year? Perhaps. Was it going to make tens of millions a year? Doubtful. Don't forget, EA is the same company that cancelled UO2 AND UXO. Can p2p games work? Yes. Before I used to run a !@#$%^&* popular MMO directory. Web-based games that were nothing more than text have survived and excelled in p2p. They are far less compelling than even SubSpace. They make a lot of money. Now - Rak'kar's game - is it going to work? I dont know - I havent played the game with a lot of players. The physics engine can be maddening. But at the same time, it is alpha. It is taking a different approach - CR was more like SS 2.0. This game is more like Guild Wars in space - in Guild Wars you chose a character, and then you chose six skills. So while you may destroy one config of ship, you would be destroyed by another. Same thing here - you mix and match to find the optimal situation. Real example: When attacking I use missiles as my medium weapon, and when I'm defending, I use mines. While only the beginning, that is depth neither SS nor CR could claim. Look at SVS SS - the league is 99% warbirds. I've suggested the idea of renting out zones - give the purchaser the server settings config, let them go hogwild, and charge accordingly. I've mentioned the idea of striking deal with internet-cafes etc (millions and millions made in countries like Philippines this way). You can even have payments for extra little things - banner? $1 a month. Score reset (between normal resets)? $1. There is a myriad of ways to potentially make money - all my !@#$%^&* friends on Facebook have at least one re!@#$%^&*ed virtual gift - a bloody *image* that cost $1 to purchase. Anyway - getting to become a long post. Sony in itself deserves its own long post - I've dealt with them a lot (I still have my freebie EQ2 plat edition + unlimited subscription somewhere around) and they are the kings of mis-management (I was given EQ2 a year after I quit that niche and had asked multiple times to be taken off their press list). The game is *alpha*. Do you remember SS 9 months into its development? I doubt it was half as impressive as it eventually became.
  9. Hakaku - evidently you have a problem reading. Like I said, it requires the proper amount of marketing. There are quite a few paid games that are surviving and thriving - you just need to play the game right. But the reality is - SubSpace wasn't promoted. At all. As for Cosmic Rift - niche games are happy to make $100,000 a month. For someone like Sony, that isn't worth the problem nor time. I have no desire to give you the history behind VIE and SS
  10. Both correct and incorrect. The company that owned SubSpace also happened to own C&C. So EA bought them off, and killed off the rest (including SubSpace). At the same time, SubSpace was likely headed towards disaster anyway. Its marketing was extremely poor, as was its overall financial plan. There are many niche independent games surviving (and thriving) because they hit all the right notes.
  11. Are we done being eCool yet plebian?
  12. Subspace.net isn't the moral property of anyone. I don't even know what the !@#$%^&* moral property is. Subspace is a mathematical principle that is related to eigenvectors. I don't see where I'm making a profit here. I could easily park the domain and make a few hundred dollars. The fact is that someone wished I get AIDS because I am redirecting a domain to another game. And yet still you bash me. What have I wished upon you? Death of a game. What has he wished upon me? AIDS. But I'm the bad guy -
  13. The game isn't pay to play right now. You can be mad at me. That is legitimate. That isn't the point. Wishing someone aids because they redirected a domain to something else? Wow. Someone call the waaambulence asap.
  14. I can't believe a single person hasn't called you out on this.
  15. Syrus> Ahmed you suck Ahmed> I don't care Syrus> I hope you die of AIDS I've boiled our convo down for you. If you cannot see what a !@#$%^&*head you are (oh I was joking isn't an excuse) well then ... x 2
  16. Hope I die of AIDS? You need to take a step back sweetheart.
  17. Hi Syrus, I was unaware you thought I cared about you. Let me re-clarify - I don't care about you. Subspace is full of meatheads. I left for six months, played quite a bit for a month (the game itself - SVS - is rather genius), then noticed the idiots that populate this game. So in conclusion -
  18. I own subspace.net I redirected it to this game on my own volition. It is an interesting game - it needs more players before I can actually say if its good or not, but it isn't all that much like SubSpace. That is all.
  19. Not you, the other person.
  20. Please don't try to teach me about internet laws. Thanks.
  21. You know what your problem is? I'm too good looking
  22. I've actually lived in three different cities in the last six months
  23. This will come across wrong - but lets try it. The $5000 needs context. If you bought something for $100 - would you necessarily be waiting for a 'return' on that? Of course not, that $100 is insignificant enough that you don't really care if you make it back (or don't). Now consider you bought something for $100 three years ago - would you be at all concerned about making that $100 back? Of course not. So as you make more money, the size of that '$100' grows. In my situation, $5000 is not a big deal
  24. 1. Nope. I never intended to sell it - Sedo is broken. I've met the founder/president/etc etc - they couldn't care less 2. I gave an example. I give subspace.net to you. You, without any bad intention, upload !@#$%^&*ty PHP code. Person X finds a hole in your !@#$%^&*ty PHP code, and uploads child porn. You have done nothing malicious (nor did you intend to), but Person X did (intend to), and also did do something malicious. End result? I'm cluster!@#$%^&*ed. You think I can just tell the FBI 'oops, someone uploaded !@#$%^&*ty code'? Doesn't work that way. That of course is a sharper example. You upload copyright material, I get DMCAed. You upload some copyright material, I get C&Ded (okay less likely to hurt me - we own our own IP block). Regardless - I do not host anything on any domain I own (or server I own) without having that code written by me or vetted by thousands of other users (eg WordPress or vBulletin)
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